[Question]About TQ Binaries

04/08/2009 18:12 supered#1
Can anyone please tell me how/where to add npcs and dialogues cus there are no .cs files :confused:
04/09/2009 01:00 nTL3fTy#2
Quote:
Originally Posted by supered View Post
Can anyone please tell me how/where to add npcs and dialogues cus there are no .cs files :confused:
What do you not understand about binary? There is no source code. The way to edit NPC dialogs is through the database, but given this question I doubt you will have enough common sense to even understand it.
04/09/2009 13:48 becko713#3
better for you Don't use This binary because when you ask about how to add Npc and there is no .cs
so leave it better
or use some one else Database or let any one help you if any one will
04/10/2009 08:45 supered#4
Quote:
Originally Posted by nTL3fTy View Post
What do you not understand about binary? There is no source code. The way to edit NPC dialogs is through the database, but given this question I doubt you will have enough common sense to even understand it.
FYI I already learned how to translate them, the dialogues are in the cq_action table. If u didn't think I could do it then you shouldn't have bothered posting on my thread -.-
04/10/2009 13:48 LetterX#5
Quote:
Originally Posted by supered View Post
FYI I already learned how to translate them, the dialogues are in the cq_action table. If u didn't think I could do it then you shouldn't have bothered posting on my thread -.-
YOU ASKED WHERE YOU COULD EDIT THEM.

This post is a lie based on your original post. >_>
04/10/2009 17:24 Tw3ak#6
Well without going into full details to add npcs you have to work with 3 tables in db to make your new npc work.

1 ) cq_action

2) cq_npc

3) cq_tasks

Once you figure out how npcs work with these 3 tables and the parameters the sky is the limit you can add any npc you wish with any functions you wish.
04/10/2009 20:32 supered#7
Quote:
Originally Posted by LetterX View Post
YOU ASKED WHERE YOU COULD EDIT THEM.

This post is a lie based on your original post. >_>
That's because when I made this thread I didn't know how to do it and when I found out how to do it that mod closed this thread.


Quote:
Originally Posted by Tw3ak View Post
Well without going into full details to add npcs you have to work with 3 tables in db to make your new npc work.

1 ) cq_action

2) cq_npc

3) cq_tasks

Once you figure out how npcs work with these 3 tables and the parameters the sky is the limit you can add any npc you wish with any functions you wish.
TY, how do I know which ids aren't being used so i can use them for the new npcs??
04/11/2009 02:07 CoAttack#8
Quote:
Originally Posted by supered View Post
That's because when I made this thread I didn't know how to do it and when I found out how to do it that mod closed this thread.




TY, how do I know which ids aren't being used so i can use them for the new npcs??
i dont know if this is right but look at them?