Code:
if (CurrentNPC == 104704) // example npc
{
SendPacket(General.MyPackets.NPCSay("Would you like to learn some skills? you dont even need to be reborn"));
SendPacket(General.MyPackets.NPCLink("Yes", 1));
SendPacket(General.MyPackets.NPCLink("No n00b", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
if (CurrentNPC == 104704) // example npc do
{
if (Control == 1)
{
SendPacket(General.MyPackets.NPCSay("Choose a skill, you have to be level 40 or above"));
SendPacket(General.MyPackets.NPCLink("Lucky Time Skill", 2));
SendPacket(General.MyPackets.NPCLink("Guard Skill", 3));
SendPacket(General.MyPackets.NPCLink("I changed my mind.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
if (Control == 2 && MyChar.Level >= 40)
{
MyChar.LearnSkill(9876, 0);
}
if (Control == 3 && MyChar.Level >= 40)
{
MyChar.LearnSkill(4000, 0);
}
else if (MyChar.Level < 40)
{
SendPacket(General.MyPackets.NPCSay("Sorry you are too low level"));
SendPacket(General.MyPackets.NPCLink("Darn, I'm going to level up!", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if this helped press thanks...( yes i can make it also read if you have reborn once, twice or w.e )