ScriptVessel... How Did they do it?

02/28/2009 02:46 swords#1
I was wondering if anyone here has any idea on how ScriptVessel managed to do these certains things through memory. For as all I know, SV ONLY uses memory, so I want to know how these tasks were accomplished... Cause I cannot seem to get the values in CE

1. HP Read-out... Any ideas on how they defeated HP DMA?

2. Names of monsters, etc... If you were to type in BirdMan, it would click a BirdMan.. From what I got out of it, EACH INDIVIDUAL monster has it's own address... How can you nail it down to JUST THE NAME, instead of the monster it self? (Thats what I got as results from CE anyways)

3. Background clicking without botjail? I thought this to be quite impressive after their pathetic attempt to just use VM as a cover-up because they didn't know how to do it.......?
02/28/2009 03:01 kinshi88#2
Simple,

IMAGINATION =D
02/28/2009 06:58 swords#3
I have also noticed in the Hex version of searching for a Monster or an item that, for some reason it gets the values of like Vanilla, from the Shopkeeper, when I'm NO WHERE NEAR the Shopkeeper.... Its getting random readings for some reason that I do not know why... I might have grasped something, but I SUCK at Hex, if anyone could translate this into a true memory address? Or is this a memory address? (Seems a bit long)


For a Vanilla... In the Hex readings, it was the only name 'Vanilla' used by itself, nothing more, which makes me think that is the address of it.

5661 6E69 6C6C 6100


Meh :S... still need some enlightment on how SV did it all through memory :(
03/01/2009 07:37 ChrisR872#4
If you hover over a monster you can search for its name that way. There's also a way to get the surrounding monster's name as well. But last time I did this was like 1000 patch numbers ago, and back when I made my speedhack and such. So I'm not 100% sure how to now. I'll look into it tho.

~Chris