Right,
Mentor's in co have this thing called Mentor Reward, and inside there they have +1 stone contribution. This +1 stone contribution increases by 0.01 everytime one of their apprentices kills a monster that drops a +1 item, so this means Mentors can be used as +1 item drop detection for apprentices...
For this i have made a program, that will monitor +1 stone contribution of the Mentor while the Apprentice hunts, and it will play a "Window Low Battery" sound effect when a +1 item drops from a monster, this lets the person hunting know its time to loot items dropped from the monsters they just killed.
I have the program attached... source code only so u can see that it is not a key logger... However it is not fully working yet, its just a test version, atm it just makes a sound effect when ur Y- map coordinate changes, not when the +1 stone contribution changes... im still looking for the address of this value.
If someone could help me find the +1 stone contribution value address using CheatEngine or a similar too, I would greatly appreciate it :)
EDIT: Found the address 005DBAA8 for +1 stone contribution, scroll down to console co +1 notifier, its the working version which requires no DLLs to run.
EDIT: Replaced plain source code with the console version been fixed as described in posts below. (source code is also included with this version)
EDIT: In my testing of the program, I found something unfortunate... It only made the sound when i opened the mentor rewards window on my mentor... It means that this value is only refreshed client side when the mentor opens that window to check their mentor rewards (and also does not refresh if u keep that window open).
So what i need now is to add some code to find the HWND (window handle), of that check mentor reward button, so that i can make this program keep sending click events to it at 1 second intervals. If anyone can help me find the HWND window handle of the mentor reward button via the window HWND of the co client (checking child windows), I would greatly appreaciate it :D.
Mentor's in co have this thing called Mentor Reward, and inside there they have +1 stone contribution. This +1 stone contribution increases by 0.01 everytime one of their apprentices kills a monster that drops a +1 item, so this means Mentors can be used as +1 item drop detection for apprentices...
For this i have made a program, that will monitor +1 stone contribution of the Mentor while the Apprentice hunts, and it will play a "Window Low Battery" sound effect when a +1 item drops from a monster, this lets the person hunting know its time to loot items dropped from the monsters they just killed.
I have the program attached... source code only so u can see that it is not a key logger... However it is not fully working yet, its just a test version, atm it just makes a sound effect when ur Y- map coordinate changes, not when the +1 stone contribution changes... im still looking for the address of this value.
If someone could help me find the +1 stone contribution value address using CheatEngine or a similar too, I would greatly appreciate it :)
EDIT: Found the address 005DBAA8 for +1 stone contribution, scroll down to console co +1 notifier, its the working version which requires no DLLs to run.
EDIT: Replaced plain source code with the console version been fixed as described in posts below. (source code is also included with this version)
EDIT: In my testing of the program, I found something unfortunate... It only made the sound when i opened the mentor rewards window on my mentor... It means that this value is only refreshed client side when the mentor opens that window to check their mentor rewards (and also does not refresh if u keep that window open).
So what i need now is to add some code to find the HWND (window handle), of that check mentor reward button, so that i can make this program keep sending click events to it at 1 second intervals. If anyone can help me find the HWND window handle of the mentor reward button via the window HWND of the co client (checking child windows), I would greatly appreaciate it :D.