Zu finden in der ModelMng.cpp, ganz unten:
Code:
#ifndef __ENVIRONMENT_EFFECT
#ifdef __EVENT_FALL
BOOL bEventFlag = FALSE;
if( stricmp(modelElem.m_szName, "MaCoPrTr01") == 0 || stricmp(modelElem.m_szName, "MaCoPrTr03") == 0 ||
stricmp(modelElem.m_szName, "MaCoPrTr10") == 0 || stricmp(modelElem.m_szName, "MaCoPrTr20") == 0 ||
stricmp(modelElem.m_szName, "MaCoPrTr14") == 0 || stricmp(modelElem.m_szName, "MaCoPrTr11") == 0 )
{
bEventFlag = TRUE;
_tcscpy( modelElem.m_szName, "MapleTree01" );
}
if( stricmp(modelElem.m_szName, "MaCoPrTr04") == 0 || stricmp(modelElem.m_szName, "MaCoPrTr05") == 0 ||
stricmp(modelElem.m_szName, "MaCoPrTr12") == 0 || stricmp(modelElem.m_szName, "MaCoPrTr15") == 0 ||
stricmp(modelElem.m_szName, "MaCoPrTr13") == 0 || stricmp(modelElem.m_szName, "MaCoPrTr02") == 0 )
{
bEventFlag = TRUE;
_tcscpy( modelElem.m_szName, "MapleTree02" );
}
if( bEventFlag == TRUE )
modelElem.m_fScale = 1.0f;
#endif //__EVENT_FALL
//////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////
#ifdef __JAPAN_SAKURA
BOOL bEventFlag = FALSE;
if( stricmp(modelElem.m_szName, "MaCoPrTr01") == 0 || stricmp(modelElem.m_szName, "MaCoPrTr03") == 0 ||
stricmp(modelElem.m_szName, "MaCoPrTr10") == 0 || stricmp(modelElem.m_szName, "MaCoPrTr20") == 0 ||
stricmp(modelElem.m_szName, "MaCoPrTr14") == 0 || stricmp(modelElem.m_szName, "MaCoPrTr11") == 0 )
{
bEventFlag = TRUE;
_tcscpy( modelElem.m_szName, "MaCoPrTr16" );
}
if( stricmp(modelElem.m_szName, "MaCoPrTr04") == 0 || stricmp(modelElem.m_szName, "MaCoPrTr05") == 0 ||
stricmp(modelElem.m_szName, "MaCoPrTr12") == 0 || stricmp(modelElem.m_szName, "MaCoPrTr15") == 0 ||
stricmp(modelElem.m_szName, "MaCoPrTr13") == 0 || stricmp(modelElem.m_szName, "MaCoPrTr02") == 0 )
{
bEventFlag = TRUE;
_tcscpy( modelElem.m_szName, "MaCoPrTr17" );
}
if( bEventFlag == TRUE )
{
modelElem.m_fScale = 1.0f;
}
#endif //__JAPAN_SAKURA
#endif // __ENVIRONMENT_EFFECT
Wie man schon im Code sieht, kann man manuell die Bäume aktivieren,
falls man wie ich das Environment-Effect nicht nutzt.
Einfach __JAPAN_SAKURA (frag mich nicht wie sie auf die Definition kommen)
für die weißen Frühlingsbäume definieren.
__EVENT_FALL ist dann verständlicherweise der Herbst.