Local connection

12/07/2012 12:36 Super Aids#1
Is there anyways to force a local connection?

I know that Conquer doesn't support 127.0.0.1 and such, hence why I ask.
12/07/2012 12:38 Korvacs#2
Use the network address instead...
12/07/2012 13:01 Super Aids#3
This can be closed.

Got it.
12/07/2012 22:25 Spirited#4
I have make multiple different solutions for it.
Here's the best on (in my opinion): [Only registered and activated users can see links. Click Here To Register...]
12/08/2012 00:27 Super Aids#5
That requires work. It has to be with no work for the clients as it's for a proxy between the server and the client, but already got a solution lol.
12/08/2012 00:34 Spirited#6
Quote:
Originally Posted by Super Aids View Post
That requires work. It has to be with no work for the clients as it's for a proxy between the server and the client, but already got a solution lol.
I see. Normally, the proxy is hosted away from the client though. You don't give the proxy to the player. What is this regarding, exactly?
12/08/2012 01:09 Super Aids#7
Quote:
Originally Posted by Fаng View Post
I see. Normally, the proxy is hosted away from the client though. You don't give the proxy to the player. What is this regarding, exactly?
Uhmm a proxy inbetween the client and server to handle a few custom packets and such.
12/08/2012 04:07 Spirited#8
Quote:
Originally Posted by Super Aids View Post
Uhmm a proxy inbetween the client and server to handle a few custom packets and such.
Hmm. You should look into using a hook for that. A proxy is more for network routing than changing packets at a static, client level.
12/08/2012 10:49 Super Aids#9
It's not packets for handling at the client, but some different stuff ^_^
12/08/2012 20:18 JohnHeatz#10
Quote:
Originally Posted by Super Aids View Post
This can be closed.

Got it.
#Closed as requested