I was curious about the basic mechanism of the so called "pull hack." The basic idea is just that you're setting everyone else's X,Y,Z coordinate in front of you, right?
Are there 400 static memory locations for the coordinates for all of the possible enemies that your client tracks? Does the server-given list of enemies tracked by the client include the entirety of the continent you're on, or only within some smaller local area?
Finally, is it feasible to figure out the memory locations for the coordinates of a specific player by name?
Are there 400 static memory locations for the coordinates for all of the possible enemies that your client tracks? Does the server-given list of enemies tracked by the client include the entirety of the continent you're on, or only within some smaller local area?
Finally, is it feasible to figure out the memory locations for the coordinates of a specific player by name?