What freaking type of hack is that??

12/26/2012 05:35 SaintClan#1
Recently i have seen some guys using a type of hack. That close the client of 12 sky 2, I mean u just see them and 2 secs later my client close without no reason. Im actuacly fvcking anger cause they are in entrance of sos maps. My question is, Theres a way to block that shit? Or how i can use it? Whats the name? what hack it is?? I really would appreciate an answer for that! Thank You
12/26/2012 09:29 vojcech#2
Yes.. It happened me too. It is some type of hack and I am thinking nobody know how overcome that. One player with this hack was in cave and I said to gm where he is. GM tryed go to cave where he was, but his client close too, so he couldn't see his name and couldn't ban him. :/
12/26/2012 12:00 Wazapoo#3
I have no idea how its made either but think about if someone used it in saigo or hsb or some else crowded place lol. I guess it might also be just a bug in the client, so some certain value in the player info causes it. For example if the armor ID that the player is wearing would be negative, it would crash the client because when the client draws the player, it would try to load the armor model from a memory location that doesnt exist. It can be any of the player info, its very probably not the armor ID lol but you can experiment changing some data in the player info structs and see if you can get your own client crash. I dont have interest in doing this myself but if someone wants to try they are free to do that.
12/27/2012 07:42 SaintClan#4
yea i thought something like that! but still withou get it. im worried cause more and more fvckers are using it, even the stuff we share here is getting affected cause hackers are fvckin hackers.. also elite groups are getting more and more special lol. i still learning C++ and working on hacks like the CP one that i still working on.. anyway ty all for ur answers and if u have any new clue pls contacrte me by pm or mail [Only registered and activated users can see links. Click Here To Register...] TY
12/30/2012 07:05 Mega Byte#5
This sounds quite interesting. I don't actually play with this game anymore but if somone wants to capture the packets when it happens I could suggest as to why it works. I wonder if it works in TS1.

BTW: If we know the packet id, we can probably block it client side with a filter or just patch its function for recv if it is a CloseClient packet. If its some sort of overflow we would have to patch that. An overflow would be bad as it may allow them to send you a packet through the server *and to everyone else* that could open a virus etc....
Since most people run the game in Administrator mode then they will have access to w/e they want.

More dangerous than it may appear ^_^.
Nasty game is nasty.
12/30/2012 07:31 神-SouL#6
i knew there is a function that can boot everyone on that map.
similar to ts1 , where you can boot everyone on the same map.
12/30/2012 10:11 Traflagar law#7
Quote:
Originally Posted by Mega Byte View Post
This sounds quite interesting. I don't actually play with this game anymore but if somone wants to capture the packets when it happens I could suggest as to why it works. I wonder if it works in TS1.

BTW: If we know the packet id, we can probably block it client side with a filter or just patch its function for recv if it is a CloseClient packet. If its some sort of overflow we would have to patch that. An overflow would be bad as it may allow them to send you a packet through the server *and to everyone else* that could open a virus etc....
Since most people run the game in Administrator mode then they will have access to w/e they want.

More dangerous than it may appear ^_^.
Nasty game is nasty.
btw how is your ts1 server doing ? :D
12/31/2012 22:24 SaintClan#8
Strange, this is strange but interesting