Bukkit job Plugin fehler !HILFE!

01/05/2013 00:50 oODarkHeartOo#1
Leute ich brauche mal wieder eure hilfe x,D
wenn ich auf meinem Server eingebe /jobs browse sagt er immer das es keine jobs gäbe. dies sollte dann an den unten stehenden sachen liegen. hoffe ihr findet es.
Und ja ich habe das jobs pluzgon zum erstenmal drinnen.
Sollte alles richtig sein könntet ihr mir ja vllt einen tipp geben warum es evtl nicht geht.

Code:
 # Jobs configuration.
#
# Stores information about each job.
#
# NOTE: When having multiple jobs, both jobs will give the income payout to the player
# even if they give the pay for one action (make the configurations with this in mind)
# and each job will get the respective experience.
#
# e.g If player has 2 jobs where job1 gives 10 income and experience for killing a player 
# and job2 gives 5 income and experience for killing a player. When the user kills a player
# they will get 15 income and job1 will gain 10 experience and job2 will gain 5 experience.

Jobs:
  # must be one word
  Woodcutter:
    # full name of the job (displayed when browsing a job, used when joining and leaving)
    # also can be used as a prefix for the user's name if the option is enabled.
    # Shown as a prefix only when the user has 1 job.
    #
    # NOTE: Must be 1 word
    fullname: Woodcutter
    # Shortened version of the name of the job. Used as a prefix when the user has more 
    # than 1 job
    shortname: W
    # The colour of the name, for a full list of supported colours, go to the message config.
    ChatColour: GREEN
    # Option to let you choose what kind of prefix this job adds to your name.
    # options are: full, title, job, shortfull, shorttitle, shortjob and none
    chat-display: full
    # [OPTIONAL] - the maximum level of this class
    #max-level: 10
    # [OPTIONAL] - the maximum number of users on the server that can have this job at 
    # any one time (includes offline players).
    #slots: 1
    # Equation used for calculating how much experience is needed to go to the next level.
    # Available parameters:
    #   numjobs - the number of jobs the player has
    #   joblevel - the level the player has attained in the job.
    # NOTE: Please take care of the brackets when modifying this equation.
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    # Equation used for calculating how much income is given per action for the job level.
    # Available parameters:
    #   baseincome - the income for the action at level 1 (as set in the configuration).
    #   joblevel - the level the player has attained in the job.
    # NOTE: Please take care of the brackets when modifying this equation.
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
     # Equation used for calculating how much experience is given per action for the job level.
    # Available parameters:
    #   baseexperience - the experience for the action at level 1 (as set in the configuration).
    #   joblevel - the level the player has attained in the job.
    # NOTE: Please take care of the brackets when modifying this equation.
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    ########################################################################
    # Section used to configure what items the job gets paid for, how much
    # they get paid and how much experience they gain.
    #
    # For break and place, the block name or id is used.
    # You can select a sub-type by using a '-' between the id and the bit
    # value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log
    # 17-2 = birch log.
    #
    # If no sub-type is give, the payout will be for all sub-types.
    #
    # To get a list of all available block types, check the
    # bukkit JavaDocs for a complete list of block types
    # http://jd.bukkit.org/apidocs/org/bukkit/Material.html
    # 
    # For kill tags (Kill and custom-kill), the name is the name of the
    # mob.
    # Available mobs:
    #   Chicken
    #   Cow
    #   Pig
    #   Sheep
    #   Wolf
    #   Creeper
    #   Giant
    #   Skeleton
    #   Spider
    #   Zombie
    #   PigZombie
    #   Squid
    #   Ghast
    #   Player
    #   Slime
    #
    # NOTE: mob names are case sensitive.
    #
    # For custom-kill, it is the name of the job (also case sensitive).
    # 
    # NOTE: If a job has both the pay for killing a player and for killing a
    # specific class, they will get both payments.
    ########################################################################
    # payment for breaking a block
    Break:
      # block name/id (with optional sub-type)
      LOG:
        # base income
        income: 5.0
        # base experience
        experience: 5.0
    # payment for placing a block
    Place:
      SAPLING: 
        income: 1.0
        experience: 1.0
      WOOD: 
        income: 2.0
        experience: 2.0
    # killing a mob
    Kill:
      # mob name
      Player:
        # base income
        income: 7.5
        # base experience
        experience: 7.5
    # killing a jobs class
    custom-kill:
      # full name of the jobs class
      Woodcutter:
        # base income
        income: 10.0
        # base experience
        experience: 10.0
    # permissions granted for joining class
    permissions:
      # example node
      aaaaaatest.node:
        # true to give, false to revoke
        value: true
        # minimum level needed to grant permission.  Use 0 for all levels
        level: 0
      aaaaaatest.node2:
        value: true
        # Permission granted when reaching level 10
        level: 10
  Minenarbeiter:
    fullname: Minenarbeiter
    shortname: M
    ChatColour: DARK_GRAY
    chat-display: full
    max-level: 10
    #slots: 10
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Break:
      STONE:
        income: 1.0
        experience: 1.0
      COAL_ORE:
        income: 1.5
        experience: 1.5
      REDSTONE_ORE:
        income: 1.5
        experience: 1.5
      IRON_ORE: 
        income: 1.5
        experience: 1.5
      GOLD_ORE:
        income: 2.0
        experience: 2.0
      LAPIS_ORE:
        income: 4.0
        experience: 4.0
      DIAMOND_ORE:
        income: 3.0
        experience: 3.0
      EMERALD:
        income: 4.0
        experience: 4.0
      OBSIDIAN: 
        income: 2.5
        experience: 2.5
      MOSSY_COBBLESTONE:
        income: 3.0
        experience: 2.0
      DIRT:
        income: 0.25
        experience: 0.25
      GRASS:
        income: 0.25
        experience: 0.25
      GRAVEL:
        income: 0.25
        experience: 0.25
      SAND:
        income: 0.25
        experience: 0.25
      CLAY:
        income: 0.25
        experience: 0.25
    Place:
      RAILS:
        income: 0.5
        experience: 0.5
    Kill:
      Player:
        income: 2.0
        experience: 2.0
  Bauarbeiter:
    fullname: Bauarbeiter
    shortname: B
    ChatColour: WHITE
    chat-display: full
    max-level: 10
    #slots: 10
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Place:
      COBBLESTONE:
        income: 0.25
        experience: 0.25
      WOOD:
        income: 0.25
        experience: 0.25
      FENCE:
        income: 0.25
        experience: 0.25
      WOOL:
        income: 0.3
        experience: 0.3
      STONE:
        income: 0.3
        experience: 0.3
      GLOWSTONE:
        income: 0.5
        experience: 0.5
      SANDSTONE:
        income: 0.3
        experience: 0.3
      GLASS:
        income: 0.5
        experience: 0.5
      BRICK:
        income: 0.75
        experience: 0.75
      LAPIS_BLOCK:
        income: 2.0
        experience: 2.0
      DOUBLE_STEP:
        income: 0.5
        experience: 0.5
      STEP:
        income: 0.25
        experience: 0.25
      BOOKSHELF:
        income: 2.0
        experience: 3.0
      WOOD_STAIRS:
        income: 0.5
        experience: 0.5
      COBBLESTONE_STAIRS:
        income: 0.5
        experience: 0.5
      MOSSY_COBBLESTONE:
        income: 1.5
        experience: 2.0
      DIAMOND_BLOCK:
        income: 3.5
        experience: 5.0
      GOLD_BLOCK:
        income: 3.5
        experience: 4.0
    Kill:
      Player:
        income: 2.0
        experience: 1.0
  Assassine:
    fullname: Assassine
    shortname: A
    ChatColour: GOLD
    chat-display: full
    max-level: 10
    #slots: 10
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Kill:
      Chicken:
        income: 0.5
        experience: 0.5
      Cow:
        income: 0.5
        experience: 0.5
      Pig:
        income: 0.5
        experience: 0.5
      Sheep: 
        income: 0.5
        experience: 0.5
      Wolf: 
        income: 0.5
        experience: 0.5
      Creeper: 
        income: 1.0
        experience: 1.0
      Skeleton: 
        income: 1.5
        experience: 1.5
      Spider:
        income: 1.0
        experience: 1.0
      Zombie: 
        income: 1.0
        experience: 1.0
      Player:
        income: 7.5
        experience: 7.5
    custom-kill:
      Assassine
        income: 15.0
        experience: 15.0
 Obdachloser:
    fullname: Obdachloser
    shortname: o
    ChatColour: WHITE
    chat-display: full
    max-level: 10
    #slots: 10
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
01/05/2013 01:08 ComputerBaer#2
In Zeile 313 fehlt ein Doppelpunkt und in Zeile 316 ein Leerzeichen.
01/05/2013 01:09 oODarkHeartOo#3
ok danke glaubst du dass dies den fehler auslöst das es über /job browse nichts gibt? :)
01/05/2013 01:11 ComputerBaer#4
Diese beiden Fehler verursachen, dass das Plugin die Datei nicht lesen kann. Was zur Folge hat, das es auch keine Jobs laden kann und wenn es keine Jobs laden kann, kann es auch keine anzeigen.
01/05/2013 01:40 oODarkHeartOo#5
ich werde nun beides ändern und es versuchen hoffe das es klappt ^^