Hello Guy's We are going learn how to make the hack with Unlimited Stamina, Super Jump and No Fall Damage in C++
So what you need to download for make your hack?
It is Easy!!!
Setup 1
Download Visual C++ from microsoft
And Now Download Warrock Addy Logger from next [Only registered and activated users can see links. Click Here To Register...] Thanks to Darkwhiteness for that finder
Done to Download and installing Visual C++ we can start to work...
Setup 2
Open Visual C++
Go to File and select New Project.
Search for name and enter Hack Click Ok Then you will see another window pop-up Click next
Now at Application type select DLL
And at Additional Options select Empty Project Now click finish.
Then at the top bar select: Project Then Add New Item Then select C++ File (.cpp) And name it Main
Setup 3
Now copy and paste this in Main.cpp:
Now copy and paste this in Main.cpp
Change Next Address:0x00CC4778, 0x00BCE110, 0x00000308, 0x00000010, 0x00000240 To New Address You can find it with Warrock Addy Logger
Worrnig: When you change the address only replace the 0x0000000 and not the #define OFS_Z
Setup 4
Copy and paste next CODE in Main.cpp
Setup 5
Ok now go to Build select Build Hack
Then go to the folder where your're C++ projects are saved
Then open the map called Hack Then go to Debug and you'll see Hack.dll
Setup 6
Now find injector and Rename him to Hack
Now you can run your hack!
Setup 7
Have Fun...
There Some Code's i'm find. i'm not checked it out so its on your own risk
So what you need to download for make your hack?
It is Easy!!!
Setup 1
Download Visual C++ from microsoft
And Now Download Warrock Addy Logger from next [Only registered and activated users can see links. Click Here To Register...] Thanks to Darkwhiteness for that finder
Done to Download and installing Visual C++ we can start to work...
Setup 2
Open Visual C++
Go to File and select New Project.
Search for name and enter Hack Click Ok Then you will see another window pop-up Click next
Now at Application type select DLL
And at Additional Options select Empty Project Now click finish.
Then at the top bar select: Project Then Add New Item Then select C++ File (.cpp) And name it Main
Setup 3
Now copy and paste this in Main.cpp:
Code:
//#include <stdio.h>#include <windows.h>//
Code:
// Addresses#define Playerpointer 0x00CC4778#define Serverpointer 0x00BCE110#define OFF_NFD 0x00000308#define OFS_STAMINA 0x00000010#define OFS_Z 0x00000240// End Addresses
Worrnig: When you change the address only replace the 0x0000000 and not the #define OFS_Z
Setup 4
Copy and paste next CODE in Main.cpp
Code:
////////////////DWORD *ingame= (DWORD*)Playerpointer;DWORD *megame= (DWORD*)Serverpointer;////////////////// HACK CODES //void Stamina(){ DWORD dwPlayerPtr = *(DWORD*)Playerpointer; if(dwPlayerPtr != 0){ *(float*)(dwPlayerPtr+OFS_STAMINA) = 100;}}void Jump(){if(GetAsyncKeyState(VK_CONTROL) &1){ DWORD dwPlayerPtr = *(DWORD*)Playerpointer; if(dwPlayerPtr != 0){ *(float*)(dwPlayerPtr+OFS_Z) = 2500;}}}void NFD(){ DWORD dwPlayerPtr = *(DWORD*)Playerpointer; if(dwPlayerPtr != 0){ *(float*)(dwPlayerPtr+OFF_NFD) = -20000;}}void HackThread(){ for(; { if(*ingame) //check if we are ingame.. prevent crashs { NFD(); Jump(); Stamina(); } if(*megame) { // Add the PX Items here. } Sleep(200); //prevent for overloading the cpu }}BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpReserved){ if(dwReason == DLL_PROCESS_ATTACH) { CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0); //create the hackthread } return TRUE;
Ok now go to Build select Build Hack
Then go to the folder where your're C++ projects are saved
Then open the map called Hack Then go to Debug and you'll see Hack.dll
Setup 6
Now find injector and Rename him to Hack
Now you can run your hack!
Setup 7
Have Fun...
There Some Code's i'm find. i'm not checked it out so its on your own risk
Code:
Addies + Offset s#define Wallhack 0x6CE5DC #define SeeGhost1 0x88 #define SeeGhost2 0x8C #define SeeGhost3 0x90 #define NoKnockBack 0x273C #define CrouchSpeed 0xC #define AmmoDamage 0x7A4 #define NoRecoil1 0x4C8 #define NoRecoil2 0x630 #define NoRecoil3 0x18E4 #define NoRecoil4 0x18F0 #define NoRecoil5 0x1F4C #define NoRecoil6 0x20B4 #define NoRecoil7 0x221C #define RepeatFire 0xA50 #define ShotGunSpread 0x838 #define NoWeaponWeight 0xA78 #define NoGrenadeDmg 0x7A4 #define NoChangeDelay 0x2654 #define FlashbangBoom 0x7ED #define NoReload 0x2650 #define NoScope 0xA58 #define FastKnife1 0x9D8 #define FastKnife2 0x9FC #define C4PlantTime 0x7C #define C4DefuseTime 0x80 #define MaxDefuseDistance 0x84 #define DistFallDmgStart 0x4 #define MoveDelayFire 0x2410 #define ZoomSpeedPenalty 0x240C #define ConShotInterval 0x266C #define ConShotKeyInterval 0x2670 #define DamageCamera 0x23D0 #define ZoomTargetType 0x2414 #define StunTime 0xA70 #define WeaponRange 0x798 #define EdgeShotEnabled 0x4E8 #define WallShotEnabled 0x4EC #define PerfectWallShot 0x4F0