Is it possible to migrate features from other TQgames?

11/10/2012 08:14 cruey#1
Hi!

I was wondering if it's possible to bring composing from Eudemons Online into Conquer online. I'm pretty inexperienced and I'm out of my depth, but my understanding is that the conquer community has an active and recent server source but do not have a client source. So basically having understood that we can only edit the client to a certain extent, is it still possible to migrate features to the client despite how complex composing is?

Even something smaller like an interface from a different game, is that possible or is it like coded into the files that we can't change without a source or whatever.

Thanks!
11/10/2012 09:26 Spirited#2
A lot of servers have managed to get things from Eudemons. There's nothing with the interface that you can do effectively. Unless the composition systems function in the same way and the only difference is the window look, then you can't do it. Systems like that require client and server sided programming. Since you don't have access to the client's code, you can't do that (unless you can seriously hook the client).
11/10/2012 11:00 cruey#3
Hmm okay well I was thinking umm, I saw an interface coded for Item Composing. I'm not familiar with it as I haven't really used conquer much before despite it's similarities with eudemons. Anyway maybe there would be some way to like edit it to accept specific items that would be used for pets and then just make an exception and code in what's necessary db side.

I'm just concerned about the pet summoning interfaces and what not lmao. Oh and also, I'm trying to integrate some of the minor interfaces from EO to CO using the GUI.ini but theres like no config files for defining what DDS images are used etc. I take it their coded into the client binary... :|
11/10/2012 15:48 pro4never#4
There's a number of ways you could handle it.

The most 'legit' way I can think of would be the following.

#1: Replace one of your gear slots (steed for example) with pets.

#2: Add a number of new pets to the itemtype

#3: Create a new skill to summon pet


Using this you don't edit the interface in any way and don't really 'add' new systems. You DO then open up the possibility for summoning pets based on any existing mesh in the game, can improve their quality (compose, quality, bless, enchant, sockets) and you can handle all of the pet artificial intelligence via server side code and custom client skills.

But as fang said, the short answer is "no"