[Help] Finding Nemoooo!!!!

10/17/2012 20:37 Sephit#1
Not exactly nemo but base pointers :P

Since artmoney and Ce, its fixed U_U // i tried everything but neh HS hate me

is there a way find HP base pointer of monster or get nearest monster position (x,y,z) of them?


i got working a pixelsearch but it's so slow, using pointers are faster but i have no clue how to find them :(
10/17/2012 22:47 hehepwnz#2
you mean hp pointer for that mob you have on target ?
i have patterns for mobid you have on target, i guess some bytes after that, there will be hp/x/y/z.
anyway hp/x/y/z (mobid ofc too) you can get from recv or you dont work with pakets?
10/18/2012 20:35 OtNePx#3
Here

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10/18/2012 22:07 MidoEGY#4
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Originally Posted by OtNePx View Post
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ROFL
10/18/2012 23:58 Sephit#5
Hahahahahahahhaha There it was, NEMO!!!! :p


@hehepwnz: i've succesfully finished a pixel search bot but it consumes lots of memory to do a single search that's why i'm trying to go into pointers and if i can use it to do the search instead of colors. (Btw i succesfully sent commands to an inactive / active window by using the windows api and virtual drivers but i have no idea to fin the base memory address to find neareast mob, select it and then attack it)
10/19/2012 01:43 nonosocr1986#6
Quote:
Originally Posted by Sephit View Post
Hahahahahahahhaha There it was, NEMO!!!! :p


@hehepwnz: i've succesfully finished a pixel search bot but it consumes lots of memory to do a single search that's why i'm trying to go into pointers and if i can use it to do the search instead of colors. (Btw i succesfully sent commands to an inactive / active window by using the windows api and virtual drivers but i have no idea to fin the base memory address to find neareast mob, select it and then attack it)
why don't you use packets ? it's easier if you got some basic knowledge in c++
10/19/2012 02:09 *Chechene*™#7
Quote:
Originally Posted by OtNePx View Post
Here

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this was so sure :>

# very ridiculous
10/19/2012 14:12 KillerExtreme#8
also meine artmoney geht noch zumindest für die pointer suche solang man keine werte ändert is alles fine :) nur hab ich in der vergangenheit irgentwie die pointers verkackt nach jedem update must ich die neu machen ka wieso ....
10/20/2012 16:42 Sephit#9
@KillerExtreme: i don't know dutch ... i tried google translate but it seems that you didn't write so well to be understood in the translation

@nonosocr1986: i am not really sure about game networking, i start reading some articles about how send / recieve packets works and i will go on with that but until know i learned how to work with memory that's why i'm trying to find base address of some things to automate process in game

Note: if you have some recomendations of what to read it would be usefull too
10/20/2012 18:55 hehepwnz#10
Quote:
Originally Posted by Sephit View Post
@KillerExtreme: i don't know dutch ... i tried google translate but it seems that you didn't write so well to be understood in the translation
because german isnt dutch :)
10/21/2012 16:20 KillerExtreme#11
i just wrote my artmoney is still working so long you just make searches and didn't chance the vaule in the past i did pointer with it but something was wrong ebcause after every update i had to find new pointers.