Can anyone please tell me how/where to add npcs and dialogues cus there are no .cs files :confused:
What do you not understand about binary? There is no source code. The way to edit NPC dialogs is through the database, but given this question I doubt you will have enough common sense to even understand it.Quote:
Can anyone please tell me how/where to add npcs and dialogues cus there are no .cs files :confused:
FYI I already learned how to translate them, the dialogues are in the cq_action table. If u didn't think I could do it then you shouldn't have bothered posting on my thread -.-Quote:
What do you not understand about binary? There is no source code. The way to edit NPC dialogs is through the database, but given this question I doubt you will have enough common sense to even understand it.
YOU ASKED WHERE YOU COULD EDIT THEM.Quote:
FYI I already learned how to translate them, the dialogues are in the cq_action table. If u didn't think I could do it then you shouldn't have bothered posting on my thread -.-
That's because when I made this thread I didn't know how to do it and when I found out how to do it that mod closed this thread.Quote:
YOU ASKED WHERE YOU COULD EDIT THEM.
This post is a lie based on your original post. >_>
TY, how do I know which ids aren't being used so i can use them for the new npcs??Quote:
Well without going into full details to add npcs you have to work with 3 tables in db to make your new npc work.
1 ) cq_action
2) cq_npc
3) cq_tasks
Once you figure out how npcs work with these 3 tables and the parameters the sky is the limit you can add any npc you wish with any functions you wish.