[RELEASE] db_monster.rdb Structure & id Byteorder

01/16/2013 23:17 Turtlefight#1
Quote:
Originally Posted by glandu2 View Post
it was public since the first release of server's .exe and .pdb in fact, it has never changed
Okay if everyone knows it^^ no need to release it.

01/16/2013 23:41 TheOnlyOneRaskim#2
*cough*

01/16/2013 23:53 Turtlefight#3
Yeah that would be the more advanced way :P
i am just happy i got it to work up to 33'554'431.
That's enough to code a lot Monsters.

I am just wondering why you haven't released it when you already encoded the whole Algorithm?
It took me ages calcing those Numbers -.-
01/16/2013 23:58 TheOnlyOneRaskim#4
To see All the Leecherīs here claiming them, that they did it?

haha, nice joke. ;)
01/17/2013 00:04 Turtlefight#5
Okay okay,
you're right :P

gn8, i have to go to school tomorrow ...
Religion exam ...

And thanks for sharing your Algorithm^^
01/17/2013 08:53 c1ph3r#6
The epvpers community is very slow xD

BTW why there is a reason to give credits to turtlefight xD

Monster.rdb structure was public for month! Bitswitching algorithm was coded by Pyrok (raskim correct me if i'm wrong xD)

only trolling a thanksfarmer :)
01/17/2013 17:52 Turtlefight#7
O.o it was public ?
Do you know how long it took me to get it out? ^^
nearly a whole day ...
01/17/2013 22:09 glandu2#8
it was public since the first release of server's .exe and .pdb in fact, it has never changed
01/18/2013 07:19 PSmerch#9
Hm.. people who have source login server C++/C... I'm destroy my source and dont backup it..... sorry my enghish not good