Packet Sender

08/25/2012 04:17 shadowman123#1
Well am thinking of making A Packet Sender and i wanted to know if i can make it sends Data to every1 in the game or thats impossible ..
08/25/2012 06:20 U2_Caparzo#2
Code:
public static void GlobalSend(IPacket p)
{
      foreach(GameState G in Kernel.GamePool.Values)
           G.Send(p);
}
something like that?, srry if it wasn't, that is what i understood :s
08/25/2012 13:10 shadowman123#3
Quote:
Originally Posted by U2_Caparzo View Post
Code:
public static void GlobalSend(IPacket p)
{
      foreach(GameState G in Kernel.GamePool.Values)
           G.Send(p);
}
something like that?, srry if it wasn't, that is what i understood :s
hell yea thats what Am talking about if i made packet sender can i do smthing like that to send a packet to every1 in the server Or this is Impossible ?
08/25/2012 15:25 bone-you#4
Quote:
Originally Posted by shadowman123 View Post
hell yea thats what Am talking about if i made packet sender can i do smthing like that to send a packet to every1 in the server Or this is Impossible ?
Anything is possible. It's just a matter of making the code to do it. What you are asking for is relatively easy. You just iterate through who is online and send the same message to them all.
08/25/2012 15:55 pro4never#5
Quote:
Originally Posted by bone-you View Post
Anything is possible. It's just a matter of making the code to do it. What you are asking for is relatively easy. You just iterate through who is online and send the same message to them all.
Sounds to me like he's talking about on official conquer (sending a whisper to every player in the tq server for example)


If you're talking about official conquer online servers... not really possible (you could do a combination of UID logging and brute force to send tells to people but I don't see why you would)

If you're talking about a private server you run, then it's very easy as you control the server. Just write a code to loop through all connected clients and send the packet to them.
08/25/2012 16:02 shadowman123#6
Well to be Honest i'd like to Create this tool for pservers and never cared about TQ ones .. all i'd like to know from where should i start ..what came on my mind :-

making Socket that connect to the Server Using Ports , Ip then idk know what else to do
for making that
08/25/2012 16:46 I don't have a username#7
No it's not possible, because it's the server that decides whom you are sending to.
08/25/2012 16:51 shadowman123#8
Quote:
Originally Posted by I don't have a username View Post
No it's not possible, because it's the server that decides whom you are sending to.
i got the same Answer from a friend too .. but what about P4N Post ? :S
08/25/2012 19:31 pro4never#9
Quote:
Originally Posted by shadowman123 View Post
i got the same Answer from a friend too .. but what about P4N Post ? :S
If you aren't talking about server side then there's nothing you can do.

what you CAN do is automate the process of sending information to the server which depending on how it is coded will then send packets to other clients for you.

EG: Sending mass whispers to other players, abusing poorly coded private servers by spamming actions to other players to dc them, etc. You have no socket to any other clients and therefor cannot send anything to them or view anything about them besides what server says (therefor cannot get their ip or anything)
08/25/2012 21:13 I don't have a username#10
Quote:
Originally Posted by pro4never View Post
If you aren't talking about server side then there's nothing you can do.

what you CAN do is automate the process of sending information to the server which depending on how it is coded will then send packets to other clients for you.

EG: Sending mass whispers to other players, abusing poorly coded private servers by spamming actions to other players to dc them, etc. You have no socket to any other clients and therefor cannot send anything to them or view anything about them besides what server says (therefor cannot get their ip or anything)
Which a lot of people still think you can. Especially in the RuneScape community. /facepalm