Well am thinking of making A Packet Sender and i wanted to know if i can make it sends Data to every1 in the game or thats impossible ..
public static void GlobalSend(IPacket p)
{
foreach(GameState G in Kernel.GamePool.Values)
G.Send(p);
}
hell yea thats what Am talking about if i made packet sender can i do smthing like that to send a packet to every1 in the server Or this is Impossible ?Quote:
something like that?, srry if it wasn't, that is what i understood :sCode:public static void GlobalSend(IPacket p) { foreach(GameState G in Kernel.GamePool.Values) G.Send(p); }
Anything is possible. It's just a matter of making the code to do it. What you are asking for is relatively easy. You just iterate through who is online and send the same message to them all.Quote:
hell yea thats what Am talking about if i made packet sender can i do smthing like that to send a packet to every1 in the server Or this is Impossible ?
Sounds to me like he's talking about on official conquer (sending a whisper to every player in the tq server for example)Quote:
Anything is possible. It's just a matter of making the code to do it. What you are asking for is relatively easy. You just iterate through who is online and send the same message to them all.
If you aren't talking about server side then there's nothing you can do.Quote:
i got the same Answer from a friend too .. but what about P4N Post ? :S
Which a lot of people still think you can. Especially in the RuneScape community. /facepalmQuote:
If you aren't talking about server side then there's nothing you can do.
what you CAN do is automate the process of sending information to the server which depending on how it is coded will then send packets to other clients for you.
EG: Sending mass whispers to other players, abusing poorly coded private servers by spamming actions to other players to dc them, etc. You have no socket to any other clients and therefor cannot send anything to them or view anything about them besides what server says (therefor cannot get their ip or anything)