Drops

11/28/2012 18:10 rempieremco153#1
Hey,
I've added grade 620 and 624 to my mobs (Drop).

Now there's a problem.
The things of 624 drop less and some of them don't even drop (All these are light)

Now the things of 620 drop alot. All parts drop, all of them are fury.

The % is set to the same ammount and everything is the same in Item.SDATA.

Could anybody give me a fix?
This gives unbalanced PVP in my server, which is really annoying and causes players to quit.

Please help me (A)
11/28/2012 18:23 Truth1010#2
Check what "drop slot" those are set to the certain mobs. I think after drop slot 6 the % gets a little odd and instead of 1% = 1% it becomes 1000% = 1%

I would say if the fury drops are set in slots 1-5 and the light drops are set 6-9 then that is your problem.
11/28/2012 18:25 rempieremco153#3
They are placed in the "drop slots" 1 and 2, on the mobs.
11/28/2012 19:04 nephren#4
Please Check your Items too. Is the Item dropable on your grade?
11/28/2012 19:57 rempieremco153#5
The gear that doesn't work is Gladiator, also some others don't drop from light.
Hope someone knows a solution
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11/29/2012 12:28 Truth1010#6
You can try make each armor piece a different grade to see if they drop at all that way. (each set in 1 grade, or all helmets/tops/pants etc in separate grades) :)

The problem with it is.. at 5% you need on average 20 kills per drop.
Now, you have like 32 items in each grade. So for every 20 kills you have a random chance of ANY of those 32 items.. meaning each item in total has less than 4 % chance of dropping when you get a drop.
12/05/2012 06:59 rempieremco153#7
Quote:
Originally Posted by Truth1010 View Post
You can try make each armor piece a different grade to see if they drop at all that way. (each set in 1 grade, or all helmets/tops/pants etc in separate grades) :)

The problem with it is.. at 5% you need on average 20 kills per drop.
Now, you have like 32 items in each grade. So for every 20 kills you have a random chance of ANY of those 32 items.. meaning each item in total has less than 4 % chance of dropping when you get a drop.
The drops have been changed.
Now there's one big problem.
All "Gladiator" gears, have been divided in 3 grades.

All of those grades are added in the drops, all at 20%,
but ONLY the boots drop.
Any possible way to fix it?
12/05/2012 07:02 [Dev]Blue#8
Put all "Gladiator" gears in the Grade off the boots and all will drop.
12/05/2012 12:14 Truth1010#9
As Blue says. If the items drops from the same mob, then just put them in the same grade, unless you want that boss to drop certain items at 100%.

You can use different mobs for different items/grades you know.

Example.. instead of setting every mob in map 1 to drop from grade 1 - 9 and drop everything within those grades. Make certain area of mobs drop certain items in 1 grade, or even mix the types of mobs in each area drop different grades.

Like using the golems in KI. Each colour could be a different grade (top, legs, gloves, boots if you wished) so 1 grade each mob there. Then you could have helmets as drops from the altar or area spawned mobs.. play around with it a little, experiment.