Code:
[ENABLE] aobscan(_addyOne,8B 50 1C 89 51 20) label(_addyOneLabel) registersymbol(_addyOneLabel) label(vacfreezeboss) alloc(checkmobs, 1024) label(vacmobs) label(returnhere) label(originalcode) [COLOR=Red]
00 4B D9 9D:[/COLOR][COLOR=Red]// <-- take out the spaces[/COLOR]//8B 50 1C 89 51 20 _addyOneLabel: jmp checkmobs nop returnhere:
checkmobs: CMP [EAX+A8],00000000 JNE vacfreezeboss JE vacmobs jmp returnhere vacfreezeboss: mov [eax+04],00000040//DwSight eax+08 mov [eax+08],00000040//DwPersuitRange eax+04 mov [eax+0c],00000001//DwAvoidRange eax+0C mov [eax+10],000007D0//DwExploreStandDelay eax+10 mov [eax+14],000007D0//DwExploreMoveDelay eax+14 mov [eax+18],000007D0//DwStandDelay eax+18 mov [eax+1C],000007D0//DwMoveDelay eax+1C //mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C //mov [eax+30],00000020//DwCallTeamCount eax+30 mov [eax+34],00000000 //DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38] mov [eax+3C],00000001 mov [eax+40],00000000//DwUnderAttackAggro eax+40 mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44 mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48 mov [eax+54],00000000//DwBlockedAggro eax+54 mov [eax+58],00000000//DwSlideAggro eax+58 mov [eax+5C],00000000//DwHealAggro eax+5C mov [eax+A8],000000FF//number of spawn mov [eax+AC],00000003//time summon mov [eax+B4],00000001//summonststartpccount vacmobs: //DwExploreRange eax mov [eax+08],00000040//DwSight eax+08 mov [eax+04],00000040//DwPersuitRange eax+04 mov [eax+0c],00000001 //DwAvoidRange eax+0C mov [eax+10],00000500//DwExploreStandDelay eax+10 mov [eax+14],00000500//DwExploreMoveDelay eax+14 mov [eax+18],00000100//DwStandDelay eax+18 mov [eax+1C],00000100//DwMoveDelay eax+1C //mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C //mov [eax+30],00000020//DwCallTeamCount eax+30 mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38] mov [eax+40],00000000//DwUnderAttackAggro eax+40 mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44 mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48 mov [eax+54],00000000//DwBlockedAggro eax+54 mov [eax+58],00000000//DwSlideAggro eax+58 mov [eax+5C],00000000//DwHealAggro eax+5C //mov [eax+A8],000000FF //number of spawn //mov [eax+AC],00000003 //time summon //mov [eax+B4],00000001 //summonststartpccount
jmp originalcode
originalcode: mov edx,[eax+1c] mov [ecx+20],edx mov edx,FF //follow monster mov [eax+3C],edx mov [ecx+20],edx //follow my master jmp returnhere [DISABLE] dealloc(checkmobs) _addyOneLabel: [COLOR=Red]00 4B D9 9D[/COLOR]: //[COLOR=Red]<-- take out the spaces[/COLOR]//8B 50 1C 89 51 20 mov edx,[eax+1c] mov [ecx+20],edx
Try this script and use it w/o normal vac.