Habe es auf rz gefunden. Wers will hf, wer nicht stop spamming ;)
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VersionCommon :
#define __MAINSERVER
#define __NEWGMCOM
//#define __CaptureFlagAlpha
#ifndef __VERSION_COMMON_H__
#define __VERSION_COMMON_H__
//neuz
#define __VER 18 // 15Â÷
//#define __QUGET_COLOR_V19
/*
dev notes
//Quget ToDo Legend Mark
//Quget ToDo ToolTip
//Quget ToDo Messenger Icon
*/
//Test defines
//#define NO_GAMEGUARD
//#define __QUGETLOCAL//Testing things localy! (No anti hack protection/More debug information)
//#define __QUGET_GRAPHIC_INCREASE_TEST//Increases graphics... Testsssssssssss
//#define __QUGETFLYPVP //Flying pvp
//#define __QUGET_PVP//Nothing
//#define __QUGET_HACKANDSLASH //Hack and slash prototype No block/Can hold mouse to attack
//#define __QUGET_HACKANDSLASH_V2
//#define __QUGET_SKILLTEST//#if __VER < 8 // 8Â÷ ½ºÅ³°æÇèÄ¡´Ù¿îº¯°æ //ToDo v6 skill system
//#define __QUGET_NEW_INVENTORY //ToDo
//#define __CON_AUTO_LOGIN
//#define __NEW_ITEM_VARUNA_DISSABLEAWAKE
//#define __QUGET_NEWCHARSELEC
//#define __QUGET_BOUNTY_UPDATE
//#define __EXTENDED_ADMIN_CREATE_ITEM
//#define __QUGET_WIND
//#define __FLYFF_INITPAGE_EXT
//#define __GAME_GRADE_SYSTEM
//#define __NEW_FLYFF_INIT
#define __QUGET_SHOP_CART_RED_CHIP_BUG_FIX
#define __UPGRADE_SUCCESS_SCROLL
#define __NEW_STACKABLE_AMPS
#define __NEW_PROP_PARAMETER
//#define __TELEPORT_SCROLL
//#define __SCROLL_OF_UNBIND
#define __QUGET_PVP_FIX
#define __QUGET_KARMA_DIS_WND
//#define __QUGET_MESSENGER_SEARCH
#define __QUGET_SOUND_OPTION
#define __SHOPPING_CART
#define __FASHION_COMBINE
//#define __INVENTORY_TABBED
#define __AUCTIONHOUSE// Acutionhoouse
//#define __MICA_AA
#define __IAOBJ0622
//__QUGET_JUMP_SOUND //Crap
//End test
#define __QUGET_PK_BUG_FIX
//#define __QUGETLOCAL
#ifdef __QUGETLOCAL
#define __BS_CONSOLE //Console
#define __XUZHU //Xuhzus debug view
// #define __QUGET_PROTECT_DLL_VERSION //Q-Protect in dll version
#define __QUGET_CONSOLE
#else
#define __QUGET_NON_PROTECT_DLL_VERSION // Q-Protect build in version
#endif`//__QUGETLOCAL
#define __QUGET_ANTI_HACKING//Protects against stupid hackers
//skill exp fail
//Old version adding
//#define __QUGET_KARMA_TITLES//Adds Karma titles (Not done yet) (Should be working now)
//Quget error fix
//Error Fixes
//#define __QUGET_RANDOM_JOKES//?? Lol
#define __QUGET_DAY_NIGHT
#define __QUGET_CHAR_INFO_PLAYER
#define __QUGET_NEW_CHARACTER_INC//fix characters
#define __QUGET_COND_KILL_NPC_FIX//fix quest
#define __QUGET_ATK_RANGE_INCREASE//ATK range error fix
#define __QUGET_UPDATE_FIX//Fix swap bug
#define __QUGET_SKILL_FIX//Fixed some skills
#define __QUGET_POLY_FIX//Fixes a buggy monster with too many poly's
#define __INVISIBLE_FIX//Fixes invisible characters
//Quget
//#define __QUGET_TERRAIN_WINTER //ToDo
#define __QUGET_WINTER
#define __QUGET_IMPROVE_DISQUISE//A real disquise
#define __QUGET_PRISON// Adds KEBARES prison yay!!!
#define __QUGET_LODELIGHT//Old revival system
#define __QUGET_KARMA_DIS// Shop discount depending on karma
//#define __CERTIFIER_COLLECTING_SYSTEM //Save ip,date,certifier ip etc into database
#define __GUILD_HOUSE_LARGE // Big guild house Not done
#define __COLOSSEUM // Collusiom should be done
#define __QUGET_PARTY_FINDER// names says it all...
#define __QUGET_NEW_INTERFACE // ToDo
#define __QUGET_PKSETTING////Player can pk or cant pk :O
#define __NEW_WEAPON_GLOW//New weapon glow
#define __JOINPARTYMEMBER_ANI//Do a animation when you joined a party.
#define __QUGET_DURABILITY//Durability on armour and Weapons
#define __QUGET_SKILL_INVENTORY//New skill windows
#define __3RD_LEGEND16//3rd legend job and crossbow
#define __QUGET_EASY_SHOP//Makes it easy for Resource developer too add items to shop.
#define __QUGETPKLEVELDIF //PK Level diffrance
#define __QUGETFRIENDLYATK //Friendly atk(atk party memebers/Guild members)
#define __STUPID_BELGUIM_AND_FRANCH_PEOPLE// French/Belguim keyboard Because their weirdo's
#define __QUGETQUESTFACTOR//Quest factor Too bring back questing
#define __NEW_ITEM_VARUNA//Adds Baruna items/Upgrades
#define __LOADING_SCREEN_UPDATE//New loading screens!
#define __BARUNA_PIERCING//Baruna piercing
#define __QUGET_QUICK_JOB_CHANGE
#define __INSTANCE_AGGRO_SYSTEM//Quget new agro System.
#if(!defined __INSTANCE_AGGRO_SYSTEM)
#define __QUGET_AII_AGGRO_NORMAL//Quget old agro system
#endif
//End quget
//Quget edited/fixed gala defines
#define __IMPROVE_MAP_SYSTEM //Improves map
#define __GUILD_HOUSE_MIDDLE // Guild house middle Done
#define __BS_ADDOBJATTR_INVISIBLE //Dont know wut it is Invesitgate
#define __BS_DEATH_ACTION //Makes death monsters fly(fun) //i beleive i can fly.. i beleive i can touch the skyyyyyyyyyyyyy owh owh .
#define __BS_ADD_CONTINENT_WEATHER //Weather
//#define __BS_CHANGEABLE_WORLD_SEACLOUD//buggy
#define __BS_EFFECT_LUA // ¿ÀºêÁ§Æ® »óź° È¿°ú¿¬Ãâ ( Lua base ) TODO..
//end Quget edited/fixed gala defines
//Importand Gala defines
#define __S_ADD_EXP // EXP_S ¾ÆÀÌÅÛ »ý¼º
#define __MAP_SECURITY // ¸ÊÅø·Î º¯Á¶ÇÑ ¸Ê °Ë»ç
#define __HACK_0516 // ¹Ì±¹ ÇØÅ· 2Â÷
//#define __S_NEW_SKILL_2 // Improve packet delivery Neuz, World, Trans
//End importand Gala defines
#if !defined( __TESTSERVER ) && !defined( __MAINSERVER )
#define __INTERNALSERVER
#endif
#if (_MSC_VER > 1200)
#define __VS2003 // ÄÄÆÄÀÏ·¯º¯°æ.net
#endif
#define __TRANSFER_ERROR_TEXT
#define __CRC
#define __PROTOCOL0910
#define __PROTOCOL1021
#define __INFO_SOCKLIB0516 // ³×Æ®¿öÅ© ¿¡·¯¾ò±â
#define __S1108_BACK_END_SYSTEM // Trans, World, Neuz : ¹é¾Øµå½Ã½ºÅÛ
#define __THROUGHPORTAL0810 // À¥¿¡ ÀÇÇÑ ½ÇÇà
#define __TWN_LOGIN0816 // ´ë¸¸ ·Î±×ÀÎ ÇÁ·ÎÅäÄÝ º¯°æ // Ŭ¶ó/ÀÎÁõ
#define __FIX_WND_1109 // â »ý¼º ½Ã ºÎ¸ðâ ÁöÁ¤ ¿À·ù ¼öÁ¤
#define __EVENT_1101 // Ãâý À̺¥Æ®
#define __EVE_NEWYEAR // ½Å³â È¿°ú
#define __S_SERVER_UNIFY // ¼*¹ö ÅëÇÕ Neuz, World
#define __LANG_IME_0327 // ±¹°¡º° imeÇ¥½Ã â Ãâ·Â ±¸ºÐ
#define __STL_0402 // stl
#define __NEWYEARDAY_EVENT_COUPON // ¼³ À̺¥Æ® - Çì¾î˜Þ, ¼ºÇü ¹«·áÀÌ¿ë±Ç °ü·Ã.
// ÇØ¿Ü 6Â÷ Àû¿ë
#define __LANG_1013 // ÇØ¿Ü ¹öÀü ½Å±Ô Ãß°¡ ½ºÅ©¸³Æ®
#define __ITEMDROPRATE // À̺¥Æ® ¾ÆÀÌÅÛ µå·Ó·ü Á¶Á¤
// 10
#define __TRADESYS // ±³È¯ ¾ÆÀÌÅÛ ½ºÅ©¸³Æ®(À̺¥Æ®, Äù½ºÆ®, ... ) Neuz, World
#define __EVE_BALLOON // dz¼± À̺¥Æ® °ü·Ã
#define __CSC_GAME_GRADE // °ÔÀÓ¹°µî±Þ°ü·Ã äÆÃ⠾˸² ¹× À̹ÌÁö º¯°æ.
#define __PK_PVP_SKILL_REGION // PK±ÝÁö±¸¿ª¿¡¼* ¾ÇÇà ½ºÅ³Àº PVP»ó´ë¿¡°Ô¸¸ °¡´ÉÇϵµ·Ï..
#define __EVENT_1101_2 // Ãâý À̺¥Æ® 64ºñÆ® º¯°æ
#define __S_RECOMMEND_EVE // Ãßõ À̺¥Æ® Neuz, Trans, World
#define __EVE_MINIGAME // Mini Game 4Á¾ À̺¥Æ® Ãß°¡ °ü·Ã.
#define __S_ADD_EXP // EXP_S ¾ÆÀÌÅÛ »ý¼º
#define __RULE_0615 // ¸í¸í ±ÔÄ¢ Á¤¸®
#define __FILTER_0705 // ÇÊÅ͸µ ±ÔÄ¢ º¯°æ
#define __S_BUG_GC // ±æµå´ëÀü ½Åû½Ã °°Àº ±Ý¾×À» ½ÅûÇÏ¸é ±æµå¾ÆÀ̵ð·Î ¼îÆ® µÇ¼* ¼øÀ§°¡ ¹Ù²î´Â ¹®Á¦ ¼öÁ¤( map -> vector )
#define __S_ADD_RESTATE // »ó¿ëÈ* ¾ÆÀÌÅÛ »ý¼º( ¸®½ºÅׯ® Èû, ¹Îø, ü·Â, Áö´É )
#define __PROP_0827 // ¾ÆÀÌÅÛ ÇÁ·ÎÆÛƼ Àû¿ë ÆÄ¶ó¹ÌÅÍ È®Àå
#define __PKSERVER_USE_ANGEL // PK¼*¹ö¿¡¼*¸¸ ¿£Á©°ü·Ã ¾ÆÀÌÅÛ,¹öÇÁ »ç¿ë
#define __CSC_ENCHANT_EFFECT_2 // ±âÁ¸ ÀÌÆåÆ® + Çâ»óµÈ ÀÌÆåÆ®
//11Â÷
// #define __MA_VER11_02 // ¼öÇ¥ ±â´É Æä¸° °ü·Ã
// #define __MA_VER11_03 // neuz±Ø´Üâ(B)¿¡¼* ±Ø´Ü¿øÀÌ ¸Ö¸® ¶³¾îÁ® À־ ·¹º§ÀÌ Ç¥½Ã µÇµµ·Ï
// #define __MA_VER11_04 // ±æµå â°í ·Î±× ±â´É world,database,neuz
// #define __MA_VER11_05 // Äɸ¯ÅÍ ºÀÀÎ °Å·¡ ±â´É world,database,neuz
// #define __MA_VER11_06 // È®À²½ºÅ³ È¿°ú¼öÁ¤ world,neuz
// #define __CSC_VER11_1 // <·¹º§??> »èÁ¦, äÆÃâ ¼öÁ¤, Æä³Ä°Å·¡ Ãë¼Ò¹öư »èÁ¦
// #define __CSC_VER11_2 // Ÿ°Ù Ç¥½Ã ¹æ¹ý º¯°æ
// #define __CSC_VER11_3 // ĨÀ¸·Î »óÁ¡ ÀÌ¿ë Çϱâ (±æµå ´ëÀü °ü·Ã)
// #define __CSC_VER11_4 // ¸Þ½ÅÀúâ °³¼±
// #define __CSC_VER11_5 // ŽºÅ©¹Ù È®Àå
// #define __GUILDCOMBATCHIP // ±æµå´ëÀü Ĩº¸»ó ¹× ĨÀ» ÅëÇÑ »óÁ¡ ÀÌ¿ë
// #define __GUILD_COMBAT_1TO1 // ÀÏ´ëÀÏ ±æµå ´ëÀü
// #define __GUILD_BANK_LOG // ±æµå¹ðÅ© ·Î±×â Ãß°¡
// #define __EXPITEM_TOOLTIP_CHANGE // °æÇèÄ¡ ¾ÆÀÌÅÛ Ç¥±â ¹æ¹ý º¯°æ
// #define __REMOVE_ENDURANCE // ¾ÆÀÌÅÛ ³»±¸·Â °³³ä Á¦°Å
// #define __PIERCING_REMOVE // ÇǾî½Ì ¿É¼Ç Á¦°Å
// #define __CHIPI_071210 // ±â°£Á¦ ¾ÆÀÌÅÛ Áö¼Ó½Ã°£ ÃÊ´ÜÀ§ Ç¥±â
#define __EVENTLUA_COUPON // ÄíÆù À̺¥Æ®
#define __NOLIMIT_RIDE_ITEM // ·¹º§ Á¦ÇÑ ¾ø´Â ºñÇàü ¾ÆÀÌÅÛ
#define __NPC_BUFF // NPC¸¦ ÅëÇØ ¹öÇÁ¹Þ±â
// #define __SYS_POCKET // ÁÖ¸Ó´Ï
// #define __SYS_COLLECTING // äÁý ½Ã½ºÅÛ
// #define __SYS_IDENTIFY // °¢¼º, Ãູ
// #define __FIX_ROTATE // ºñ½ºÆ®¿¡¼* ¹ß°ßµÈ ¿À·ù ¼öÁ¤
// #define __ADD_ZOOMOPT // ÁÜ¿É¼Ç Ãß°¡
// #define __MOD_VENDOR // °³ÀλóÁ¡ °³¼±
// #define __FIX_COLLISION // Ãæµ¹ ¹®Á¦ ¼öÁ¤
// #define __FIX_PICKING // ÇÇÅ· ¹®Á¦ ¼öÁ¤
// #define __CAPTURE_JPG // JPGÆ÷¸ËÀ¸·Î ĸÃÄ
#define __SYS_TICKET // ÀÔÀå±Ç
// #define __SYS_PLAYER_DATA // ij¸¯ÅÍ Á¤º¸ ÅëÇÕ
#define __HACK_1023 // ¸®¼Ò½º º¯Á¶ // ³¯°Í ¼Óµµ, ¹«±â °ø°Ý ¼Óµµ
#define __RT_1025 // ¸Þ½ÅÀú
#define __VENDOR_1106 // °³ÀλóÁ¡ Çã¿ë ¹®ÀÚ
#define __JEFF_11
#define __JEFF_9_20 // ºñÇà ½Ã°£À» ħ¹¬ ½Ã°£À¸·Î Àü¿ë
#define __JEFF_11_4 // ¾Æ·¹³ª
#define __JEFF_11_5 // ¸Þ¸ð¸® ´©¼ö
#define __JEFF_11_6 // ¹Ùº¸ ¸ó½ºÅÍ
#define __DST_GIFTBOX // Âø¿ë ¾ÆÀÌÅÛ¿¡ ±âÇÁÆ® ¹Ú½º ±â´É Ãß°¡
#define __SFX_OPT // ÀÌÆåÆ®(ÆÄƼŬ) ÃÖÀûÈ* °ü·Ã
//#define __PERF_0229
#define __HELP_BUG_FIX // µµ¿ò¸»°ü·Ã ¹ö±× ¼öÁ¤ (µµ¿ò¸» ÇѰ³¸¸ ¶ç¿ì±â ÀνºÅϽº °ü¸®)
#define __CHIPI_DYO // NPC¸¦ ƯÁ¤±¹°¡¿¡¼*¸¸ Ãâ·ÂÇÒ ¼ö ÀÖ°Ô character.inc¿¡ ¼³Á¤
// 12Â÷
// #define __SECRET_ROOM // ºñ¹ÐÀÇ ¹æ
// #define __TAX // ¼¼±Ý
// #define __CSC_VER12_1 // °³ÀλóÁ¡ Áß Ç÷¹ÀÌ¾î »ìÆìº¸±â ¸Þ´º °¡´ÉÇϵµ·Ï ¼öÁ¤ & »ìÆìº¸±â â À¯ÁöÇϱâ
// #define __CSC_VER12_2 // ±æµå âÀÇ ¸â¹ö ÅÜ¿¡ Ç׸ñº° Á¤·ÄÀÌ °¡´ÉÇϵµ·Ï Ãß°¡
// #define __CSC_VER12_3 // Äù½ºÆ®°¡ ¸¹À» °æ¿ì Äù½ºÆ® Ç׸ñÀÌ À߸®´Â Çö»ó ¶§¹®¿¡ ´ëÈ*⠴ø²
// #define __CSC_VER12_4 // ÇǾî½Ì Á¦°Å â °³¼± ¹× ¾óÅÍ¸Ú º¸¼® Á¦°Å â Ãß°¡
// #define __CSC_VER12_5 // Æê ¾Ë º¯È¯ ±â´É Ãß°¡
// #define __HEAVEN_TOWER // ½É¿¬ÀÇ Å¾
// #define __EXT_PIERCING // ¹«±â ÇǾî½Ì
// #define __NEW_SUMMON_RULE // ¸ó½ºÅÍ ¼Òȯ ±ÔÄ¢ º¯°æ
// #define __MOD_TUTORIAL // Æ©Å丮¾ó °³¼±
// #define __LORD // ±ºÁÖ
// #define __PET_0519 // Æê °¢¼º
// #define __J12_0 // °¢¼º, Ãູ °¡´É ÆÄÃ÷ Ãß°¡
// #define __UPDATE_OPT // ¿É¼Çâ °³¼±
// #define __CAM_FAST_RECOVER // Ä«¸Þ¶ó º¹¿ø¼Óµµ Áõ°¡
// #define __JHMA_VER12_1 //12Â÷ ±Ø´ÜÀ¯·á¾ÆÀÌÅÛ
// #define __ITEMCREATEMON_S0602 // ¸ó½ºÅÍ »ý¼º Neuz, World
// #define __PARSKILL1001 //12Â÷ ÆÄ½ºÅ³ ¾ÆÀÌÅÛ ¼öÁ¤ world,core,neuz
// #define __LEAK_0827
// 13Â÷
// #define __EXT_ENCHANT // Á¦·Ã È®Àå(¼Ó¼º, ÀϹÝ)
// #define __RAINBOW_RACE // ·¹Àκ¸¿ì ·¹À̽º
#define __HOUSING // ÇÏ¿ì¡ ½Ã½ºÅÛ
// #define __QUEST_HELPER // Äù½ºÆ® NPCÀ§Ä¡ ¾Ë¸².
// #define __CHIPI_QUESTITEM_FLAG
// #define __RENEW_CHARINFO // ij¸¯ÅÍÁ¤º¸Ã¢ ¸®´º¾ó
// #define __HONORABLE_TITLE // ´ÞÀÎ
#define __MAX_BUY_ITEM9999 // È*»ìÆ÷½ºÅͱ¸ÀÔ°¹¼ö9999°³
// #define __REMOVE_JOINPARTYMEMBER_ANI // ÆÄƼ¸É¹öÁ¶Àνà ¾Ö´Ï »©±â
// #define __CSC_VER13_1 // WorldMap ¸ó½ºÅÍ Ç¥½Ã
// #define __CSC_VER13_2 // Ä¿Çà ½Ã½ºÅÛ
// #define __COUPLE_1117 // Ä¿Çà ½Ã½ºÅÛ
// #define __COUPLE_1202 // Ä¿Çà º¸»ó
#define __LAYER_1020 // __LAYER_1015 Å×½ºÆ®
#define __AZRIA_1023 // ÀÔÀå±Ç °èÃþ Àû¿ë
#define __PET_1024 // Æê ÀÛ¸í
#define __BUFF_1107
#define __SYNC_1217 // ºñµ¿±â ¼öÁ¤(Çʸ®ÇÉ º¸°í)
#define __SYS_ITEMTRANSY // NPC¸Þ´º ¾ÆÀÌÅÛ Æ®·»Áö ±â´É
#define __SPEED_SYNC_0108 // ResetDestParam speed ¼öÁ¤ ´À·ÁÁö°Ô º¸ÀÌ´Â°Í ¼öÁ¤ ŸÀ¯ÀúÀÇ Ãʱ⽺Çǵåºñµ¿±âµµ ¼öÁ¤ ¿¹Á¤
#define __PARTY_DEBUG_0129 // ±Ø´ÜÀå Æ¨±â´Â Çö»ó µð¹ö±ë neuz
#define __FUNNY_COIN // ÆÛ´Ï ÄÚÀÎ
#define __GPAUTH
#define __GPAUTH_01
#define __GPAUTH_02
#define __EUROPE_0514
#define __WINDOW_INTERFACE_BUG // ¿ùµå À̵¿ »óȲ¿¡¼* ¾ÆÀÌÅÛ °É¸° À©µµ¿ì â ¶ç¿öÁ® ÀÖÀ¸¸é Ŭ¶óÀÌ¾ðÆ® Å©·¡½¬µÇ´Â ¹®Á¦ ¼öÁ¤
// 14Â÷
#define __NEW_CONTINENT // 14Â÷ ½Å±Ô´ë·ú Çϸ£¸ð´Ñ Ãß°¡
#define __SMELT_SAFETY // 14Â÷ ¾ÈÀüÁ¦·Ã
#define __INSTANCE_DUNGEON // 14Â÷ ÀνºÅϽº ´øÀü
#define __EQUIP_BIND // ÀåÂø¾ÆÀÌÅÛ Âø¿ë½Ã ±Í¼Ó
#define __EXT_ATTRIBUTE // ¼Ó¼ºÁ¦·Ã °ø½Ä È®Àå ¹× º¯°æ
#define __NEW_ITEM_LIMIT_LEVEL // ¾ÆÀÌÅÛ Âø¿ë·¹º§ ±ÔÄ¢ º¯°æ(MASTER, HEROµµ ·¹º§ Àû¿ëÀ» ¹Þ°í ÇÏÀ§ Ŭ·¡½º ¹«±â´Â ¹«Á¶°Ç ÀåÂø °¡´É)
#define __WATER_EXT // ¹° Ç¥Çö È®Àå (¹° ÅØ½ºÃÄÀÇ Á¾·ù ¹× ÇÁ·¹ÀÓ¼Óµµ º¯°æ Ãß°¡)
#define __WND_EDIT_NUMBER_MODE // ¿¡µðÆ® ÄÁÆ®·Ñ ¼ýÀÚ¸¸ ÀÔ·Â¹Þ°Ô ÇÏ´Â ¸ðµå
#define __SHIFT_KEY_CORRECTION // ½¬ÇÁÆ® Ű ÀÔ·Â ¹®Á¦ ¼öÁ¤
#define __STATIC_ALIGN // ½ºÅÂÆ½ ÄÁÆ®·Ñ¿¡ Á¤±³ÇÑ Á¤·Ä ±â´É Ãß°¡
#define __ITEM_DROP_SOUND // ¾ÆÀÌÅÛ µå·Ó ½Ã È¿°úÀ½ ½ºÅ©¸³Æ®·Î ó¸®
#define __JOB_TEXT // ¸¶½ºÅÍ, È÷¾î·Î °ü·Ã ¾ÆÀÌÅÛ¿¡ 'ÇÊ¿ä Á÷¾÷' ÅØ½ºÆ® Ãâ·ÂµÇµµ·Ï ¼öÁ¤
#define __RESTATE_CONFIRM // ¸®½ºÅׯ® »ç¿ë ½Ã, È®ÀΠâ Ãâ·Â
#define __PREVENTION_TOOLTIP_BUG // ÇÁ¸®º¥¼Ç ÅøÆÁ¿¡ ÀÇ¹Ì ¾ø´Â ÅØ½ºÆ® Ãâ·ÂµÇ´Â ¹®Á¦ ¼öÁ¤
#define __DROP_CONFIRM_BUG // ¾ÆÀÌÅÛ °ü·Ã È®ÀΠâÀÌ ¿*¸° »óÅ¿¡¼* ÀϾ´Â °¢Á¾ ¿À·ù ¼öÁ¤
#define __CLOUD_ANIMATION_BUG // ±¸¸§ ¾Ö´Ï¸ÞÀ̼ÇÀÌ Æ¯Á¤ ¿µ¿ª¿¡¼*¸¸ ¼öÇàµÇ´Â ¹®Á¦ ¼öÁ¤
#define __BUFF_CRASH // ¹öÇÁ ·»´õ¸µ °ü·ÃÇÏ¿© Ŭ¶óÀÌ¾ðÆ® Å©·¡½¬µÇ´Â ¹®Á¦ ¼öÁ¤
#define __BS_FIX_SHADOW_ONOBJECT // ¿ÀºêÁ§Æ® ±×¸²ÀÚ ¸®½Ã¹ö Á¶°Ç°Ë»ç ¼³Á¤ ( ÁÖÀΰø À§ÁÖ, Àδø õÁ¤ ±×¸²ÀÚ Á¦°Å )
#define __BS_FIX_HAIR_AMBIENT // ij¸¯ÅÍ Çì¾î ambient Á¶Á¤ ( Àδø¿¡¼* ¸Ó¸®Ä«¶ô »ö±ò ±î¸Ä°Ô ³ª¿À´Â ¹®Á¦ ¼öÁ¤ )
#define __BALLOON_CODE_IMPROVEMENT // dz¼± °ü·Ã ÄÚµå °³¼±
#define __WING_ITEM // ³¯°³ ¾ÆÀÌÅÛ
#define __USE_SOUND_LIB_FMOD // use FMod sound lib
#define __PCBANG // PC¹æ ÇýÅÃ
// end 14th
// 15Â÷ ZU TEST ZWECKEN AUSDEKLARIERUNG ENTFERNT!
#define __DYNAMIC_MPU // º¯°æ°¡´ÉÇÑ MPU !!
#define __BOUND_BOX_COLLISION // ¹Ù¿îµå ¹Ú½º Ãæµ¹ ·çƾ °³¼±
#define __BS_CHANGING_ENVIR // ´ë·úº° ȯ°æ º¯°æ ( light, fog, sky, weather, 24hours light ... ) <<< ONLY CLIENT!!!! >>>
#define __USING_CONTINENT_DATA // ´ë·ú °æ°èµ¥ÀÌÅÍ ¿ÜºÎ¿¡¼* ±Ü¾î¿È!
#define __IMPROVE_QUEST_INTERFACE // 15Â÷ Çâ»óµÈ Äù½ºÆ® ÀÎÅÍÆäÀ̽º ½Ã½ºÅÛ
#define __IMPROVE_SYSTEM_VER15 // 15Â÷ °³¼± »çÇ×
#define __15TH_INSTANCE_DUNGEON // 15Â÷ ÀνºÅϽº ´øÀü
#define __PETVIS // 15Â÷ ºñ½ºÆê
#define __GUILD_HOUSE // 15Â÷ ±æµåÇϿ콺
#define __TELEPORTER // 15Â÷ ÅÚ·¹Æ÷ÅÍ
#define __FIND_OBJ_INSIGHT // ½Ã¾ß°Å¸® ¾ÈÀÇ µ¿Àû¿ÀºêÁ§Æ® Ãâ·Â( ¹Ì´Ï¸Ê ¿À¸¥Âʹöư Ŭ¸¯ )
#define __HERO129_VER15 // 15Â÷ È÷¾î·Î ·¹º§È®Àå
#define __MUSIC2 // ¸¶ÀÏÁî 7.2g ver ¾÷µ¥ÀÌÆ® ( OGG Àç»ý °¡´É ¹öÁ¯ ) Â÷ÈÄ Lib¾÷µ¥ÀÌÆ®½Ã¿¡ °°ÀÌ Ç®¾îÁà¾ßÇÔ.
#define __NEW_CONTINENT15 // Ãß°¡ ´ë·ú ( Çù°î )
#define __BS_BBOX_ABS_EXTENT // BBOX ±æÀÌ Àý´ë°ªÀ¸·Î ¼öÁ¤
#define __CAMPUS // 15Â÷ »çÁ¦ ½Ã½ºÅÛ
#define __BS_FIXED_KNOCKBACK // ³Ë¹é½Ã »óÅ ²¿ÀÓÇö»ó ¼öÁ¤
#define __BS_FIXED_EQUIPMOTION // ¾ÆÀÌÅÛ Àå/Å» ÂøÁß ±âÁ¸¸ð¼ÇÀÌ À¯ÁöµÇ´ÂÇö»ó ¼öÁ¤
#define __15_5TH_ELEMENTAL_SMELT_SAFETY // 15.5Â÷ ¼Ó¼º ¾ÈÀü Á¦·Ã Ãß°¡
#define __2ND_PASSWORD_SYSTEM // 2Â÷ ºñ¹Ð¹øÈ£ ½Ã½ºÅÛ
// end 15th
#define __QUIZ // ÄûÁî À̺¥Æ® ½Ã½ºÅÛ
#define __EVENTLUA_RAIN // À帶 À̺¥Æ® -> ·ç¾Æ·Î º¯°æ
#define __EVENTLUA_SNOW // °*¼³ À̺¥Æ®
#define __ADD_RESTATE_LOW // »ó¿ëÈ* ¾ÆÀÌÅÛ »ý¼º( ¸®½ºÅׯ® ÇÏ±Þ Èû, ¹Îø, ü·Â, Áö´É )
#define __YS_CHATTING_BLOCKING_SYSTEM // ij¸¯ÅÍ Ã¤ÆÃ Â÷´Ü ½Ã½ºÅÛ
#define __BAN_CHATTING_SYSTEM // ¿¬¼Ó äÆÃ ±ÝÁö ½Ã½ºÅÛ
#define __ENCRYPT_PASSWORD // mulcom BEGIN100218 ÆÐ½º¿öµå ¾ÏÈ£È*
#define __DELETE_CHAR_CHANGE_KEY_VALUE // ¹öµð¹öµð i_PIN µµÀÔÀ¸·Î ÀÎÇÑ Ä³¸¯ÅÍ»èÁ¦ ۰ª º¯°æ(±¹³», ÁֹιøÈ£ -> 2Â÷ºñ¹ø)
#define __BS_ADJUST_SYNC // mover°£ µ¿±âÈ* °³¼±
#define __SHOP_COST_RATE // »óÁ¡ °¡°Ý Á¶Á¤
#define __NEW_WEB_BOX // »õ·Î¿î À¥ Ç¥Çö â
#define __PROTECT_AWAKE //°¢¼ºº¸È£
#define __MAIL_REQUESTING_BOX // ¸ÞÀÏ ¿äû ¹Ú½º
#define __BS_SAFE_WORLD_DELETE // CWorld::Process¿¡¼* safe delete obj( sfx ·ù·Î È®Àδï )
#define __GAME_GRADE_SYSTEM // °ÔÀÓ¹° µî±Þ Ç¥½Ã ½Ã½ºÅÛ
#define __BS_FIX_ARRIVEPOS_ALGO // ¸¶¿ì½º À̵¿½Ã µµÂø °Ë»ç·çƾ °³¼± ( Á¤“‡Çâ ÃàÀ¸·Î ÇѰ÷¸¸ µµÂøÇßÀ»¶§ ¸ØÃß´Â ¹®Á¦°¡ÀÖ¾úÀ½ )
#define __BS_ITEM_UNLIMITEDTIME // ¾ÆÀÌÅÛ À¯Áö½Ã°£ ( 999999999 >= Àϰæ¿ì ¹«Á¦ÇÑ Ç¥±â )
//QUGET REMOVED
#define __ENVIRONMENT_EFFECT
//QUGET
// 8.5Â÷
#if defined(__INTERNALSERVER) // ³»ºÎ »ç¹«½Ç Å×½ºÆ®¼*¹ö
// #define __RULE_0615
#define NO_GAMEGUARD
#undef __TRANSFER_ERROR_TEXT
#define __CPU_UTILDOWN_060502 // CPU »ç¿ë·ü °¨¼ÒÀÛ¾÷
#define __SLIDE_060502 // ¶¥À¸·Î ²¨Áö´Â ¹®Á¦ ¼öÁ¤
#define __GUILDVOTE // ±æµå ÅõÇ¥
#define __IAOBJ0622 // »ó´ë ¸ñÇ¥ ÁÂÇ¥ Àü¼Û // ¿ùµå, ´ºÁî
#define __YNOTICE_UNI1026 // °øÁö»çÇ× À¯´ÏÄÚµå Áö¿ø
// #define __YENV
// #define __YENV_WITHOUT_BUMP
#define __SKILL0517 // ½ºÅ³ ·¹º§ ÆÄ¶ó¹ÌÅÍ
#define __YAIMONSTER_EX // AI±â´É Ãß°¡ - Neuz, World
// #define __Y_INTERFACE_VER3 // ÀÎÅÍÆäÀ̽º ¹öÀü 3.0 - Neuz
#define __VERIFY_MEMPOOL
// #define __S_NEW_SKILL_2 // ½ºÅ³ °³¼± ÆÐŶ Àü¼Û Neuz, World, Trans
#define __Y_ROTXZ // ȸÀü Ãß°¡ Neuz, World
#define __Y_PATROL // Á¤Âû...Neuz. World
#define __Y_CHARACTER_TEXT // ij¸¯ÅÍ Á¤º¸Ã¢ ÇÁ·Î±×·¥ ÅØ½ºÆ® Ãâ·Â..Neuz
#define __Y_RENDER_NAME_OPTION // À̸§ Ãâ·Â ¼±Åà UI.Neuz
#define __V060721_TEXTDRAG
#define __Y_MAPVIEW_EX
#define __Y_BEAUTY_SHOP_CHARGE // ºäƼ¼¥, °³ÀλóÁ¡ À¯·á¾ÆÀÌÅÛÈ*..Neuz, World
//quget event fall
//#define __EVENT_FALL // ´Üdz À̺¥Æ® - ¸ðµ¨±³Ã¼ Neuz, World
//end
// #define __LANG_1013 // ÇØ¿Ü ¹öÀü Ãß°¡ ½ºÅ©¸³Æ®
// #define __KWCSC_UPDATE // ½ºÅ³ ¹ßµ¿ °ü·Ã ¹®Á¦ ¼öÁ¤ Neuz
// #define __CSC_VER8_1 // 8Â÷ 'T'Ű »ç¿ë, »ó´ë¹æ ·¹º§ ¾Èº¸À̱â, È*¸é ¸ðµç â On/Off Neuz
// #define __CSC_VER8_2 // 8Â÷ ÆÄƼâ °ü·Ã Àû¿ë Neuz
// #define __JEFF_VER_8 // 8Â÷ ÀÛ¾÷
// #define __Y_FLAG_SKILL_BUFF // ÆÖ, º¯½Å ¾ÆÀÌÅÛ Åä±Û¹öÇÁ Àû¿ë... Neuz, World
// #define __Y_GAMMA_CONTROL_8 // ¹à±â, °¨¸¶, ¸í¾Ï Á¶Àý Neuz
// #define __Y_CHAT_SYSTEM_8 // ½Ã½ºÅÛ ¸Þ¼¼Áö À©µµ¿ìÈ*... Neuz
// #define __Y_EYE_FLASH_8 // ´«±ô¹Ú°Å¸®±â... Neuz
// #define __Y_CAMERA_SLOW_8 // 8Â÷ Ű/¸¶¿ì½º XÃà ȸÀü½Ã º¸°£À¸·Î ȸÀüÇϱâ..Neuz
// #define __Y_MAX_LEVEL_8 // ¸¸·¦ 120À¸·Î Á¶Á¤... Neuz, World, Trans
// #define __CSC_VER8_3 // 8Â÷ ¹öÇÁâ °ü·Ã Àû¿ë, Key Down½Ã ½ºÅ³¹ßµ¿ 1.5Ãʰ£ µô·¹ÀÌ·Î Áö¼ÓµÇ°Ô º¯°æ Neuz
// #define __CSC_VER8_4 // 8Â÷ Çì¾î¼¥°ü·Ã ¼öÁ¤ ¹× ¼ºÇü¼ö¼ú ±â´É Ãß°¡.
// #define __JHMA_VER_8_1 // 8Â÷ °ÔÀÓ³»µ·µå·Ó±ÝÁö Neuz, World
// #define __JHMA_VER_8_2 // 8Â÷ °ÔÀÓ³»¾ÆÀÌÅÛÆÇ¸Å°¡°ÝÁ¦ÇÑÇ®±â Neuz, World
#define __FIX_WND_1109 // ÀÚ½Ä Ã¢ ÃʱâÈ* ¿À·ù ¼öÁ¤
// #define __JHMA_VER_8_3 // 8Â÷ ctrl ÀÚµ¿°ø°Ý±â´É »èÁ¦ Neuz
// #define __JHMA_VER_8_4 // 8Â÷ Ÿ°ÙŬ¸¯ÀÚµ¿°ø°Ý À̸ðƼÄÜ Neuz
// #define __JHMA_VER_8_5 // 8Â÷ ½ºÅ³°æÇèÄ¡´Ù¿îº¯°æ Neuz, World
// #define __JHMA_VER_8_7 // 8Â÷ µà¾óÁ¸¿¡ °ü°è¾øÀÌ PVP°¡´ÉÇϰÔÇÔ Neuz, World
// #define __CSC_VER8_5 // 8Â÷ ¿£Á© ¼Òȯ Neuz, World, Trans
#define __TRAFIC_1218 // ¼*¹ö¿¡¼* º¸³½ ÆÐŶ Á¤º¸
#define __Y_HAIR_BUG_FIX
#define __FOR_PROLOGUE_UPDATE // ű¹,´ë¸¸,¹Ì±¹,µ¶ÀÏ PrologueÃß°¡
// #define __NEWYEARDAY_EVENT_COUPON // ¼³ À̺¥Æ® - Çì¾î˜Þ, ¼ºÇü ¹«·áÀÌ¿ë±Ç °ü·Ã.
#define __TRAFIC_1215 // Àü¼Û·® °¨¼Ò
// #define __Y_NEW_ENCHANT // Á¦·Ã ¾ÆÀÌÅÛ º¯°æ, Neuz, World
// #define __ULTIMATE // 9,10Â÷ Á¦·Ã
// #define __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
// #define __CSC_VER9_1 // 9Â÷ Àü½Â°ü·Ã Clienet - Neuz
// #define __PET_0410 // 9, 10Â÷ Æê
#define __HACK_0516 // ¹Ì±¹ ÇØÅ· 2Â÷
// #define __AI_0509 // ¸ó½ºÅÍ ÀΰøÁö´É
// #define __CSC_VER9_RESOLUTION // Wide¹× °íÇØ»óµµ Ãß°¡
// #define __Y_ADV_ENCHANT_EFFECT // Á¦·Ã ÀÌÆÑÆ® Çâ»ó ¹öÀü
// #define __S_9_ADD // 9Â÷ Ãß°¡ºÐ
// #define __RECOVERY10 // 9Â÷ Ãß°¡ (Ÿ°Ý, ÇÇ°Ý 10ÃÊ ÈÄ ÀÚµ¿ ȸº¹)
// #define __CSC_VER9_2 // 9Â÷ »óÅÂâ º¯°æ °ü·Ã Neuz, World
// #define __CSC_VER9_3 // 9Â÷ äÆÃ»óȲ¿¡¼* Function Key »ç¿ë °¡´É
// #define __CSC_VER9_4 // Ŭ¶óÀÌ¾ðÆ® ±¸µ¿ ½Ã °ø¹é½Ã°£¿¡ À̹ÌÁö Ãß°¡.
// #define __CSC_VER9_5 // 9Â÷ Á¦·Ã°ü·Ã (Ãß°¡ °Ë±¤ ±â´É)
// #define __Y_DRAGON_FIRE // ¸ÞÅ׿À´ÏÄ¿ ÆÄÀÌ¾î ¹ß»ç!!!
// #define __LUASCRIPT // ·ç¾Æ ½ºÅ©¸³Æ® »ç¿ë (World, Trans, Neuz)
// #define __EVENTLUA // À̺¥Æ® (·ç¾Æ ½ºÅ©¸³Æ® Àû¿ë) - World, Trans, Neuz
// #define __METEONYKER_0608
// #define __CSC_UPDATE_WORLD3D // World3D Object CullingºÎºÐ ¾÷µ¥ÀÌÆ®
// #define __CSC_VER9_REMOVE_PKSETTING // ¿É¼Ç ¼³Á¤ â¿¡¼* PK¼³Á¤ Á¦°Å (¹«Á¶°Ç CtrlŰ ´©¸¥ »óÅ¿¡¼*¸¸ °ø°Ý)
//#define __SECURITY_0628 // ¸®¼Ò½º ¹öÀü ÀÎÁõ
// #define __INSERT_MAP // ½ºÅ¸Æ®¸Þ´º¿¡ ÀüüÁöµµ ¸Þ´º Ãß°¡
#define __GLOBAL_COUNT_0705 // CTime::GetTimer
// #define __SKILL_0706 // ´ëÀοë AddSkillProp Ä÷³ Ãß°¡ ¹× Àû¿ë
// #define __AI_0711 // ¸ÞÅ׿À´ÏÄ¿ AI ¼öÁ¤
// #define __REMOVE_ATTRIBUTE // ¼Ó¼ºÁ¦·Ã Á¦°Å(10Â÷·Î º¯°æ)
// #define __CSC_ENCHANT_EFFECT_2 // ±âÁ¸ ÀÌÆåÆ® + Çâ»óµÈ ÀÌÆåÆ®
// #define __SYS_TICKET // ÀÔÀå±Ç
// #define __SYS_PLAYER_DATA // ij¸¯ÅÍ Á¤º¸ ÅëÇÕ
// #define __HACK_1023 // ¸®¼Ò½º º¯Á¶ // ³¯°Í ¼Óµµ, ¹«±â °ø°Ý ¼Óµµ
// #define __RT_1025 // ¸Þ½ÅÀú
// #define __LINK_PORTAL // ¿ÜºÎ Æ÷Å» ¿¬°á ½Ã ¹«ÀÎÀÚ Ã³¸®
// #define __VENDOR_1106 // °³ÀλóÁ¡ Çã¿ë ¹®ÀÚ
// #define __JEFF_11
#define __JEFF_11_1
// #define __JEFF_11_4 // ¾Æ·¹³ª
// #define __JEFF_11_5 // ¸Þ¸ð¸® ´©¼ö
// #define __DST_GIFTBOX // Âø¿ë ¾ÆÀÌÅÛ¿¡ ±âÇÁÆ® ¹Ú½º ±â´É Ãß°¡
#define __DISABLE_GAMMA_WND // À©µµ¿ì ¸ðµå¿¡¼* °¨¸¶ Á¶Àý ºÒ°¡ÇÏ°Ô ¼öÁ¤
#define __ATTACH_MODEL // ¸ðµ¨¿¡ ´Ù¸¥ ¸ðµ¨ ºÙÀ̱â (³¯°³...)
#define __NEW_PROFILE
#define __VTN_TIMELIMIT // º£Æ®³² Ç÷¹ÀÌ ½Ã°£ Á¦ÇÑ
// #define __FLYFF_INITPAGE_EXT
#define __BS_CHECKLEAK // ¸Þ¸ð¸® ´©¼ö ŽÁö¹× ¶óÀÎ È®ÀÎ 2009/07/14
#define __BS_ADJUST_COLLISION // Ãæµ¹ ·çƾ °³¼± ( 2009. 07. 28 )
// #define __BS_PUTNAME_QUESTARROW // Äù½ºÆ® Ŭ¸¯½Ã º¸»ó NPC È*»ìÇ¥ Ç¥ÇöÁß À̸§ Ãß°¡ ( 09_1228 Á¦°Å )
#define __JAPAN_AUTH // ÀϺ» ÀÎÁõ º¯°æ(À¥ÀÎÁõ)
#define __IMPROVE_MAP_SYSTEM // Çâ»óµÈ Áöµµ ½Ã½ºÅÛ
// #define __BS_NO_CREATION_POST // Àӽà : ¿ìüÅë »ý¼º ¹«½Ã
#undef __VER
#define __VER 16
#elif defined(__TESTSERVER) // ¿ÜºÎ À¯Àú Å×½ºÆ®¼*¹ö
#define NO_GAMEGUARD
#define __CPU_UTILDOWN_060502 // CPU »ç¿ë·ü °¨¼ÒÀÛ¾÷
#define __SLIDE_060502 // ¶¥À¸·Î ²¨Áö´Â ¹®Á¦ ¼öÁ¤
#define __GUILDVOTE // ±æµå ÅõÇ¥
// #define __SKILL0517 // ½ºÅ³ ·¹º§ ÆÄ¶ó¹ÌÅÍ
#define __Y_CHARACTER_TEXT // ij¸¯ÅÍ Á¤º¸Ã¢ ÇÁ·Î±×·¥ ÅØ½ºÆ® Ãâ·Â..Neuz
#define __V060721_TEXTDRAG // ±ÛÀÚ¿¡ È¿°úÁÖ±â
#define __Y_ROTXZ // ȸÀü Ãß°¡ Neuz, World
#define __Y_PATROL // Á¤Âû...Neuz. World
#define __Y_BEAUTY_SHOP_CHARGE // ºäƼ¼¥, °³ÀλóÁ¡ À¯·á¾ÆÀÌÅÛÈ*..Neuz, World
#define __TRAFIC_1215 // Àü¼Û·® °¨¼Ò
// #define __ULTIMATE // 9,10Â÷ Á¦·Ã
// #define __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
// #define __CSC_VER9_1 // 9Â÷ Àü½Â°ü·Ã Clienet - Neuz
// #define __CSC_VER9_RESOLUTION // Wide¹× °íÇØ»óµµ Ãß°¡
// #define __Y_ADV_ENCHANT_EFFECT // Á¦·Ã ÀÌÆÑÆ® Çâ»ó ¹öÀü
// #define __S_9_ADD // 9Â÷ Ãß°¡ºÐ
// #define __RECOVERY10 // 9Â÷ Ãß°¡ (Ÿ°Ý, ÇÇ°Ý 10ÃÊ ÈÄ ÀÚµ¿ ȸº¹)
// #define __CSC_VER9_2 // 9Â÷ »óÅÂâ º¯°æ °ü·Ã Neuz, World
// #define __CSC_VER9_3 // 9Â÷ äÆÃ»óȲ¿¡¼* Function Key »ç¿ë °¡´É
// #define __CSC_VER9_4 // Ŭ¶óÀÌ¾ðÆ® ±¸µ¿ ½Ã °ø¹é½Ã°£¿¡ À̹ÌÁö Ãß°¡.
// #define __CSC_VER9_5 // 9Â÷ Á¦·Ã°ü·Ã (Ãß°¡ °Ë±¤ ±â´É)
// #define __Y_DRAGON_FIRE // ¸ÞÅ׿À´ÏÄ¿ ÆÄÀÌ¾î ¹ß»ç!!!
#define __HACK_0516 // ¹Ì±¹ ÇØÅ· 2Â÷
// #define __LUASCRIPT // ·ç¾Æ ½ºÅ©¸³Æ® »ç¿ë (World, Trans, Neuz)
// #define __EVENTLUA // À̺¥Æ® (·ç¾Æ ½ºÅ©¸³Æ® Àû¿ë) - World, Trans, Neuz
// #define __CSC_VER9_REMOVE_PKSETTING // ¿É¼Ç ¼³Á¤ â¿¡¼* PK¼³Á¤ Á¦°Å (¹«Á¶°Ç CtrlŰ ´©¸¥ »óÅ¿¡¼*¸¸ °ø°Ý)
// #define __INSERT_MAP // ½ºÅ¸Æ®¸Þ´º¿¡ ÀüüÁöµµ ¸Þ´º Ãß°¡
// #define __PET_0410 // 9, 10Â÷ Æê
// #define __AI_0509 // ¸ó½ºÅÍ ÀΰøÁö´É
// #define __METEONYKER_0608
// #define __SKILL_0706 // ´ëÀοë AddSkillProp Ä÷³ Ãß°¡ ¹× Àû¿ë
// #define __AI_0711 // ¸ÞÅ׿À´ÏÄ¿ AI ¼öÁ¤
#define __GLOBAL_COUNT_0705 // CTime::GetTimer
// #undef __VER
// #define __VER 11 // 11Â÷
#define __JEFF_11_1
// #define __JEFF_11_4 // ¾Æ·¹³ª
// #define __JEFF_11_5 // ¸Þ¸ð¸® ´©¼ö
// #define __JAPAN_SAKURA // ¹þ²É À̺¥Æ®
#elif defined(__MAINSERVER) // ¿ÜºÎ º»¼·
#define __SECURITY_0628
// #define __TMP_POCKET // ÈÞ´ë °¡¹æ ÀϽÃÀûÀ¸·Î ¸·±â
#define __Y_BEAUTY_SHOP_CHARGE // ºäƼ¼¥, °³ÀλóÁ¡ À¯·á¾ÆÀÌÅÛÈ*..Neuz, World
#define __TRAFIC_1215
// #define __Y_NEW_ENCHANT // Á¦·Ã ¾ÆÀÌÅÛ º¯°æ, Neuz, World
//#define __EVENT_FALL // ´Üdz
// #define __JAPAN_SAKURA // ¹þ²É À̺¥Æ®
#define __VERIFY_LOOP041010
#define __JEFF_11_1
// #define __RAIN_EVENT // À帶 À̺¥Æ®(ºñ¿À´Â µ¿¾È °æÇèÄ¡ 2¹è)
#endif // end - ¼*¹öÁ¾·ùº° define
#ifndef NO_GAMEGUARD
#define __NPROTECT_VER 4
#endif
#endif // VERSION_COMMON_H
Credits: MisterKid
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VersionCommon :
#define __MAINSERVER
#define __NEWGMCOM
//#define __CaptureFlagAlpha
#ifndef __VERSION_COMMON_H__
#define __VERSION_COMMON_H__
//neuz
#define __VER 18 // 15Â÷
//#define __QUGET_COLOR_V19
/*
dev notes
//Quget ToDo Legend Mark
//Quget ToDo ToolTip
//Quget ToDo Messenger Icon
*/
//Test defines
//#define NO_GAMEGUARD
//#define __QUGETLOCAL//Testing things localy! (No anti hack protection/More debug information)
//#define __QUGET_GRAPHIC_INCREASE_TEST//Increases graphics... Testsssssssssss
//#define __QUGETFLYPVP //Flying pvp
//#define __QUGET_PVP//Nothing
//#define __QUGET_HACKANDSLASH //Hack and slash prototype No block/Can hold mouse to attack
//#define __QUGET_HACKANDSLASH_V2
//#define __QUGET_SKILLTEST//#if __VER < 8 // 8Â÷ ½ºÅ³°æÇèÄ¡´Ù¿îº¯°æ //ToDo v6 skill system
//#define __QUGET_NEW_INVENTORY //ToDo
//#define __CON_AUTO_LOGIN
//#define __NEW_ITEM_VARUNA_DISSABLEAWAKE
//#define __QUGET_NEWCHARSELEC
//#define __QUGET_BOUNTY_UPDATE
//#define __EXTENDED_ADMIN_CREATE_ITEM
//#define __QUGET_WIND
//#define __FLYFF_INITPAGE_EXT
//#define __GAME_GRADE_SYSTEM
//#define __NEW_FLYFF_INIT
#define __QUGET_SHOP_CART_RED_CHIP_BUG_FIX
#define __UPGRADE_SUCCESS_SCROLL
#define __NEW_STACKABLE_AMPS
#define __NEW_PROP_PARAMETER
//#define __TELEPORT_SCROLL
//#define __SCROLL_OF_UNBIND
#define __QUGET_PVP_FIX
#define __QUGET_KARMA_DIS_WND
//#define __QUGET_MESSENGER_SEARCH
#define __QUGET_SOUND_OPTION
#define __SHOPPING_CART
#define __FASHION_COMBINE
//#define __INVENTORY_TABBED
#define __AUCTIONHOUSE// Acutionhoouse
//#define __MICA_AA
#define __IAOBJ0622
//__QUGET_JUMP_SOUND //Crap
//End test
#define __QUGET_PK_BUG_FIX
//#define __QUGETLOCAL
#ifdef __QUGETLOCAL
#define __BS_CONSOLE //Console
#define __XUZHU //Xuhzus debug view
// #define __QUGET_PROTECT_DLL_VERSION //Q-Protect in dll version
#define __QUGET_CONSOLE
#else
#define __QUGET_NON_PROTECT_DLL_VERSION // Q-Protect build in version
#endif`//__QUGETLOCAL
#define __QUGET_ANTI_HACKING//Protects against stupid hackers
//skill exp fail
//Old version adding
//#define __QUGET_KARMA_TITLES//Adds Karma titles (Not done yet) (Should be working now)
//Quget error fix
//Error Fixes
//#define __QUGET_RANDOM_JOKES//?? Lol
#define __QUGET_DAY_NIGHT
#define __QUGET_CHAR_INFO_PLAYER
#define __QUGET_NEW_CHARACTER_INC//fix characters
#define __QUGET_COND_KILL_NPC_FIX//fix quest
#define __QUGET_ATK_RANGE_INCREASE//ATK range error fix
#define __QUGET_UPDATE_FIX//Fix swap bug
#define __QUGET_SKILL_FIX//Fixed some skills
#define __QUGET_POLY_FIX//Fixes a buggy monster with too many poly's
#define __INVISIBLE_FIX//Fixes invisible characters
//Quget
//#define __QUGET_TERRAIN_WINTER //ToDo
#define __QUGET_WINTER
#define __QUGET_IMPROVE_DISQUISE//A real disquise
#define __QUGET_PRISON// Adds KEBARES prison yay!!!
#define __QUGET_LODELIGHT//Old revival system
#define __QUGET_KARMA_DIS// Shop discount depending on karma
//#define __CERTIFIER_COLLECTING_SYSTEM //Save ip,date,certifier ip etc into database
#define __GUILD_HOUSE_LARGE // Big guild house Not done
#define __COLOSSEUM // Collusiom should be done
#define __QUGET_PARTY_FINDER// names says it all...
#define __QUGET_NEW_INTERFACE // ToDo
#define __QUGET_PKSETTING////Player can pk or cant pk :O
#define __NEW_WEAPON_GLOW//New weapon glow
#define __JOINPARTYMEMBER_ANI//Do a animation when you joined a party.
#define __QUGET_DURABILITY//Durability on armour and Weapons
#define __QUGET_SKILL_INVENTORY//New skill windows
#define __3RD_LEGEND16//3rd legend job and crossbow
#define __QUGET_EASY_SHOP//Makes it easy for Resource developer too add items to shop.
#define __QUGETPKLEVELDIF //PK Level diffrance
#define __QUGETFRIENDLYATK //Friendly atk(atk party memebers/Guild members)
#define __STUPID_BELGUIM_AND_FRANCH_PEOPLE// French/Belguim keyboard Because their weirdo's
#define __QUGETQUESTFACTOR//Quest factor Too bring back questing
#define __NEW_ITEM_VARUNA//Adds Baruna items/Upgrades
#define __LOADING_SCREEN_UPDATE//New loading screens!
#define __BARUNA_PIERCING//Baruna piercing
#define __QUGET_QUICK_JOB_CHANGE
#define __INSTANCE_AGGRO_SYSTEM//Quget new agro System.
#if(!defined __INSTANCE_AGGRO_SYSTEM)
#define __QUGET_AII_AGGRO_NORMAL//Quget old agro system
#endif
//End quget
//Quget edited/fixed gala defines
#define __IMPROVE_MAP_SYSTEM //Improves map
#define __GUILD_HOUSE_MIDDLE // Guild house middle Done
#define __BS_ADDOBJATTR_INVISIBLE //Dont know wut it is Invesitgate
#define __BS_DEATH_ACTION //Makes death monsters fly(fun) //i beleive i can fly.. i beleive i can touch the skyyyyyyyyyyyyy owh owh .
#define __BS_ADD_CONTINENT_WEATHER //Weather
//#define __BS_CHANGEABLE_WORLD_SEACLOUD//buggy
#define __BS_EFFECT_LUA // ¿ÀºêÁ§Æ® »óź° È¿°ú¿¬Ãâ ( Lua base ) TODO..
//end Quget edited/fixed gala defines
//Importand Gala defines
#define __S_ADD_EXP // EXP_S ¾ÆÀÌÅÛ »ý¼º
#define __MAP_SECURITY // ¸ÊÅø·Î º¯Á¶ÇÑ ¸Ê °Ë»ç
#define __HACK_0516 // ¹Ì±¹ ÇØÅ· 2Â÷
//#define __S_NEW_SKILL_2 // Improve packet delivery Neuz, World, Trans
//End importand Gala defines
#if !defined( __TESTSERVER ) && !defined( __MAINSERVER )
#define __INTERNALSERVER
#endif
#if (_MSC_VER > 1200)
#define __VS2003 // ÄÄÆÄÀÏ·¯º¯°æ.net
#endif
#define __TRANSFER_ERROR_TEXT
#define __CRC
#define __PROTOCOL0910
#define __PROTOCOL1021
#define __INFO_SOCKLIB0516 // ³×Æ®¿öÅ© ¿¡·¯¾ò±â
#define __S1108_BACK_END_SYSTEM // Trans, World, Neuz : ¹é¾Øµå½Ã½ºÅÛ
#define __THROUGHPORTAL0810 // À¥¿¡ ÀÇÇÑ ½ÇÇà
#define __TWN_LOGIN0816 // ´ë¸¸ ·Î±×ÀÎ ÇÁ·ÎÅäÄÝ º¯°æ // Ŭ¶ó/ÀÎÁõ
#define __FIX_WND_1109 // â »ý¼º ½Ã ºÎ¸ðâ ÁöÁ¤ ¿À·ù ¼öÁ¤
#define __EVENT_1101 // Ãâý À̺¥Æ®
#define __EVE_NEWYEAR // ½Å³â È¿°ú
#define __S_SERVER_UNIFY // ¼*¹ö ÅëÇÕ Neuz, World
#define __LANG_IME_0327 // ±¹°¡º° imeÇ¥½Ã â Ãâ·Â ±¸ºÐ
#define __STL_0402 // stl
#define __NEWYEARDAY_EVENT_COUPON // ¼³ À̺¥Æ® - Çì¾î˜Þ, ¼ºÇü ¹«·áÀÌ¿ë±Ç °ü·Ã.
// ÇØ¿Ü 6Â÷ Àû¿ë
#define __LANG_1013 // ÇØ¿Ü ¹öÀü ½Å±Ô Ãß°¡ ½ºÅ©¸³Æ®
#define __ITEMDROPRATE // À̺¥Æ® ¾ÆÀÌÅÛ µå·Ó·ü Á¶Á¤
// 10
#define __TRADESYS // ±³È¯ ¾ÆÀÌÅÛ ½ºÅ©¸³Æ®(À̺¥Æ®, Äù½ºÆ®, ... ) Neuz, World
#define __EVE_BALLOON // dz¼± À̺¥Æ® °ü·Ã
#define __CSC_GAME_GRADE // °ÔÀÓ¹°µî±Þ°ü·Ã äÆÃ⠾˸² ¹× À̹ÌÁö º¯°æ.
#define __PK_PVP_SKILL_REGION // PK±ÝÁö±¸¿ª¿¡¼* ¾ÇÇà ½ºÅ³Àº PVP»ó´ë¿¡°Ô¸¸ °¡´ÉÇϵµ·Ï..
#define __EVENT_1101_2 // Ãâý À̺¥Æ® 64ºñÆ® º¯°æ
#define __S_RECOMMEND_EVE // Ãßõ À̺¥Æ® Neuz, Trans, World
#define __EVE_MINIGAME // Mini Game 4Á¾ À̺¥Æ® Ãß°¡ °ü·Ã.
#define __S_ADD_EXP // EXP_S ¾ÆÀÌÅÛ »ý¼º
#define __RULE_0615 // ¸í¸í ±ÔÄ¢ Á¤¸®
#define __FILTER_0705 // ÇÊÅ͸µ ±ÔÄ¢ º¯°æ
#define __S_BUG_GC // ±æµå´ëÀü ½Åû½Ã °°Àº ±Ý¾×À» ½ÅûÇÏ¸é ±æµå¾ÆÀ̵ð·Î ¼îÆ® µÇ¼* ¼øÀ§°¡ ¹Ù²î´Â ¹®Á¦ ¼öÁ¤( map -> vector )
#define __S_ADD_RESTATE // »ó¿ëÈ* ¾ÆÀÌÅÛ »ý¼º( ¸®½ºÅׯ® Èû, ¹Îø, ü·Â, Áö´É )
#define __PROP_0827 // ¾ÆÀÌÅÛ ÇÁ·ÎÆÛƼ Àû¿ë ÆÄ¶ó¹ÌÅÍ È®Àå
#define __PKSERVER_USE_ANGEL // PK¼*¹ö¿¡¼*¸¸ ¿£Á©°ü·Ã ¾ÆÀÌÅÛ,¹öÇÁ »ç¿ë
#define __CSC_ENCHANT_EFFECT_2 // ±âÁ¸ ÀÌÆåÆ® + Çâ»óµÈ ÀÌÆåÆ®
//11Â÷
// #define __MA_VER11_02 // ¼öÇ¥ ±â´É Æä¸° °ü·Ã
// #define __MA_VER11_03 // neuz±Ø´Üâ(B)¿¡¼* ±Ø´Ü¿øÀÌ ¸Ö¸® ¶³¾îÁ® À־ ·¹º§ÀÌ Ç¥½Ã µÇµµ·Ï
// #define __MA_VER11_04 // ±æµå â°í ·Î±× ±â´É world,database,neuz
// #define __MA_VER11_05 // Äɸ¯ÅÍ ºÀÀÎ °Å·¡ ±â´É world,database,neuz
// #define __MA_VER11_06 // È®À²½ºÅ³ È¿°ú¼öÁ¤ world,neuz
// #define __CSC_VER11_1 // <·¹º§??> »èÁ¦, äÆÃâ ¼öÁ¤, Æä³Ä°Å·¡ Ãë¼Ò¹öư »èÁ¦
// #define __CSC_VER11_2 // Ÿ°Ù Ç¥½Ã ¹æ¹ý º¯°æ
// #define __CSC_VER11_3 // ĨÀ¸·Î »óÁ¡ ÀÌ¿ë Çϱâ (±æµå ´ëÀü °ü·Ã)
// #define __CSC_VER11_4 // ¸Þ½ÅÀúâ °³¼±
// #define __CSC_VER11_5 // ŽºÅ©¹Ù È®Àå
// #define __GUILDCOMBATCHIP // ±æµå´ëÀü Ĩº¸»ó ¹× ĨÀ» ÅëÇÑ »óÁ¡ ÀÌ¿ë
// #define __GUILD_COMBAT_1TO1 // ÀÏ´ëÀÏ ±æµå ´ëÀü
// #define __GUILD_BANK_LOG // ±æµå¹ðÅ© ·Î±×â Ãß°¡
// #define __EXPITEM_TOOLTIP_CHANGE // °æÇèÄ¡ ¾ÆÀÌÅÛ Ç¥±â ¹æ¹ý º¯°æ
// #define __REMOVE_ENDURANCE // ¾ÆÀÌÅÛ ³»±¸·Â °³³ä Á¦°Å
// #define __PIERCING_REMOVE // ÇǾî½Ì ¿É¼Ç Á¦°Å
// #define __CHIPI_071210 // ±â°£Á¦ ¾ÆÀÌÅÛ Áö¼Ó½Ã°£ ÃÊ´ÜÀ§ Ç¥±â
#define __EVENTLUA_COUPON // ÄíÆù À̺¥Æ®
#define __NOLIMIT_RIDE_ITEM // ·¹º§ Á¦ÇÑ ¾ø´Â ºñÇàü ¾ÆÀÌÅÛ
#define __NPC_BUFF // NPC¸¦ ÅëÇØ ¹öÇÁ¹Þ±â
// #define __SYS_POCKET // ÁÖ¸Ó´Ï
// #define __SYS_COLLECTING // äÁý ½Ã½ºÅÛ
// #define __SYS_IDENTIFY // °¢¼º, Ãູ
// #define __FIX_ROTATE // ºñ½ºÆ®¿¡¼* ¹ß°ßµÈ ¿À·ù ¼öÁ¤
// #define __ADD_ZOOMOPT // ÁÜ¿É¼Ç Ãß°¡
// #define __MOD_VENDOR // °³ÀλóÁ¡ °³¼±
// #define __FIX_COLLISION // Ãæµ¹ ¹®Á¦ ¼öÁ¤
// #define __FIX_PICKING // ÇÇÅ· ¹®Á¦ ¼öÁ¤
// #define __CAPTURE_JPG // JPGÆ÷¸ËÀ¸·Î ĸÃÄ
#define __SYS_TICKET // ÀÔÀå±Ç
// #define __SYS_PLAYER_DATA // ij¸¯ÅÍ Á¤º¸ ÅëÇÕ
#define __HACK_1023 // ¸®¼Ò½º º¯Á¶ // ³¯°Í ¼Óµµ, ¹«±â °ø°Ý ¼Óµµ
#define __RT_1025 // ¸Þ½ÅÀú
#define __VENDOR_1106 // °³ÀλóÁ¡ Çã¿ë ¹®ÀÚ
#define __JEFF_11
#define __JEFF_9_20 // ºñÇà ½Ã°£À» ħ¹¬ ½Ã°£À¸·Î Àü¿ë
#define __JEFF_11_4 // ¾Æ·¹³ª
#define __JEFF_11_5 // ¸Þ¸ð¸® ´©¼ö
#define __JEFF_11_6 // ¹Ùº¸ ¸ó½ºÅÍ
#define __DST_GIFTBOX // Âø¿ë ¾ÆÀÌÅÛ¿¡ ±âÇÁÆ® ¹Ú½º ±â´É Ãß°¡
#define __SFX_OPT // ÀÌÆåÆ®(ÆÄƼŬ) ÃÖÀûÈ* °ü·Ã
//#define __PERF_0229
#define __HELP_BUG_FIX // µµ¿ò¸»°ü·Ã ¹ö±× ¼öÁ¤ (µµ¿ò¸» ÇѰ³¸¸ ¶ç¿ì±â ÀνºÅϽº °ü¸®)
#define __CHIPI_DYO // NPC¸¦ ƯÁ¤±¹°¡¿¡¼*¸¸ Ãâ·ÂÇÒ ¼ö ÀÖ°Ô character.inc¿¡ ¼³Á¤
// 12Â÷
// #define __SECRET_ROOM // ºñ¹ÐÀÇ ¹æ
// #define __TAX // ¼¼±Ý
// #define __CSC_VER12_1 // °³ÀλóÁ¡ Áß Ç÷¹ÀÌ¾î »ìÆìº¸±â ¸Þ´º °¡´ÉÇϵµ·Ï ¼öÁ¤ & »ìÆìº¸±â â À¯ÁöÇϱâ
// #define __CSC_VER12_2 // ±æµå âÀÇ ¸â¹ö ÅÜ¿¡ Ç׸ñº° Á¤·ÄÀÌ °¡´ÉÇϵµ·Ï Ãß°¡
// #define __CSC_VER12_3 // Äù½ºÆ®°¡ ¸¹À» °æ¿ì Äù½ºÆ® Ç׸ñÀÌ À߸®´Â Çö»ó ¶§¹®¿¡ ´ëÈ*⠴ø²
// #define __CSC_VER12_4 // ÇǾî½Ì Á¦°Å â °³¼± ¹× ¾óÅÍ¸Ú º¸¼® Á¦°Å â Ãß°¡
// #define __CSC_VER12_5 // Æê ¾Ë º¯È¯ ±â´É Ãß°¡
// #define __HEAVEN_TOWER // ½É¿¬ÀÇ Å¾
// #define __EXT_PIERCING // ¹«±â ÇǾî½Ì
// #define __NEW_SUMMON_RULE // ¸ó½ºÅÍ ¼Òȯ ±ÔÄ¢ º¯°æ
// #define __MOD_TUTORIAL // Æ©Å丮¾ó °³¼±
// #define __LORD // ±ºÁÖ
// #define __PET_0519 // Æê °¢¼º
// #define __J12_0 // °¢¼º, Ãູ °¡´É ÆÄÃ÷ Ãß°¡
// #define __UPDATE_OPT // ¿É¼Çâ °³¼±
// #define __CAM_FAST_RECOVER // Ä«¸Þ¶ó º¹¿ø¼Óµµ Áõ°¡
// #define __JHMA_VER12_1 //12Â÷ ±Ø´ÜÀ¯·á¾ÆÀÌÅÛ
// #define __ITEMCREATEMON_S0602 // ¸ó½ºÅÍ »ý¼º Neuz, World
// #define __PARSKILL1001 //12Â÷ ÆÄ½ºÅ³ ¾ÆÀÌÅÛ ¼öÁ¤ world,core,neuz
// #define __LEAK_0827
// 13Â÷
// #define __EXT_ENCHANT // Á¦·Ã È®Àå(¼Ó¼º, ÀϹÝ)
// #define __RAINBOW_RACE // ·¹Àκ¸¿ì ·¹À̽º
#define __HOUSING // ÇÏ¿ì¡ ½Ã½ºÅÛ
// #define __QUEST_HELPER // Äù½ºÆ® NPCÀ§Ä¡ ¾Ë¸².
// #define __CHIPI_QUESTITEM_FLAG
// #define __RENEW_CHARINFO // ij¸¯ÅÍÁ¤º¸Ã¢ ¸®´º¾ó
// #define __HONORABLE_TITLE // ´ÞÀÎ
#define __MAX_BUY_ITEM9999 // È*»ìÆ÷½ºÅͱ¸ÀÔ°¹¼ö9999°³
// #define __REMOVE_JOINPARTYMEMBER_ANI // ÆÄƼ¸É¹öÁ¶Àνà ¾Ö´Ï »©±â
// #define __CSC_VER13_1 // WorldMap ¸ó½ºÅÍ Ç¥½Ã
// #define __CSC_VER13_2 // Ä¿Çà ½Ã½ºÅÛ
// #define __COUPLE_1117 // Ä¿Çà ½Ã½ºÅÛ
// #define __COUPLE_1202 // Ä¿Çà º¸»ó
#define __LAYER_1020 // __LAYER_1015 Å×½ºÆ®
#define __AZRIA_1023 // ÀÔÀå±Ç °èÃþ Àû¿ë
#define __PET_1024 // Æê ÀÛ¸í
#define __BUFF_1107
#define __SYNC_1217 // ºñµ¿±â ¼öÁ¤(Çʸ®ÇÉ º¸°í)
#define __SYS_ITEMTRANSY // NPC¸Þ´º ¾ÆÀÌÅÛ Æ®·»Áö ±â´É
#define __SPEED_SYNC_0108 // ResetDestParam speed ¼öÁ¤ ´À·ÁÁö°Ô º¸ÀÌ´Â°Í ¼öÁ¤ ŸÀ¯ÀúÀÇ Ãʱ⽺Çǵåºñµ¿±âµµ ¼öÁ¤ ¿¹Á¤
#define __PARTY_DEBUG_0129 // ±Ø´ÜÀå Æ¨±â´Â Çö»ó µð¹ö±ë neuz
#define __FUNNY_COIN // ÆÛ´Ï ÄÚÀÎ
#define __GPAUTH
#define __GPAUTH_01
#define __GPAUTH_02
#define __EUROPE_0514
#define __WINDOW_INTERFACE_BUG // ¿ùµå À̵¿ »óȲ¿¡¼* ¾ÆÀÌÅÛ °É¸° À©µµ¿ì â ¶ç¿öÁ® ÀÖÀ¸¸é Ŭ¶óÀÌ¾ðÆ® Å©·¡½¬µÇ´Â ¹®Á¦ ¼öÁ¤
// 14Â÷
#define __NEW_CONTINENT // 14Â÷ ½Å±Ô´ë·ú Çϸ£¸ð´Ñ Ãß°¡
#define __SMELT_SAFETY // 14Â÷ ¾ÈÀüÁ¦·Ã
#define __INSTANCE_DUNGEON // 14Â÷ ÀνºÅϽº ´øÀü
#define __EQUIP_BIND // ÀåÂø¾ÆÀÌÅÛ Âø¿ë½Ã ±Í¼Ó
#define __EXT_ATTRIBUTE // ¼Ó¼ºÁ¦·Ã °ø½Ä È®Àå ¹× º¯°æ
#define __NEW_ITEM_LIMIT_LEVEL // ¾ÆÀÌÅÛ Âø¿ë·¹º§ ±ÔÄ¢ º¯°æ(MASTER, HEROµµ ·¹º§ Àû¿ëÀ» ¹Þ°í ÇÏÀ§ Ŭ·¡½º ¹«±â´Â ¹«Á¶°Ç ÀåÂø °¡´É)
#define __WATER_EXT // ¹° Ç¥Çö È®Àå (¹° ÅØ½ºÃÄÀÇ Á¾·ù ¹× ÇÁ·¹ÀÓ¼Óµµ º¯°æ Ãß°¡)
#define __WND_EDIT_NUMBER_MODE // ¿¡µðÆ® ÄÁÆ®·Ñ ¼ýÀÚ¸¸ ÀÔ·Â¹Þ°Ô ÇÏ´Â ¸ðµå
#define __SHIFT_KEY_CORRECTION // ½¬ÇÁÆ® Ű ÀÔ·Â ¹®Á¦ ¼öÁ¤
#define __STATIC_ALIGN // ½ºÅÂÆ½ ÄÁÆ®·Ñ¿¡ Á¤±³ÇÑ Á¤·Ä ±â´É Ãß°¡
#define __ITEM_DROP_SOUND // ¾ÆÀÌÅÛ µå·Ó ½Ã È¿°úÀ½ ½ºÅ©¸³Æ®·Î ó¸®
#define __JOB_TEXT // ¸¶½ºÅÍ, È÷¾î·Î °ü·Ã ¾ÆÀÌÅÛ¿¡ 'ÇÊ¿ä Á÷¾÷' ÅØ½ºÆ® Ãâ·ÂµÇµµ·Ï ¼öÁ¤
#define __RESTATE_CONFIRM // ¸®½ºÅׯ® »ç¿ë ½Ã, È®ÀΠâ Ãâ·Â
#define __PREVENTION_TOOLTIP_BUG // ÇÁ¸®º¥¼Ç ÅøÆÁ¿¡ ÀÇ¹Ì ¾ø´Â ÅØ½ºÆ® Ãâ·ÂµÇ´Â ¹®Á¦ ¼öÁ¤
#define __DROP_CONFIRM_BUG // ¾ÆÀÌÅÛ °ü·Ã È®ÀΠâÀÌ ¿*¸° »óÅ¿¡¼* ÀϾ´Â °¢Á¾ ¿À·ù ¼öÁ¤
#define __CLOUD_ANIMATION_BUG // ±¸¸§ ¾Ö´Ï¸ÞÀ̼ÇÀÌ Æ¯Á¤ ¿µ¿ª¿¡¼*¸¸ ¼öÇàµÇ´Â ¹®Á¦ ¼öÁ¤
#define __BUFF_CRASH // ¹öÇÁ ·»´õ¸µ °ü·ÃÇÏ¿© Ŭ¶óÀÌ¾ðÆ® Å©·¡½¬µÇ´Â ¹®Á¦ ¼öÁ¤
#define __BS_FIX_SHADOW_ONOBJECT // ¿ÀºêÁ§Æ® ±×¸²ÀÚ ¸®½Ã¹ö Á¶°Ç°Ë»ç ¼³Á¤ ( ÁÖÀΰø À§ÁÖ, Àδø õÁ¤ ±×¸²ÀÚ Á¦°Å )
#define __BS_FIX_HAIR_AMBIENT // ij¸¯ÅÍ Çì¾î ambient Á¶Á¤ ( Àδø¿¡¼* ¸Ó¸®Ä«¶ô »ö±ò ±î¸Ä°Ô ³ª¿À´Â ¹®Á¦ ¼öÁ¤ )
#define __BALLOON_CODE_IMPROVEMENT // dz¼± °ü·Ã ÄÚµå °³¼±
#define __WING_ITEM // ³¯°³ ¾ÆÀÌÅÛ
#define __USE_SOUND_LIB_FMOD // use FMod sound lib
#define __PCBANG // PC¹æ ÇýÅÃ
// end 14th
// 15Â÷ ZU TEST ZWECKEN AUSDEKLARIERUNG ENTFERNT!
#define __DYNAMIC_MPU // º¯°æ°¡´ÉÇÑ MPU !!
#define __BOUND_BOX_COLLISION // ¹Ù¿îµå ¹Ú½º Ãæµ¹ ·çƾ °³¼±
#define __BS_CHANGING_ENVIR // ´ë·úº° ȯ°æ º¯°æ ( light, fog, sky, weather, 24hours light ... ) <<< ONLY CLIENT!!!! >>>
#define __USING_CONTINENT_DATA // ´ë·ú °æ°èµ¥ÀÌÅÍ ¿ÜºÎ¿¡¼* ±Ü¾î¿È!
#define __IMPROVE_QUEST_INTERFACE // 15Â÷ Çâ»óµÈ Äù½ºÆ® ÀÎÅÍÆäÀ̽º ½Ã½ºÅÛ
#define __IMPROVE_SYSTEM_VER15 // 15Â÷ °³¼± »çÇ×
#define __15TH_INSTANCE_DUNGEON // 15Â÷ ÀνºÅϽº ´øÀü
#define __PETVIS // 15Â÷ ºñ½ºÆê
#define __GUILD_HOUSE // 15Â÷ ±æµåÇϿ콺
#define __TELEPORTER // 15Â÷ ÅÚ·¹Æ÷ÅÍ
#define __FIND_OBJ_INSIGHT // ½Ã¾ß°Å¸® ¾ÈÀÇ µ¿Àû¿ÀºêÁ§Æ® Ãâ·Â( ¹Ì´Ï¸Ê ¿À¸¥Âʹöư Ŭ¸¯ )
#define __HERO129_VER15 // 15Â÷ È÷¾î·Î ·¹º§È®Àå
#define __MUSIC2 // ¸¶ÀÏÁî 7.2g ver ¾÷µ¥ÀÌÆ® ( OGG Àç»ý °¡´É ¹öÁ¯ ) Â÷ÈÄ Lib¾÷µ¥ÀÌÆ®½Ã¿¡ °°ÀÌ Ç®¾îÁà¾ßÇÔ.
#define __NEW_CONTINENT15 // Ãß°¡ ´ë·ú ( Çù°î )
#define __BS_BBOX_ABS_EXTENT // BBOX ±æÀÌ Àý´ë°ªÀ¸·Î ¼öÁ¤
#define __CAMPUS // 15Â÷ »çÁ¦ ½Ã½ºÅÛ
#define __BS_FIXED_KNOCKBACK // ³Ë¹é½Ã »óÅ ²¿ÀÓÇö»ó ¼öÁ¤
#define __BS_FIXED_EQUIPMOTION // ¾ÆÀÌÅÛ Àå/Å» ÂøÁß ±âÁ¸¸ð¼ÇÀÌ À¯ÁöµÇ´ÂÇö»ó ¼öÁ¤
#define __15_5TH_ELEMENTAL_SMELT_SAFETY // 15.5Â÷ ¼Ó¼º ¾ÈÀü Á¦·Ã Ãß°¡
#define __2ND_PASSWORD_SYSTEM // 2Â÷ ºñ¹Ð¹øÈ£ ½Ã½ºÅÛ
// end 15th
#define __QUIZ // ÄûÁî À̺¥Æ® ½Ã½ºÅÛ
#define __EVENTLUA_RAIN // À帶 À̺¥Æ® -> ·ç¾Æ·Î º¯°æ
#define __EVENTLUA_SNOW // °*¼³ À̺¥Æ®
#define __ADD_RESTATE_LOW // »ó¿ëÈ* ¾ÆÀÌÅÛ »ý¼º( ¸®½ºÅׯ® ÇÏ±Þ Èû, ¹Îø, ü·Â, Áö´É )
#define __YS_CHATTING_BLOCKING_SYSTEM // ij¸¯ÅÍ Ã¤ÆÃ Â÷´Ü ½Ã½ºÅÛ
#define __BAN_CHATTING_SYSTEM // ¿¬¼Ó äÆÃ ±ÝÁö ½Ã½ºÅÛ
#define __ENCRYPT_PASSWORD // mulcom BEGIN100218 ÆÐ½º¿öµå ¾ÏÈ£È*
#define __DELETE_CHAR_CHANGE_KEY_VALUE // ¹öµð¹öµð i_PIN µµÀÔÀ¸·Î ÀÎÇÑ Ä³¸¯ÅÍ»èÁ¦ ۰ª º¯°æ(±¹³», ÁֹιøÈ£ -> 2Â÷ºñ¹ø)
#define __BS_ADJUST_SYNC // mover°£ µ¿±âÈ* °³¼±
#define __SHOP_COST_RATE // »óÁ¡ °¡°Ý Á¶Á¤
#define __NEW_WEB_BOX // »õ·Î¿î À¥ Ç¥Çö â
#define __PROTECT_AWAKE //°¢¼ºº¸È£
#define __MAIL_REQUESTING_BOX // ¸ÞÀÏ ¿äû ¹Ú½º
#define __BS_SAFE_WORLD_DELETE // CWorld::Process¿¡¼* safe delete obj( sfx ·ù·Î È®Àδï )
#define __GAME_GRADE_SYSTEM // °ÔÀÓ¹° µî±Þ Ç¥½Ã ½Ã½ºÅÛ
#define __BS_FIX_ARRIVEPOS_ALGO // ¸¶¿ì½º À̵¿½Ã µµÂø °Ë»ç·çƾ °³¼± ( Á¤“‡Çâ ÃàÀ¸·Î ÇѰ÷¸¸ µµÂøÇßÀ»¶§ ¸ØÃß´Â ¹®Á¦°¡ÀÖ¾úÀ½ )
#define __BS_ITEM_UNLIMITEDTIME // ¾ÆÀÌÅÛ À¯Áö½Ã°£ ( 999999999 >= Àϰæ¿ì ¹«Á¦ÇÑ Ç¥±â )
//QUGET REMOVED
#define __ENVIRONMENT_EFFECT
//QUGET
// 8.5Â÷
#if defined(__INTERNALSERVER) // ³»ºÎ »ç¹«½Ç Å×½ºÆ®¼*¹ö
// #define __RULE_0615
#define NO_GAMEGUARD
#undef __TRANSFER_ERROR_TEXT
#define __CPU_UTILDOWN_060502 // CPU »ç¿ë·ü °¨¼ÒÀÛ¾÷
#define __SLIDE_060502 // ¶¥À¸·Î ²¨Áö´Â ¹®Á¦ ¼öÁ¤
#define __GUILDVOTE // ±æµå ÅõÇ¥
#define __IAOBJ0622 // »ó´ë ¸ñÇ¥ ÁÂÇ¥ Àü¼Û // ¿ùµå, ´ºÁî
#define __YNOTICE_UNI1026 // °øÁö»çÇ× À¯´ÏÄÚµå Áö¿ø
// #define __YENV
// #define __YENV_WITHOUT_BUMP
#define __SKILL0517 // ½ºÅ³ ·¹º§ ÆÄ¶ó¹ÌÅÍ
#define __YAIMONSTER_EX // AI±â´É Ãß°¡ - Neuz, World
// #define __Y_INTERFACE_VER3 // ÀÎÅÍÆäÀ̽º ¹öÀü 3.0 - Neuz
#define __VERIFY_MEMPOOL
// #define __S_NEW_SKILL_2 // ½ºÅ³ °³¼± ÆÐŶ Àü¼Û Neuz, World, Trans
#define __Y_ROTXZ // ȸÀü Ãß°¡ Neuz, World
#define __Y_PATROL // Á¤Âû...Neuz. World
#define __Y_CHARACTER_TEXT // ij¸¯ÅÍ Á¤º¸Ã¢ ÇÁ·Î±×·¥ ÅØ½ºÆ® Ãâ·Â..Neuz
#define __Y_RENDER_NAME_OPTION // À̸§ Ãâ·Â ¼±Åà UI.Neuz
#define __V060721_TEXTDRAG
#define __Y_MAPVIEW_EX
#define __Y_BEAUTY_SHOP_CHARGE // ºäƼ¼¥, °³ÀλóÁ¡ À¯·á¾ÆÀÌÅÛÈ*..Neuz, World
//quget event fall
//#define __EVENT_FALL // ´Üdz À̺¥Æ® - ¸ðµ¨±³Ã¼ Neuz, World
//end
// #define __LANG_1013 // ÇØ¿Ü ¹öÀü Ãß°¡ ½ºÅ©¸³Æ®
// #define __KWCSC_UPDATE // ½ºÅ³ ¹ßµ¿ °ü·Ã ¹®Á¦ ¼öÁ¤ Neuz
// #define __CSC_VER8_1 // 8Â÷ 'T'Ű »ç¿ë, »ó´ë¹æ ·¹º§ ¾Èº¸À̱â, È*¸é ¸ðµç â On/Off Neuz
// #define __CSC_VER8_2 // 8Â÷ ÆÄƼâ °ü·Ã Àû¿ë Neuz
// #define __JEFF_VER_8 // 8Â÷ ÀÛ¾÷
// #define __Y_FLAG_SKILL_BUFF // ÆÖ, º¯½Å ¾ÆÀÌÅÛ Åä±Û¹öÇÁ Àû¿ë... Neuz, World
// #define __Y_GAMMA_CONTROL_8 // ¹à±â, °¨¸¶, ¸í¾Ï Á¶Àý Neuz
// #define __Y_CHAT_SYSTEM_8 // ½Ã½ºÅÛ ¸Þ¼¼Áö À©µµ¿ìÈ*... Neuz
// #define __Y_EYE_FLASH_8 // ´«±ô¹Ú°Å¸®±â... Neuz
// #define __Y_CAMERA_SLOW_8 // 8Â÷ Ű/¸¶¿ì½º XÃà ȸÀü½Ã º¸°£À¸·Î ȸÀüÇϱâ..Neuz
// #define __Y_MAX_LEVEL_8 // ¸¸·¦ 120À¸·Î Á¶Á¤... Neuz, World, Trans
// #define __CSC_VER8_3 // 8Â÷ ¹öÇÁâ °ü·Ã Àû¿ë, Key Down½Ã ½ºÅ³¹ßµ¿ 1.5Ãʰ£ µô·¹ÀÌ·Î Áö¼ÓµÇ°Ô º¯°æ Neuz
// #define __CSC_VER8_4 // 8Â÷ Çì¾î¼¥°ü·Ã ¼öÁ¤ ¹× ¼ºÇü¼ö¼ú ±â´É Ãß°¡.
// #define __JHMA_VER_8_1 // 8Â÷ °ÔÀÓ³»µ·µå·Ó±ÝÁö Neuz, World
// #define __JHMA_VER_8_2 // 8Â÷ °ÔÀÓ³»¾ÆÀÌÅÛÆÇ¸Å°¡°ÝÁ¦ÇÑÇ®±â Neuz, World
#define __FIX_WND_1109 // ÀÚ½Ä Ã¢ ÃʱâÈ* ¿À·ù ¼öÁ¤
// #define __JHMA_VER_8_3 // 8Â÷ ctrl ÀÚµ¿°ø°Ý±â´É »èÁ¦ Neuz
// #define __JHMA_VER_8_4 // 8Â÷ Ÿ°ÙŬ¸¯ÀÚµ¿°ø°Ý À̸ðƼÄÜ Neuz
// #define __JHMA_VER_8_5 // 8Â÷ ½ºÅ³°æÇèÄ¡´Ù¿îº¯°æ Neuz, World
// #define __JHMA_VER_8_7 // 8Â÷ µà¾óÁ¸¿¡ °ü°è¾øÀÌ PVP°¡´ÉÇϰÔÇÔ Neuz, World
// #define __CSC_VER8_5 // 8Â÷ ¿£Á© ¼Òȯ Neuz, World, Trans
#define __TRAFIC_1218 // ¼*¹ö¿¡¼* º¸³½ ÆÐŶ Á¤º¸
#define __Y_HAIR_BUG_FIX
#define __FOR_PROLOGUE_UPDATE // ű¹,´ë¸¸,¹Ì±¹,µ¶ÀÏ PrologueÃß°¡
// #define __NEWYEARDAY_EVENT_COUPON // ¼³ À̺¥Æ® - Çì¾î˜Þ, ¼ºÇü ¹«·áÀÌ¿ë±Ç °ü·Ã.
#define __TRAFIC_1215 // Àü¼Û·® °¨¼Ò
// #define __Y_NEW_ENCHANT // Á¦·Ã ¾ÆÀÌÅÛ º¯°æ, Neuz, World
// #define __ULTIMATE // 9,10Â÷ Á¦·Ã
// #define __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
// #define __CSC_VER9_1 // 9Â÷ Àü½Â°ü·Ã Clienet - Neuz
// #define __PET_0410 // 9, 10Â÷ Æê
#define __HACK_0516 // ¹Ì±¹ ÇØÅ· 2Â÷
// #define __AI_0509 // ¸ó½ºÅÍ ÀΰøÁö´É
// #define __CSC_VER9_RESOLUTION // Wide¹× °íÇØ»óµµ Ãß°¡
// #define __Y_ADV_ENCHANT_EFFECT // Á¦·Ã ÀÌÆÑÆ® Çâ»ó ¹öÀü
// #define __S_9_ADD // 9Â÷ Ãß°¡ºÐ
// #define __RECOVERY10 // 9Â÷ Ãß°¡ (Ÿ°Ý, ÇÇ°Ý 10ÃÊ ÈÄ ÀÚµ¿ ȸº¹)
// #define __CSC_VER9_2 // 9Â÷ »óÅÂâ º¯°æ °ü·Ã Neuz, World
// #define __CSC_VER9_3 // 9Â÷ äÆÃ»óȲ¿¡¼* Function Key »ç¿ë °¡´É
// #define __CSC_VER9_4 // Ŭ¶óÀÌ¾ðÆ® ±¸µ¿ ½Ã °ø¹é½Ã°£¿¡ À̹ÌÁö Ãß°¡.
// #define __CSC_VER9_5 // 9Â÷ Á¦·Ã°ü·Ã (Ãß°¡ °Ë±¤ ±â´É)
// #define __Y_DRAGON_FIRE // ¸ÞÅ׿À´ÏÄ¿ ÆÄÀÌ¾î ¹ß»ç!!!
// #define __LUASCRIPT // ·ç¾Æ ½ºÅ©¸³Æ® »ç¿ë (World, Trans, Neuz)
// #define __EVENTLUA // À̺¥Æ® (·ç¾Æ ½ºÅ©¸³Æ® Àû¿ë) - World, Trans, Neuz
// #define __METEONYKER_0608
// #define __CSC_UPDATE_WORLD3D // World3D Object CullingºÎºÐ ¾÷µ¥ÀÌÆ®
// #define __CSC_VER9_REMOVE_PKSETTING // ¿É¼Ç ¼³Á¤ â¿¡¼* PK¼³Á¤ Á¦°Å (¹«Á¶°Ç CtrlŰ ´©¸¥ »óÅ¿¡¼*¸¸ °ø°Ý)
//#define __SECURITY_0628 // ¸®¼Ò½º ¹öÀü ÀÎÁõ
// #define __INSERT_MAP // ½ºÅ¸Æ®¸Þ´º¿¡ ÀüüÁöµµ ¸Þ´º Ãß°¡
#define __GLOBAL_COUNT_0705 // CTime::GetTimer
// #define __SKILL_0706 // ´ëÀοë AddSkillProp Ä÷³ Ãß°¡ ¹× Àû¿ë
// #define __AI_0711 // ¸ÞÅ׿À´ÏÄ¿ AI ¼öÁ¤
// #define __REMOVE_ATTRIBUTE // ¼Ó¼ºÁ¦·Ã Á¦°Å(10Â÷·Î º¯°æ)
// #define __CSC_ENCHANT_EFFECT_2 // ±âÁ¸ ÀÌÆåÆ® + Çâ»óµÈ ÀÌÆåÆ®
// #define __SYS_TICKET // ÀÔÀå±Ç
// #define __SYS_PLAYER_DATA // ij¸¯ÅÍ Á¤º¸ ÅëÇÕ
// #define __HACK_1023 // ¸®¼Ò½º º¯Á¶ // ³¯°Í ¼Óµµ, ¹«±â °ø°Ý ¼Óµµ
// #define __RT_1025 // ¸Þ½ÅÀú
// #define __LINK_PORTAL // ¿ÜºÎ Æ÷Å» ¿¬°á ½Ã ¹«ÀÎÀÚ Ã³¸®
// #define __VENDOR_1106 // °³ÀλóÁ¡ Çã¿ë ¹®ÀÚ
// #define __JEFF_11
#define __JEFF_11_1
// #define __JEFF_11_4 // ¾Æ·¹³ª
// #define __JEFF_11_5 // ¸Þ¸ð¸® ´©¼ö
// #define __DST_GIFTBOX // Âø¿ë ¾ÆÀÌÅÛ¿¡ ±âÇÁÆ® ¹Ú½º ±â´É Ãß°¡
#define __DISABLE_GAMMA_WND // À©µµ¿ì ¸ðµå¿¡¼* °¨¸¶ Á¶Àý ºÒ°¡ÇÏ°Ô ¼öÁ¤
#define __ATTACH_MODEL // ¸ðµ¨¿¡ ´Ù¸¥ ¸ðµ¨ ºÙÀ̱â (³¯°³...)
#define __NEW_PROFILE
#define __VTN_TIMELIMIT // º£Æ®³² Ç÷¹ÀÌ ½Ã°£ Á¦ÇÑ
// #define __FLYFF_INITPAGE_EXT
#define __BS_CHECKLEAK // ¸Þ¸ð¸® ´©¼ö ŽÁö¹× ¶óÀÎ È®ÀÎ 2009/07/14
#define __BS_ADJUST_COLLISION // Ãæµ¹ ·çƾ °³¼± ( 2009. 07. 28 )
// #define __BS_PUTNAME_QUESTARROW // Äù½ºÆ® Ŭ¸¯½Ã º¸»ó NPC È*»ìÇ¥ Ç¥ÇöÁß À̸§ Ãß°¡ ( 09_1228 Á¦°Å )
#define __JAPAN_AUTH // ÀϺ» ÀÎÁõ º¯°æ(À¥ÀÎÁõ)
#define __IMPROVE_MAP_SYSTEM // Çâ»óµÈ Áöµµ ½Ã½ºÅÛ
// #define __BS_NO_CREATION_POST // Àӽà : ¿ìüÅë »ý¼º ¹«½Ã
#undef __VER
#define __VER 16
#elif defined(__TESTSERVER) // ¿ÜºÎ À¯Àú Å×½ºÆ®¼*¹ö
#define NO_GAMEGUARD
#define __CPU_UTILDOWN_060502 // CPU »ç¿ë·ü °¨¼ÒÀÛ¾÷
#define __SLIDE_060502 // ¶¥À¸·Î ²¨Áö´Â ¹®Á¦ ¼öÁ¤
#define __GUILDVOTE // ±æµå ÅõÇ¥
// #define __SKILL0517 // ½ºÅ³ ·¹º§ ÆÄ¶ó¹ÌÅÍ
#define __Y_CHARACTER_TEXT // ij¸¯ÅÍ Á¤º¸Ã¢ ÇÁ·Î±×·¥ ÅØ½ºÆ® Ãâ·Â..Neuz
#define __V060721_TEXTDRAG // ±ÛÀÚ¿¡ È¿°úÁÖ±â
#define __Y_ROTXZ // ȸÀü Ãß°¡ Neuz, World
#define __Y_PATROL // Á¤Âû...Neuz. World
#define __Y_BEAUTY_SHOP_CHARGE // ºäƼ¼¥, °³ÀλóÁ¡ À¯·á¾ÆÀÌÅÛÈ*..Neuz, World
#define __TRAFIC_1215 // Àü¼Û·® °¨¼Ò
// #define __ULTIMATE // 9,10Â÷ Á¦·Ã
// #define __LEGEND // 10Â÷ Àü½Â½Ã½ºÅÛ Neuz, World, Trans
// #define __CSC_VER9_1 // 9Â÷ Àü½Â°ü·Ã Clienet - Neuz
// #define __CSC_VER9_RESOLUTION // Wide¹× °íÇØ»óµµ Ãß°¡
// #define __Y_ADV_ENCHANT_EFFECT // Á¦·Ã ÀÌÆÑÆ® Çâ»ó ¹öÀü
// #define __S_9_ADD // 9Â÷ Ãß°¡ºÐ
// #define __RECOVERY10 // 9Â÷ Ãß°¡ (Ÿ°Ý, ÇÇ°Ý 10ÃÊ ÈÄ ÀÚµ¿ ȸº¹)
// #define __CSC_VER9_2 // 9Â÷ »óÅÂâ º¯°æ °ü·Ã Neuz, World
// #define __CSC_VER9_3 // 9Â÷ äÆÃ»óȲ¿¡¼* Function Key »ç¿ë °¡´É
// #define __CSC_VER9_4 // Ŭ¶óÀÌ¾ðÆ® ±¸µ¿ ½Ã °ø¹é½Ã°£¿¡ À̹ÌÁö Ãß°¡.
// #define __CSC_VER9_5 // 9Â÷ Á¦·Ã°ü·Ã (Ãß°¡ °Ë±¤ ±â´É)
// #define __Y_DRAGON_FIRE // ¸ÞÅ׿À´ÏÄ¿ ÆÄÀÌ¾î ¹ß»ç!!!
#define __HACK_0516 // ¹Ì±¹ ÇØÅ· 2Â÷
// #define __LUASCRIPT // ·ç¾Æ ½ºÅ©¸³Æ® »ç¿ë (World, Trans, Neuz)
// #define __EVENTLUA // À̺¥Æ® (·ç¾Æ ½ºÅ©¸³Æ® Àû¿ë) - World, Trans, Neuz
// #define __CSC_VER9_REMOVE_PKSETTING // ¿É¼Ç ¼³Á¤ â¿¡¼* PK¼³Á¤ Á¦°Å (¹«Á¶°Ç CtrlŰ ´©¸¥ »óÅ¿¡¼*¸¸ °ø°Ý)
// #define __INSERT_MAP // ½ºÅ¸Æ®¸Þ´º¿¡ ÀüüÁöµµ ¸Þ´º Ãß°¡
// #define __PET_0410 // 9, 10Â÷ Æê
// #define __AI_0509 // ¸ó½ºÅÍ ÀΰøÁö´É
// #define __METEONYKER_0608
// #define __SKILL_0706 // ´ëÀοë AddSkillProp Ä÷³ Ãß°¡ ¹× Àû¿ë
// #define __AI_0711 // ¸ÞÅ׿À´ÏÄ¿ AI ¼öÁ¤
#define __GLOBAL_COUNT_0705 // CTime::GetTimer
// #undef __VER
// #define __VER 11 // 11Â÷
#define __JEFF_11_1
// #define __JEFF_11_4 // ¾Æ·¹³ª
// #define __JEFF_11_5 // ¸Þ¸ð¸® ´©¼ö
// #define __JAPAN_SAKURA // ¹þ²É À̺¥Æ®
#elif defined(__MAINSERVER) // ¿ÜºÎ º»¼·
#define __SECURITY_0628
// #define __TMP_POCKET // ÈÞ´ë °¡¹æ ÀϽÃÀûÀ¸·Î ¸·±â
#define __Y_BEAUTY_SHOP_CHARGE // ºäƼ¼¥, °³ÀλóÁ¡ À¯·á¾ÆÀÌÅÛÈ*..Neuz, World
#define __TRAFIC_1215
// #define __Y_NEW_ENCHANT // Á¦·Ã ¾ÆÀÌÅÛ º¯°æ, Neuz, World
//#define __EVENT_FALL // ´Üdz
// #define __JAPAN_SAKURA // ¹þ²É À̺¥Æ®
#define __VERIFY_LOOP041010
#define __JEFF_11_1
// #define __RAIN_EVENT // À帶 À̺¥Æ®(ºñ¿À´Â µ¿¾È °æÇèÄ¡ 2¹è)
#endif // end - ¼*¹öÁ¾·ùº° define
#ifndef NO_GAMEGUARD
#define __NPROTECT_VER 4
#endif
#endif // VERSION_COMMON_H