Heyo Guys,
this Sources are from ******. I do not created them.i just want to share them with you.
PHP Code:
namespace ESP
{
/* !!! You need StrLen() and DrawString() functions !!! */
void Name(UCanvas* pCanvas, AcAPBPawn* pPawn, FColor Color, FLOAT X, FLOAT Y)
{
if (!pCanvas || !pPawn) return;
static FString PlayerName;
APBR::GameEngine->m_HostingClient->m_namequery->GetCharacterNameNative(pPawn->m_nControllerCharacterUID, &PlayerName);
FLOAT X1 = X - (Toolkit::StrLen(pCanvas, PlayerName.Data) / 2);
Toolkit::DrawString(pCanvas, X1, (Y - 30), Color, PlayerName.Data);
}
}
Read more at: [Only registered and activated users can see links. Click Here To Register...]
Credits goes to BydloCoder
this Sources are from ******. I do not created them.i just want to share them with you.
PHP Code:
namespace ESP
{
/* !!! You need StrLen() and DrawString() functions !!! */
void Name(UCanvas* pCanvas, AcAPBPawn* pPawn, FColor Color, FLOAT X, FLOAT Y)
{
if (!pCanvas || !pPawn) return;
static FString PlayerName;
APBR::GameEngine->m_HostingClient->m_namequery->GetCharacterNameNative(pPawn->m_nControllerCharacterUID, &PlayerName);
FLOAT X1 = X - (Toolkit::StrLen(pCanvas, PlayerName.Data) / 2);
Toolkit::DrawString(pCanvas, X1, (Y - 30), Color, PlayerName.Data);
}
}
Read more at: [Only registered and activated users can see links. Click Here To Register...]
Credits goes to BydloCoder