yo release hier die Pixelfehler source rev 3
Source+Theme+DB:
Files und client folgen morgen
VersionCommon.h --Neuz--
VersionCommon.h --Worldserver--
HF yoyoyooooyoyooooo
Source+Theme+DB:
Files und client folgen morgen
VersionCommon.h --Neuz--
Code:
#define __DEBUG_SALT //#define __SECURITY_0628 /********************************* EDITS *****************************************/ #define __DAY_NIGHT // (Day/Night System ->Offi System) //#define __FLYFF_INITPAGE_EXT // (Login Screen) #define __ADDSHOPITEM // (Items Einzeln im Shop) #define __BARUNA_JEWELL_SOCKET // (Baruna Piercing) #define __GUILD_HOUSE_MIDDLE // (Guild House Middle System) #define __QUGET_SWAP_FIX // (MP Bug Fixed) #define __BS_EFFECT_LUA // (V16 SFX) #define __SCROLL_OF_UNBIND // (Seelengebundenheit entfernen) #define __TELEPORT_SCROLL // (TeleportScroll) #define __VER >= 8 // (Kopfgeldsystem) #define __PROTECT_AWAKE // (Awaking Sichern) #define __PETFILTER // (Petfilter ->Hotkey "U") #define __PET_COLLISION // (Pet tut Objekte ignorieren) #define __PET_FAST // (Geschwindigkeit einstellen der Pets) #define __EMOTION_CRASH // (Fix für Emotions Clientcrash) #define __BLOOM_EFFEKT // (Bloomeffeckt verbessern) #define __BURNOUT_SYSTEM // (New Kill Buff System) #define __FLY__LVL // (Fly with lvl 1) #define __DARKVADOR // (The Darkvador Shout On/Off) #define __NEW_ANTIALIASING // (In Arbeit) #define __SHOPPING_CART // (Officiel Shoppingcard) #define __NEW_ADV_BUTTON // (New Buttons) #define __TRANSFER_AWAKE // (Tranfering Awaking) #define __TELEPORT_P // (New Teleporter) #define __WEAPON_LVL // (Weapon lvl System) #define __COUNTRY_ICON #define __NEW_CHAR_SELECT #define __PERIN_CONVERTER //#define __V19_COLOR 0xffffffff //#define __NEW_THEME //#define __V19_CHAT #define __MARKET_SYSTEM //#define __JOPS_GLOW #define __TEXT_MENU #define __ONLINEEXP //#define __SHOWEXPINC #define __DEV #define __WEAPON_GLOW_CHANGE #define __MODEL_CHANGE #define __MPLAYER /*********************************************************************************/ /********************************* Pumaaa ****************************************/ #define __PMA_PARTYFINDER // (Partyfinder from Pumaa) #define __PMA_GLOW_COL // (Glowsystem from Pumaa) #define __PMA_WING /********************************************************************************/ /******************************* PVP SYSTEM *************************************/ #define __PVPSystem /********************************************************************************/ #if (_MSC_VER > 1200)///////////////////////////////////////////////////////////// #define __VS2003//////////////// UNWICHTIG /////////////////////////////////////// #endif//////////////////////////////////////////////////////////////////////////// /********************************************************************************/ #undef __VER #define __VER 17 /********************************************************************************/ /******************************* VERSION V16 ************************************/ #if __VER >= 16 // (Version V16 Anfang) #define __GUILD_COLOR #define __NEW_PROP_PARAMETER #define __3RD_LEGEND16 // (3RD Jobklassen) #define __CROSSBOW // (Crossbox Fixxed) #define __NO_AFTER_SKIN #define __NO_SUB_LANG #define __IMPROVE_MAP_SYSTEM #define __NEW_SKILL_TREE // (New Skilltree) #define __INSTANCE_AGGRO_SYSTEM // (Aggro System) #define __LOADING_SCREEN_UPDATE // (New Loading Screen) #define __ITEM_LINK // (Item Link in Arbeit) #ifdef __NEW_PROP_PARAMETER #define __NEW_ITEM_VARUNA // (Baruna System) #define __NEW_STACKABLE_AMPS // (New Stackable Amplis 5x) #define __UPGRADE_SUCCESS_SCROLL // (New Upgrade Scroll) #endif // __NEW_PROP_PARAMETER #endif // __VER >= 16 // (Ende Version V16) /********************************************************************************/ /**************************** VERSION V17 ***************************************/ #if __VER >= 17 #define __FASHION_COMBINE #define __NEW_WEAPON_GLOW #define __BARUNA_PIERCING #define __COLOSSEUM #define __BAHARA_AGGRO_SYSTEM #endif // __VER >= 17 /********************************************************************************/ #define __SECURITY_FIXES #define __INVISIBLE_FIX
VersionCommon.h --Worldserver--
Code:
/********************* MY EDITS *********************/ #define __ADDSHOPITEM //#define __GUILD_HOUSE_MIDDLE #define __QUGET_SWAP_FIX #define __VER >= 8 //Kopfgeld #define __DAY_NIGHT #define __PROTECT_AWAKE #define __PET_COLLISION #define __PET_FAST #define __EMOTION_CRASH #define __PETFILTER // (Petfilter ->Hotkey "U") #define __GLOW_CHANGE // (Glow nach wahl verändern) #define __BURNOUT_SYSTEM #define __SHOPPING_CART #define __TRANSFER_AWAKE #define __TELEPORT_P #define __WEAPON_LVL #define __COUNTRY_ICON #define __PERIN_CONVERTER #define __MARKET_SYSTEM //#define __JOPS_GLOW #define __ONLINEEXP #define __WEAPON_GLOW_CHANGE #define __MODEL_CHANGE /******************* PVP SYSTEM ********************/ #define __PVPSystem /***************************************************/ /********************************* Pumaaa ****************************************/ #define __PMA_PARTYFINDER // (Partyfinder from Pumaa) #define __PMA_GLOW_COL // (Glowsystem from Pumaa) #define __PMA_WING /********************************************************************************/ #undef __VER #define __VER 17 #define __DEBUG_SALT #if __VER >= 16 #define __NEW_PROP_PARAMETER #define __3RD_LEGEND16 #define __CROSSBOW #define __NO_SUB_LANG #define __IMPROVE_MAP_SYSTEM #define __INSTANCE_AGGRO_SYSTEM #define __ITEM_LINK #ifdef __NEW_PROP_PARAMETER #define __NEW_ITEM_VARUNA #define __NEW_STACKABLE_AMPS #define __UPGRADE_SUCCESS_SCROLL #endif // __NEW_PROP_PARAMETER //#define __BS_EFFECT_LUA #endif // __VER >= 16 #if __VER >= 17 #define __FASHION_COMBINE #define __NEW_WEAPON_GLOW #define __BARUNA_PIERCING #define __COLOSSEUM #endif // __VER >= 17 #define __SECURITY_FIXES
HF yoyoyooooyoyooooo