flyff.a check

08/15/2012 22:14 DerJumbo#1
Ich benutze den Pixelfehler Source und immer wenn ich den Flyff.a check reaktiviere kommt wenn ich dann die neuz starte der Error : Resource not found
Was soll ich dagegen tun?

Ich denke das da der fehler drin ist.
VersionCommon.h der Neuz:

PHP Code:
#ifndef __VERSION_COMMON_H__
#define __VERSION_COMMON_H__
#define __MAINSERVER
#define        __VER    15        
#if !defined( __TESTSERVER ) && !defined( __MAINSERVER )
    #define __INTERNALSERVER
#endif

#define __DEBUG_SALT
#define    __SECURITY_0628

/********************************* EDITS *****************************************/
#define __DAY_NIGHT                            // (Day/Night System ->Offi System)
#define __FLYFF_INITPAGE_EXT                   // (Login Screen)
#define __ADDSHOPITEM                          // (Items Einzeln im Shop)
#define __BARUNA_JEWELL_SOCKET                 // (Baruna Piercing)
#define __GUILD_HOUSE_MIDDLE                   // (Guild House Middle System)
#define __QUGET_SWAP_FIX                       // (MP Bug Fixed)
#define    __BS_EFFECT_LUA                           // (V16 SFX)
#define __SCROLL_OF_UNBIND                     // (Seelengebundenheit entfernen)
#define __TELEPORT_SCROLL                      // (TeleportScroll)
#define __VER >= 8                             // (Kopfgeldsystem)
#define __PROTECT_AWAKE                        // (Awaking Sichern)
#define __PETFILTER                            // (Petfilter ->Hotkey "U")
#define __PET_COLLISION                        // (Pet tut Objekte ignorieren)
#define __PET_FAST                             // (Geschwindigkeit einstellen der Pets)
#define __EMOTION_CRASH                        // (Fix für Emotions Clientcrash)
#define __BLOOM_EFFEKT                         // (Bloomeffeckt verbessern)
#define __BURNOUT_SYSTEM                       // (New Kill Buff System)
#define __FLY__LVL                             // (Fly with lvl 1)
#define __DARKVADOR                            // (The Darkvador Shout On/Off)
#define __NEW_ANTIALIASING                     // (In Arbeit)                
#define __SHOPPING_CART                        // (Officiel Shoppingcard)
#define __NEW_ADV_BUTTON                       // (New Buttons)
#define __TRANSFER_AWAKE
#define __WEAPONREPAIR                         //Weapon Repair System
#define __YOSHII_GUARD
/*********************************************************************************/

/********************************* Pumaaa ****************************************/
#define __PMA_PARTYFINDER                      // (Partyfinder from Pumaa)
#define __PMA_GLOW_COL                         // (Glowsystem from Pumaa)
/********************************************************************************/

/******************************* PVP SYSTEM *************************************/
#define    __SCORE_PVP                            // (PvP Ranking with Database)
#define    __ARENA_SEND_ITEM                      // (Items Senden fürs Killen)
#define    __ARENA_TIME
#define __PVP_KILLS_SFX
/********************************************************************************/
#if (_MSC_VER > 1200)/////////////////////////////////////////////////////////////
#define    __VS2003//////////////// UNWICHTIG ///////////////////////////////////////        
#endif////////////////////////////////////////////////////////////////////////////
/********************************************************************************/
#undef        __VER
#define        __VER 17
/********************************************************************************/

    
/******************************* VERSION V16 ************************************/
#if __VER >= 16                               // (Version V16 Anfang)
#define __GUILD_COLOR
#define __NEW_PROP_PARAMETER 
#define __3RD_LEGEND16                        // (3RD Jobklassen)
#define __CROSSBOW                              // (Crossbox Fixxed)
#define __NO_AFTER_SKIN 
#define __NO_SUB_LANG 
#define __IMPROVE_MAP_SYSTEM 
#define __NEW_SKILL_TREE                      // (New Skilltree)
#define __INSTANCE_AGGRO_SYSTEM               // (Aggro System)
#define __LOADING_SCREEN_UPDATE               // (New Loading Screen)
#define __ITEM_LINK                           // (Item Link in Arbeit)
#ifdef  __NEW_PROP_PARAMETER
#define __NEW_ITEM_VARUNA                     // (Baruna System)
#define __NEW_STACKABLE_AMPS                  // (New Stackable Amplis 5x)
#define __UPGRADE_SUCCESS_SCROLL              // (New Upgrade Scroll)
#endif // __NEW_PROP_PARAMETER
#endif // __VER >= 16                         // (Ende Version V16)
/********************************************************************************/

/**************************** VERSION V17 ***************************************/
#if __VER >= 17
#define    __FASHION_COMBINE
#define __NEW_WEAPON_GLOW
#define __BARUNA_PIERCING
#define __COLOSSEUM
#define __BAHARA_AGGRO_SYSTEM
#endif // __VER >= 17
/********************************************************************************/
#define    __SECURITY_FIXES
#define __INVISIBLE_FIX

#define        __TRANSFER_ERROR_TEXT
#define        __CRC
#define        __PROTOCOL0910
#define        __PROTOCOL1021
#define        __INFO_SOCKLIB0516            // ³×Æ®¿öÅ© ¿¡·¯¾ò±â 
#define        __S1108_BACK_END_SYSTEM        // Trans, World, Neuz : ¹é¾Øµå½Ã½ºÅÛ 
#define        __THROUGHPORTAL0810            // À¥¿¡ ÀÇÇÑ ½ÇÇà
#define        __TWN_LOGIN0816                // ´ë¸¸ ·Î±×ÀΠÇÁ·ÎÅäÄÝ º¯°æ    // Å¬¶ó/ÀÎÁõ
#define        __FIX_WND_1109                // Ã¢ »ý¼º ½Ã ºÎ¸ðâ ÁöÁ¤ ¿À·ù ¼öÁ¤
#define        __EVENT_1101                // Ãâý À̺¥Æ®
#define        __EVE_NEWYEAR                // ½Å³â È¿°ú

#define        __S_SERVER_UNIFY            // ¼*¹ö ÅëÇÕ Neuz, World
#define        __LANG_IME_0327                // ±¹°¡º° imeÇ¥½Ã Ã¢ Ãâ·Â ±¸ºÐ
#define        __STL_0402                    // stl

#define        __NEWYEARDAY_EVENT_COUPON    // ¼³ À̺¥Æ® - Çì¾î˜Þ, ¼ºÇü ¹«·áÀÌ¿ë±Ç °ü·Ã.
// Çؿܠ6Â÷ Àû¿ë
#define        __LANG_1013                    // Çؿܠ¹öÀü ½Å±Ô Ãß°¡ ½ºÅ©¸³Æ®

#define        __ITEMDROPRATE                // À̺¥Æ® ¾ÆÀÌÅÛ µå·Ó·ü Á¶Á¤


// 10
#define        __TRADESYS                    // ±³È¯ ¾ÆÀÌÅÛ ½ºÅ©¸³Æ®(À̺¥Æ®, Äù½ºÆ®, ... ) Neuz, World
#define        __EVE_BALLOON                // Ç³¼± À̺¥Æ® °ü·Ã
#define        __CSC_GAME_GRADE            // °ÔÀÓ¹°µî±Þ°ü·Ã Ã¤ÆÃ⠾˸² ¹× À̹ÌÁö º¯°æ.

#define        __PK_PVP_SKILL_REGION        // PK±ÝÁö±¸¿ª¿¡¼* ¾ÇÇà ½ºÅ³Àº PVP»ó´ë¿¡°Ô¸¸ °¡´ÉÇϵµ·Ï..
#define        __EVENT_1101_2                // Ãâý À̺¥Æ® 64ºñÆ® º¯°æ
#define        __S_RECOMMEND_EVE            // Ãßõ À̺¥Æ® Neuz, Trans, World
#define        __EVE_MINIGAME                // Mini Game 4Á¾ À̺¥Æ® Ãß°¡ °ü·Ã.
#define        __S_ADD_EXP                    // EXP_S ¾ÆÀÌÅÛ »ý¼º

#define        __RULE_0615                    // ¸í¸í ±ÔÄ¢ Á¤¸®
#define        __FILTER_0705                // ÇÊÅ͸µ ±ÔÄ¢ º¯°æ
#define        __S_BUG_GC                    // ±æµå´ëÀü ½Åû½Ã °°Àº ±Ý¾×À» ½ÅûÇϸ頱æµå¾ÆÀ̵ð·Î ¼îÆ® µÇ¼* ¼øÀ§°¡ ¹Ù²î´Â ¹®Á¦ ¼öÁ¤( map -> vector ) 
#define        __S_ADD_RESTATE                // »ó¿ëÈ* ¾ÆÀÌÅÛ »ý¼º( ¸®½ºÅׯ® Èû, ¹Îø, Ã¼·Â, Áö´É )

#define        __PROP_0827                    // ¾ÆÀÌÅÛ ÇÁ·ÎÆÛƼ Àû¿ë ÆÄ¶ó¹ÌÅÍ È®Àå

#define        __PKSERVER_USE_ANGEL        // PK¼*¹ö¿¡¼*¸¸ ¿£Á©°ü·Ã ¾ÆÀÌÅÛ,¹öÇÁ »ç¿ë
#define        __CSC_ENCHANT_EFFECT_2        // ±âÁ¸ ÀÌÆåÆ® + Çâ»óµÈ ÀÌÆåÆ®

//11Â÷
//    #define        __MA_VER11_02                // ¼öÇ¥ ±â´É Æä¸° °ü·Ã
//    #define        __MA_VER11_03                // neuz±Ø´Üâ(B)¿¡¼* ±Ø´Ü¿øÀÌ ¸Ö¸® ¶³¾îÁ® À־ ·¹º§À̠ǥ½Ã µÇµµ·Ï
//    #define        __MA_VER11_04                // ±æµå Ã¢°í ·Î±× ±â´É world,database,neuz
//    #define        __MA_VER11_05                // Äɸ¯ÅÍ ºÀÀΠ°Å·¡ ±â´É world,database,neuz
//    #define        __MA_VER11_06                // È®À²½ºÅ³ È¿°ú¼öÁ¤ world,neuz
//    #define        __CSC_VER11_1                // <·¹º§?
?> »èÁ¦, Ã¤ÆÃâ ¼öÁ¤, Æä³Ä°Å·¡ Ãë¼Ò¹öư »èÁ¦
//    #define        __CSC_VER11_2                // Å¸°Ù Ç¥½Ã ¹æ¹ý º¯°æ
//    #define        __CSC_VER11_3                // Ä¨À¸·Î »óÁ¡ ÀÌ¿ë Çϱâ (±æµå ´ëÀü °ü·Ã)
//    #define        __CSC_VER11_4                // ¸Þ½ÅÀúâ °³¼±
//    #define        __CSC_VER11_5                // Å½ºÅ©¹Ù È®Àå
//    #define        __GUILDCOMBATCHIP            // ±æµå´ëÀü Ä¨º¸»ó ¹× Ä¨À» ÅëÇÑ »óÁ¡ ÀÌ¿ë
    #define        __GUILD_COMBAT_1TO1            // ÀÏ´ëÀÏ ±æµå ´ëÀü
//    #define        __GUILD_BANK_LOG            // ±æµå¹ðÅ© ·Î±×â Ãß°¡
//    #define        __EXPITEM_TOOLTIP_CHANGE    // °æÇèÄ¡ ¾ÆÀÌÅ۠ǥ±â ¹æ¹ý º¯°æ
//    #define        __REMOVE_ENDURANCE            // ¾ÆÀÌÅÛ ³»±¸·Â °³³ä Á¦°Å
//    #define        __PIERCING_REMOVE            // ÇǾî½Ì ¿É¼Ç Á¦°Å
//    #define        __CHIPI_071210                // ±â°£Á¦ ¾ÆÀÌÅÛ Áö¼Ó½Ã°£ ÃÊ´ÜÀ§ Ç¥±â

#define        __EVENTLUA_COUPON            // ÄíÆù À̺¥Æ®
#define        __NOLIMIT_RIDE_ITEM            // ·¹º§ Á¦ÇÑ ¾ø´Â ºñÇàü ¾ÆÀÌÅÛ
#define        __NPC_BUFF                    // NPC¸¦ ÅëÇØ ¹öÇÁ¹Þ±â

//    #define        __SYS_POCKET                // ÁÖ¸Ó´Ï
//    #define        __SYS_COLLECTING            // Ã¤Áý ½Ã½ºÅÛ
//    #define        __SYS_IDENTIFY                // °¢¼º, Ãູ
//    #define        __FIX_ROTATE                // ºñ½ºÆ®¿¡¼* ¹ß°ßµÈ ¿À·ù ¼öÁ¤
//    #define        __ADD_ZOOMOPT                // ÁܿɼǠÃß°¡ 
//    #define        __MOD_VENDOR                // °³ÀλóÁ¡ °³¼±
//    #define        __FIX_COLLISION                // Ãæµ¹ ¹®Á¦ ¼öÁ¤
//    #define        __FIX_PICKING                // ÇÇÅ· ¹®Á¦ ¼öÁ¤
//    #define        __CAPTURE_JPG                // JPGÆ÷¸ËÀ¸·Î Ä¸ÃÄ

#define        __SYS_TICKET                // ÀÔÀå±Ç
//    #define        __SYS_PLAYER_DATA            // Ä³¸¯ÅÍ Á¤º¸ ÅëÇÕ
#define        __HACK_1023                    // ¸®¼Ò½º º¯Á¶ // ³¯°Í ¼Óµµ, ¹«±â °ø°Ý ¼Óµµ
#define        __RT_1025                    // ¸Þ½ÅÀú
#define        __VENDOR_1106                // °³ÀλóÁ¡ Çã¿ë ¹®ÀÚ
#define        __JEFF_11

#define        __JEFF_9_20                    // ºñÇ࠽ð£À» Ä§¹¬ ½Ã°£À¸·Î Àü¿ë
#define        __JEFF_11_4                    // ¾Æ·¹³ª
#define        __JEFF_11_5                    // ¸Þ¸ð¸® ´©¼ö
#define        __JEFF_11_6                    // ¹Ùº¸ ¸ó½ºÅÍ
#define        __DST_GIFTBOX                // Âø¿ë ¾ÆÀÌÅÛ¿¡ ±âÇÁÆ® ¹Ú½º ±â´É Ãß°¡ 

#define        __SFX_OPT                    // ÀÌÆåÆ®(ÆÄƼŬ) ÃÖÀûÈ* °ü·Ã
//#define        __PERF_0229

#define        __HELP_BUG_FIX                // µµ¿ò¸»°ü·Ã ¹ö±× ¼öÁ¤ (µµ¿ò¸» ÇѰ³¸¸ ¶ç¿ì±â ÀνºÅϽº °ü¸®)

#define        __CHIPI_DYO                    // NPC¸¦ Æ¯Á¤±¹°¡¿¡¼*¸¸ Ãâ·ÂÇÒ ¼ö ÀÖ°Ô character.inc¿¡ ¼³Á¤ 

// 12Â÷

//    #define        __SECRET_ROOM                // ºñ¹ÐÀÇ ¹æ
//    #define        __TAX                        // ¼¼±Ý
//    #define        __CSC_VER12_1                // °³ÀλóÁ¡ Áß Ç÷¹À̾ìÆìº¸±â ¸Þ´º °¡´ÉÇϵµ·Ï ¼öÁ¤ & »ìÆìº¸±â Ã¢ À¯ÁöÇϱâ
//    #define        __CSC_VER12_2                // ±æµå Ã¢ÀÇ ¸â¹ö ÅÜ¿¡ Ç׸ñº° Á¤·ÄÀÌ °¡´ÉÇϵµ·Ï Ãß°¡
//    #define        __CSC_VER12_3                // Äù½ºÆ®°¡ ¸¹À» °æ¿ì Äù½ºÆ® Ç׸ñÀÌ À߸®´Â Çö»ó ¶§¹®¿¡ ´ëÈ*⠴ø²
//    #define        __CSC_VER12_4                // ÇǾî½Ì Á¦°Å Ã¢ °³¼± ¹× ¾óÅ͸ڠº¸¼® Á¦°Å Ã¢ Ãß°¡
//    #define        __CSC_VER12_5                // Æê ¾Ë º¯È¯ ±â´É Ãß°¡
//    #define        __HEAVEN_TOWER                // ½É¿¬ÀǠž
//    #define        __EXT_PIERCING                // ¹«±â ÇǾî½Ì
//    #define        __NEW_SUMMON_RULE            // ¸ó½ºÅÍ ¼Òȯ ±ÔÄ¢ º¯°æ
//    #define        __MOD_TUTORIAL                // Æ©Å丮¾ó °³¼±
//    #define        __LORD                        // ±ºÁÖ
//    #define        __PET_0519    // Æê °¢¼º
//    #define        __J12_0        // °¢¼º, Ãູ °¡´É ÆÄÃ÷ Ãß°¡
//    #define        __UPDATE_OPT                // ¿É¼Çâ °³¼±
//    #define        __CAM_FAST_RECOVER            // Ä«¸Þ¶ó º¹¿ø¼Óµµ Áõ°¡
//    #define        __JHMA_VER12_1    //12Â÷ ±Ø´ÜÀ¯·á¾ÆÀÌÅÛ
//    #define        __ITEMCREATEMON_S0602        // ¸ó½ºÅÍ »ý¼º Neuz, World
//    #define        __PARSKILL1001    //12Â÷ ÆÄ½ºÅ³ ¾ÆÀÌÅÛ ¼öÁ¤  world,core,neuz
//    #define        __LEAK_0827


// 13Â÷
//    #define        __EXT_ENCHANT                // Á¦·Ã È®Àå(¼Ó¼º, ÀϹÝ)
//    #define        __RAINBOW_RACE                // ·¹Àκ¸¿ì ·¹À̽º
    #define        __HOUSING                    // ÇϿ졠½Ã½ºÅÛ
//    #define        __QUEST_HELPER                // Äù½ºÆ® NPCÀ§Ä¡ ¾Ë¸².
//    #define        __CHIPI_QUESTITEM_FLAG
//    #define        __RENEW_CHARINFO            // Ä³¸¯ÅÍÁ¤º¸Ã¢ ¸®´º¾ó
//    #define        __HONORABLE_TITLE            // ´ÞÀÎ
    #define        __MAX_BUY_ITEM9999            // È*»ìÆ÷½ºÅͱ¸ÀÔ°¹¼ö9999°³
//    #define        __REMOVE_JOINPARTYMEMBER_ANI            // ÆÄƼ¸É¹öÁ¶Àνà¾Ö´Ï »©±â
//    #define        __CSC_VER13_1                // WorldMap ¸ó½ºÅ͠ǥ½Ã
//    #define        __CSC_VER13_2                // Ä¿Çà½Ã½ºÅÛ
//    #define        __COUPLE_1117                // Ä¿Çà½Ã½ºÅÛ
//    #define        __COUPLE_1202                // Ä¿Çຸ»ó

#define        __LAYER_1020                // __LAYER_1015 Å×½ºÆ®
#define        __AZRIA_1023                // ÀÔÀå±Ç °èÃþ Àû¿ë
#define        __PET_1024                    // Æê ÀÛ¸í
#define        __BUFF_1107
#define        __SYNC_1217                    // ºñµ¿±â ¼öÁ¤(Çʸ®ÇÉ º¸°í)
#define        __SYS_ITEMTRANSY            // NPC¸Þ´º ¾ÆÀÌÅÛ Æ®·»Áö ±â´É

#define        __SPEED_SYNC_0108        // ResetDestParam speed ¼öÁ¤ ´À·ÁÁö°Ô º¸À̴°͠¼öÁ¤ Å¸À¯ÀúÀÇ Ãʱ⽺Çǵåºñµ¿±âµµ ¼öÁ¤ ¿¹Á¤ 
#define        __PARTY_DEBUG_0129        // ±Ø´ÜÀå Æ¨±â´Â Çö»ó µð¹ö±ë neuz

#define        __FUNNY_COIN            // ÆÛ´Ï ÄÚÀÎ

#define        __GPAUTH
#define        __GPAUTH_01
#define        __GPAUTH_02
#define        __EUROPE_0514
#define        __WINDOW_INTERFACE_BUG        // ¿ùµå À̵¿ »óȲ¿¡¼* ¾ÆÀÌÅÛ °É¸° À©µµ¿ì Ã¢ ¶ç¿öÁ® ÀÖÀ¸¸é Å¬¶óÀÌ¾ðÆ® Å©·¡½¬µÇ´Â ¹®Á¦ ¼öÁ¤

#define        __MAP_SECURITY                // ¸ÊÅø·Î º¯Á¶ÇÑ ¸Ê °Ë»ç

// 14Â÷
    #define        __NEW_CONTINENT                // 14Â÷ ½Å±Ô´ë·ú Çϸ£¸ð´Ñ Ãß°¡
    #define        __SMELT_SAFETY                // 14Â÷ ¾ÈÀüÁ¦·Ã
    #define        __INSTANCE_DUNGEON            // 14Â÷ ÀνºÅϽº ´øÀü
    #define        __EQUIP_BIND                // ÀåÂø¾ÆÀÌÅÛ Âø¿ë½Ã ±Í¼Ó
    #define        __EXT_ATTRIBUTE                // ¼Ó¼ºÁ¦·Ã °ø½Ä È®Àå ¹× º¯°æ
    #define        __NEW_ITEM_LIMIT_LEVEL        // ¾ÆÀÌÅÛ Âø¿ë·¹º§ ±ÔÄ¢ º¯°æ(MASTER, HEROµµ ·¹º§ Àû¿ëÀ» ¹Þ°í ÇÏÀ§ Å¬·¡½º ¹«±â´Â ¹«Á¶°Ç ÀåÂø °¡´É)
    #define        __WATER_EXT                    // ¹° Ç¥Çö È®Àå (¹° ÅؽºÃÄÀÇ Á¾·ù ¹× ÇÁ·¹ÀÓ¼Óµµ º¯°æ Ãß°¡)
    #define        __WND_EDIT_NUMBER_MODE        // ¿¡µðÆ® ÄÁÆ®·Ñ ¼ýÀÚ¸¸ ÀԷ¹ްԠÇϴ ¸ðµå
#define        __SHIFT_KEY_CORRECTION        // ½¬ÇÁÆ® Å° ÀԷ ¹®Á¦ ¼öÁ¤
    #define        __STATIC_ALIGN                // ½ºÅÂÆ½ ÄÁÆ®·Ñ¿¡ Á¤±³ÇÑ Á¤·Ä ±â´É Ãß°¡
    #define        __ITEM_DROP_SOUND            // ¾ÆÀÌÅÛ µå·Ó ½Ã È¿°úÀ½ ½ºÅ©¸³Æ®·Î Ã³¸®
    #define        __JOB_TEXT                    // ¸¶½ºÅÍ, È÷¾î·Î °ü·Ã ¾ÆÀÌÅÛ¿¡ 'ÇÊ¿ä Á÷¾÷' ÅؽºÆ® Ãâ·ÂµÇµµ·Ï ¼öÁ¤
    #define        __RESTATE_CONFIRM            // ¸®½ºÅׯ® »ç¿ë ½Ã, È®ÀΠâ Ãâ·Â
    #define        __PREVENTION_TOOLTIP_BUG    // ÇÁ¸®º¥¼Ç ÅøÆÁ¿¡ Àǹ̠¾ø´Â ÅؽºÆ® Ãâ·ÂµÇ´Â ¹®Á¦ ¼öÁ¤
    #define        __DROP_CONFIRM_BUG            // ¾ÆÀÌÅÛ °ü·Ã È®ÀΠâÀÌ ¿*¸° »óÅ¿¡¼* ÀϾ´Â °¢Á¾ ¿À·ù ¼öÁ¤
    #define        __CLOUD_ANIMATION_BUG        // ±¸¸§ ¾Ö´Ï¸ÞÀ̼ÇÀ̠ƯÁ¤ ¿µ¿ª¿¡¼*¸¸ ¼öÇàµÇ´Â ¹®Á¦ ¼öÁ¤
    #define        __BUFF_CRASH                // ¹öÇÁ ·»´õ¸µ °ü·ÃÇÏ¿© Å¬¶óÀÌ¾ðÆ® Å©·¡½¬µÇ´Â ¹®Á¦ ¼öÁ¤
    #define        __BS_FIX_SHADOW_ONOBJECT    // ¿ÀºêÁ§Æ® ±×¸²ÀÚ ¸®½Ã¹ö Á¶°Ç°Ë»ç ¼³Á¤ ( ÁÖÀΰø À§ÁÖ, Àδø ÃµÁ¤ ±×¸²ÀÚ Á¦°Å )
    #define        __BS_FIX_HAIR_AMBIENT        // Ä³¸¯ÅÍ Çì¾î ambient Á¶Á¤ ( Àδø¿¡¼* ¸Ó¸®Ä«¶ô »ö±ò ±î¸Ä°Ô ³ª¿À´Â ¹®Á¦ ¼öÁ¤ )
    #define        __BALLOON_CODE_IMPROVEMENT    // Ç³¼± °ü·Ã Äڵ堰³¼±
    #define        __WING_ITEM                    // ³¯°³ ¾ÆÀÌÅÛ
    #define        __USE_SOUND_LIB_FMOD        // use FMod sound lib
    #define        __PCBANG                    // PC¹æ ÇýÅÃ
//    end 14th

// 15Â÷ ZU TEST ZWECKEN AUSDEKLARIERUNG ENTFERNT!
    #define        __DYNAMIC_MPU                // º¯°æ°¡´ÉÇÑ MPU !!
    #define        __BOUND_BOX_COLLISION        // ¹Ù¿îµå ¹Ú½º Ãæµ¹ ·çƾ °³¼±
    #define        __BS_CHANGING_ENVIR            // ´ë·úº° È¯°æ º¯°æ ( light, fog, sky, weather, 24hours light ... ) <<< ONLY CLIENT!!!! >>>
    #define        __USING_CONTINENT_DATA        // ´ë·ú °æ°èµ¥ÀÌÅÍ ¿ÜºÎ¿¡¼* ±Ü¾î¿È! 
    #define        __IMPROVE_QUEST_INTERFACE    // 15Â÷ Çâ»óµÈ Äù½ºÆ® ÀÎÅÍÆäÀ̽º ½Ã½ºÅÛ
    #define        __IMPROVE_SYSTEM_VER15        // 15Â÷ °³¼± »çÇ×
    #define        __15TH_INSTANCE_DUNGEON        // 15Â÷ ÀνºÅϽº ´øÀü
    #define        __PETVIS                    // 15Â÷ ºñ½ºÆê
    #define        __GUILD_HOUSE                // 15Â÷ ±æµåÇϿ콺
    #define        __TELEPORTER                // 15Â÷ ÅÚ·¹Æ÷ÅÍ
    #define        __FIND_OBJ_INSIGHT            // ½Ã¾ß°Å¸® ¾ÈÀÇ µ¿Àû¿ÀºêÁ§Æ® Ãâ·Â( ¹Ì´Ï¸Ê ¿À¸¥Âʹöư Å¬¸¯ )
    #define        __HERO129_VER15                // 15Â÷ È÷¾î·Î ·¹º§È®Àå
    #define        __MUSIC2                    // ¸¶ÀÏÁî 7.2g ver ¾÷µ¥ÀÌÆ® ( OGG Àç»ý °¡´É ¹öÁ¯  ) Â÷ÈÄ Lib¾÷µ¥ÀÌÆ®½Ã¿¡ °°ÀÌ Ç®¾îÁà¾ßÇÔ.
#define        __NEW_CONTINENT15            // Ãß°¡ ´ë·ú ( Çù°î )
    #define        __BS_BBOX_ABS_EXTENT        // BBOX ±æÀÌ Àý´ë°ªÀ¸·Î ¼öÁ¤
    #define        __CAMPUS                    // 15Â÷ »çÁ¦ ½Ã½ºÅÛ
    #define        __BS_FIXED_KNOCKBACK        // ³Ë¹é½Ã »óÅ ²¿ÀÓÇö»ó ¼öÁ¤ 
    #define        __BS_FIXED_EQUIPMOTION        // ¾ÆÀÌÅÛ Àå/Å» ÂøÁß ±âÁ¸¸ð¼ÇÀÌ À¯ÁöµÇ´ÂÇö»ó ¼öÁ¤ 
    #define        __15_5TH_ELEMENTAL_SMELT_SAFETY    // 15.5Â÷ ¼Ó¼º ¾ÈÀü Á¦·Ã Ãß°¡
    #define        __2ND_PASSWORD_SYSTEM        // 2Â÷ ºñ¹Ð¹øÈ£ ½Ã½ºÅÛ
 // end 15th

    #define        __QUIZ                        // ÄûÁî À̺¥Æ® ½Ã½ºÅÛ

    #define        __EVENTLUA_RAIN                // À帶 À̺¥Æ® -> ·ç¾Æ·Î º¯°æ

    #define        __EVENTLUA_SNOW                // °*¼³ À̺¥Æ®

    #define        __ADD_RESTATE_LOW            // »ó¿ëÈ* ¾ÆÀÌÅÛ »ý¼º( ¸®½ºÅׯ® ÇϱޠÈû, ¹Îø, Ã¼·Â, Áö´É )

    #define        __YS_CHATTING_BLOCKING_SYSTEM    // Ä³¸¯Å͠äÆÃ Â÷´Ü ½Ã½ºÅÛ
    #define        __BAN_CHATTING_SYSTEM            // ¿¬¼Ó Ã¤ÆÃ ±ÝÁö ½Ã½ºÅÛ


    #define __ENCRYPT_PASSWORD    //    mulcom    BEGIN100218    ÆÐ½º¿öµå ¾ÏÈ£È*

//    #define        __CERTIFIER_COLLECTING_SYSTEM    // ÀÎÁõ ¼*¹ö ¼öÁý ½Ã½ºÅÛ

    #define        __DELETE_CHAR_CHANGE_KEY_VALUE    // ¹öµð¹öµð i_PIN µµÀÔÀ¸·Î ÀÎÇѠij¸¯ÅÍ»èÁ¦ Å°°ª º¯°æ(±¹³», ÁֹιøÈ£ -> 2Â÷ºñ¹ø)
    #define        __BS_ADJUST_SYNC            // mover°£ µ¿±âÈ* °³¼± 

    #define        __SHOP_COST_RATE            // »óÁ¡ °¡°Ý Á¶Á¤

//    #define        __NEW_WEB_BOX                // »õ·Î¿î À¥ Ç¥Çö Ã¢
    #define        __PROTECT_AWAKE                //°¢¼ºº¸È£
    #define        __MAIL_REQUESTING_BOX        // ¸ÞÀÏ ¿äû ¹Ú½º
    #define     __BS_SAFE_WORLD_DELETE        // CWorld::Process¿¡¼* safe delete obj( sfx ·ù·Î È®Àδï )
//    #define        __GAME_GRADE_SYSTEM            // °ÔÀÓ¹° µî±Þ Ç¥½Ã ½Ã½ºÅÛ
    #define        __BS_FIX_ARRIVEPOS_ALGO        // ¸¶¿ì½º À̵¿½Ã µµÂø °Ë»ç·çƾ °³¼± ( Á¤“‡Çâ ÃàÀ¸·Î ÇѰ÷¸¸ µµÂøÇßÀ»¶§ ¸ØÃߴ ¹®Á¦°¡ÀÖ¾úÀ½ )
    #define        __BS_ITEM_UNLIMITEDTIME        // ¾ÆÀÌÅÛ À¯Áö½Ã°£ ( 999999999 >= Àϰæ¿ì ¹«Á¦ÇѠǥ±â )
    
//    #define        __ENVIRONMENT_EFFECT

// 8.5Â÷
#if      defined(__INTERNALSERVER)    // ³»ºÎ »ç¹«½Ç Å×½ºÆ®¼*¹ö 
//    #define    __RULE_0615

    #define        NO_GAMEGUARD
    #undef        __TRANSFER_ERROR_TEXT

    #define        __CPU_UTILDOWN_060502        // CPU »ç¿ë·ü °¨¼ÒÀÛ¾÷ 
    #define        __SLIDE_060502                // ¶¥À¸·Î ²¨Áö´Â ¹®Á¦ ¼öÁ¤ 
    #define        __GUILDVOTE                    // ±æµå ÅõÇ¥ 
    #define        __IAOBJ0622                    // »ó´ë ¸ñÇ¥ ÁÂÇ¥ Àü¼Û    // ¿ùµå, ´ºÁî
    #define        __YNOTICE_UNI1026            // °øÁö»çÇ× À¯´ÏÄÚµå Áö¿ø
//    #define        __YENV
//    #define        __YENV_WITHOUT_BUMP
    #define        __SKILL0517                    // ½ºÅ³ ·¹º§ ÆÄ¶ó¹ÌÅÍ
    #define        __YAIMONSTER_EX                // AI±â´É Ãß°¡ - Neuz, World
//    #define        __Y_INTERFACE_VER3            // ÀÎÅÍÆäÀ̽º ¹öÀü 3.0 - Neuz
    #define        __VERIFY_MEMPOOL
//    #define        __S_NEW_SKILL_2                // ½ºÅ³ °³¼± ÆÐŶ Àü¼Û Neuz, World, Trans
    #define        __Y_ROTXZ                    // È¸Àü Ãß°¡ Neuz, World
    #define        __Y_PATROL                    // Á¤Âû...Neuz. World
    #define        __Y_CHARACTER_TEXT            // Ä³¸¯ÅÍ Á¤º¸Ã¢ ÇÁ·Î±×·¥ ÅؽºÆ® Ãâ·Â..Neuz
    #define        __Y_RENDER_NAME_OPTION        // À̸§ Ãâ·Â ¼±ÅàUI.Neuz
    #define        __V060721_TEXTDRAG
    #define        __Y_MAPVIEW_EX
    #define        __Y_BEAUTY_SHOP_CHARGE        // ºäƼ¼¥, °³ÀλóÁ¡ À¯·á¾ÆÀÌÅÛÈ*..Neuz, World
//    #define        __EVENT_FALL                // ´Üdz À̺¥Æ® - ¸ðµ¨±³Ã¼ Neuz, World
//    #define        __LANG_1013                    // Çؿܠ¹öÀü Ãß°¡ ½ºÅ©¸³Æ®
//    #define        __KWCSC_UPDATE                // ½ºÅ³ ¹ßµ¿ °ü·Ã ¹®Á¦ ¼öÁ¤ Neuz
//    #define        __CSC_VER8_1                // 8Â÷ 'T'Ű »ç¿ë, »ó´ë¹æ ·¹º§ ¾Èº¸À̱â, È*¸é ¸ðµç Ã¢ On/Off Neuz
//    #define        __CSC_VER8_2                // 8Â÷ ÆÄƼâ °ü·Ã Àû¿ë Neuz
//    #define        __JEFF_VER_8                // 8Â÷ ÀÛ¾÷
//    #define        __Y_FLAG_SKILL_BUFF            // ÆÖ, º¯½Å ¾ÆÀÌÅÛ Åä±Û¹öÇÁ Àû¿ë... Neuz, World
//    #define        __Y_GAMMA_CONTROL_8            // ¹à±â, °¨¸¶, ¸í¾Ï Á¶Àý Neuz
//    #define        __Y_CHAT_SYSTEM_8            // ½Ã½ºÅÛ ¸Þ¼¼Áö À©µµ¿ìÈ*... Neuz
//    #define        __Y_EYE_FLASH_8                // ´«±ô¹Ú°Å¸®±â... Neuz
//    #define        __Y_CAMERA_SLOW_8            // 8Â÷ Å°/¸¶¿ì½º XÃà È¸Àü½Ã º¸°£À¸·Î È¸ÀüÇϱâ..Neuz
//    #define        __Y_MAX_GENERAL_LEVEL_8                // ¸¸·¦ 120À¸·Î Á¶Á¤... Neuz, World, Trans
//    #define        __CSC_VER8_3                // 8Â÷ ¹öÇÁâ °ü·Ã Àû¿ë, Key Down½Ã ½ºÅ³¹ßµ¿ 1.5Ãʰ£ µô·¹À̷ΠÁö¼ÓµÇ°Ô º¯°æ Neuz
//    #define        __CSC_VER8_4                // 8Â÷ Çì¾î¼¥°ü·Ã ¼öÁ¤ ¹× ¼ºÇü¼ö¼ú ±â´É Ãß°¡.
//    #define        __JHMA_VER_8_1                // 8Â÷ °ÔÀÓ³»µ·µå·Ó±ÝÁö    Neuz, World
//    #define        __JHMA_VER_8_2                // 8Â÷ °ÔÀÓ³»¾ÆÀÌÅÛÆÇ¸Å°¡°ÝÁ¦ÇÑÇ®±â    Neuz, World
    #define        __FIX_WND_1109                // ÀڽĠâ ÃʱâÈ* ¿À·ù ¼öÁ¤
//    #define        __JHMA_VER_8_3                // 8Â÷ ctrl ÀÚµ¿°ø°Ý±â´É »èÁ¦    Neuz
//    #define        __JHMA_VER_8_4                // 8Â÷ Å¸°ÙŬ¸¯ÀÚµ¿°ø°Ý À̸ðƼÄÜ    Neuz
//    #define        __JHMA_VER_8_5                // 8Â÷ ½ºÅ³°æÇèÄ¡´Ù¿îº¯°æ    Neuz, World
//    #define        __JHMA_VER_8_7                // 8Â÷ µà¾óÁ¸¿¡ °ü°è¾øÀÌ PVP°¡´ÉÇϰÔÇÔ   Neuz, World


//    #define        __CSC_VER8_5                // 8Â÷ ¿£Á© ¼Òȯ Neuz, World, Trans

    #define        __TRAFIC_1218                // ¼*¹ö¿¡¼* º¸³½ ÆÐŶ Á¤º¸
    #define        __Y_HAIR_BUG_FIX
    #define        __FOR_PROLOGUE_UPDATE        // Å±¹,´ë¸¸,¹Ì±¹,µ¶ÀÏ PrologueÃß°¡
//    #define        __NEWYEARDAY_EVENT_COUPON    // ¼³ À̺¥Æ® - Çì¾î˜Þ, ¼ºÇü ¹«·áÀÌ¿ë±Ç °ü·Ã.
    #define        __TRAFIC_1215                // Àü¼Û·® °¨¼Ò

//    #define     __Y_NEW_ENCHANT                // Á¦·Ã ¾ÆÀÌÅÛ º¯°æ, Neuz, World

//    #define        __ULTIMATE                    // 9,10Â÷ Á¦·Ã
//    #define        __LEGEND                    // 10Â÷ Àü½Â½Ã½ºÅÛ    Neuz, World, Trans
//    #define        __CSC_VER9_1                // 9Â÷ Àü½Â°ü·Ã Clienet - Neuz

//    #define        __PET_0410                    // 9, 10Â÷ Æê
    #define        __HACK_0516                    // ¹Ì±¹ ÇØÅ· 2Â÷
//    #define        __AI_0509                    // ¸ó½ºÅÍ ÀΰøÁö´É

//    #define        __CSC_VER9_RESOLUTION        // Wide¹× °íÇØ»óµµ Ãß°¡
//    #define        __Y_ADV_ENCHANT_EFFECT        // Á¦·Ã ÀÌÆÑÆ® Çâ»ó ¹öÀü
//    #define        __S_9_ADD                    // 9Â÷ Ãß°¡ºÐ
//    #define        __RECOVERY10                // 9Â÷ Ãß°¡ (Ÿ°Ý, Çǰݠ10ÃÊ ÈÄ ÀÚµ¿ È¸º¹)

//    #define        __CSC_VER9_2                // 9Â÷ »óÅÂâ º¯°æ °ü·Ã Neuz, World
//    #define        __CSC_VER9_3                // 9Â÷ Ã¤ÆÃ»óȲ¿¡¼* Function Key »ç¿ë °¡´É
//    #define        __CSC_VER9_4                // Å¬¶óÀÌ¾ðÆ® ±¸µ¿ ½Ã °ø¹é½Ã°£¿¡ À̹ÌÁö Ãß°¡.
//    #define        __CSC_VER9_5                // 9Â÷ Á¦·Ã°ü·Ã (Ãß°¡ °Ë±¤ ±â´É)

//    #define        __Y_DRAGON_FIRE                // ¸ÞÅ׿À´ÏÄ¿ ÆÄÀ̾߻ç!!!

//    #define        __LUASCRIPT                    // ·ç¾Æ ½ºÅ©¸³Æ® »ç¿ë (World, Trans, Neuz)
//    #define        __EVENTLUA                    // À̺¥Æ® (·ç¾Æ ½ºÅ©¸³Æ® Àû¿ë) - World, Trans, Neuz

//    #define        __METEONYKER_0608
//    #define        __CSC_UPDATE_WORLD3D        // World3D Object CullingºÎºÐ ¾÷µ¥ÀÌÆ®
//    #define        __CSC_VER9_REMOVE_PKSETTING    // ¿É¼Ç ¼³Á¤ Ã¢¿¡¼* PK¼³Á¤ Á¦°Å (¹«Á¶°Ç CtrlŰ ´©¸¥ »óÅ¿¡¼*¸¸ °ø°Ý)

    #define        __SECURITY_0628                // ¸®¼Ò½º ¹öÀü ÀÎÁõ not contained

//    #define        __INSERT_MAP                // ½ºÅ¸Æ®¸Þ´º¿¡ ÀüüÁöµµ ¸Þ´º Ãß°¡ 

    #define        __GLOBAL_COUNT_0705            // CTime::GetTimer
    
//    #define        __SKILL_0706                // ´ëÀοë AddSkillProp Ä÷³ Ãß°¡ ¹× Àû¿ë

//    #define        __AI_0711                    // ¸ÞÅ׿À´ÏÄ¿ AI ¼öÁ¤

//    #define        __REMOVE_ATTRIBUTE            // ¼Ó¼ºÁ¦·Ã Á¦°Å(10Â÷·Î º¯°æ)
//    #define        __CSC_ENCHANT_EFFECT_2        // ±âÁ¸ ÀÌÆåÆ® + Çâ»óµÈ ÀÌÆåÆ®
    
//    #define        __SYS_TICKET                // ÀÔÀå±Ç
//    #define        __SYS_PLAYER_DATA            // Ä³¸¯ÅÍ Á¤º¸ ÅëÇÕ
//    #define        __HACK_1023                    // ¸®¼Ò½º º¯Á¶ // ³¯°Í ¼Óµµ, ¹«±â °ø°Ý ¼Óµµ

//    #define        __RT_1025                    // ¸Þ½ÅÀú

//  #define        __LINK_PORTAL                // ¿ÜºÎ Æ÷Å» ¿¬°á ½Ã ¹«ÀÎÀڠó¸®

//    #define        __VENDOR_1106                // °³ÀλóÁ¡ Çã¿ë ¹®ÀÚ
//    #define        __JEFF_11

    #define        __JEFF_11_1

//    #define        __JEFF_11_4                    // ¾Æ·¹³ª
//    #define        __JEFF_11_5                    // ¸Þ¸ð¸® ´©¼ö

//    #define        __DST_GIFTBOX                // Âø¿ë ¾ÆÀÌÅÛ¿¡ ±âÇÁÆ® ¹Ú½º ±â´É Ãß°¡ 
    #define        __DISABLE_GAMMA_WND            // À©µµ¿ì ¸ðµå¿¡¼* °¨¸¶ Á¶Àý ºÒ°¡ÇϰԠ¼öÁ¤

    #define        __ATTACH_MODEL                // ¸ðµ¨¿¡ ´Ù¸¥ ¸ðµ¨ ºÙÀ̱â (³¯°³...)
    #define        __NEW_PROFILE

    #define        __VTN_TIMELIMIT                // º£Æ®³² Ç÷¹ÀÌ ½Ã°£ Á¦ÇÑ

//    #define        __FLYFF_INITPAGE_EXT

    #define        __BS_CHECKLEAK                // ¸Þ¸ð¸® ´©¼ö Å½Áö¹× ¶óÀΠȮÀΠ2009/07/14
    #define        __BS_ADJUST_COLLISION        // Ãæµ¹ ·çƾ °³¼± ( 2009. 07. 28 )
//    #define        __BS_PUTNAME_QUESTARROW        // Äù½ºÆ® Å¬¸¯½Ã º¸»ó NPC È*»ìÇ¥ Ç¥ÇöÁß À̸§ Ãß°¡            ( 09_1228 Á¦°Å )

    #define        __JAPAN_AUTH                // ÀϺ» ÀÎÁõ º¯°æ(À¥ÀÎÁõ)
    #define        __IMPROVE_MAP_SYSTEM        // Çâ»óµÈ Áöµµ ½Ã½ºÅÛ

//    #define        __BS_NO_CREATION_POST        // Àӽà: ¿ìüÅë »ý¼º ¹«½Ã


    #undef        __VER
    #define        __VER 15

    #define        __GUILD_HOUSE_MIDDLE        // ±æµåÇϿ콺 ÁßÇü
    #define        __BS_ADDOBJATTR_INVISIBLE    // CObj Invisible ¿¡ °üÇÑ ¼Ó¼ºÃß°¡   --> 16Â÷ ¿¹Á¤ 
    #define        __BS_DEATH_ACTION            // die »óÅ·ΠÁøÀԽ࿬Ãâ È¿°ú ( client only )
    #define        __BS_EFFECT_LUA                // ¿ÀºêÁ§Æ® »óź° È¿°ú¿¬Ãâ ( Lua base )
    #define        __BS_ADD_CONTINENT_WEATHER    // ´ë·ú ³¯¾¾ Ãß°¡ ( ¿Â³*È*·Î ÀÎÇѠž糯¾¾, ´Ù¸¥ ¾î¶²ÀÌÀ¯·Îµç º¯ÇÏÁö ¾ÊÀ½ )
    #define        __BS_CHANGEABLE_WORLD_SEACLOUD    // º¯°æ°¡´ÉÇÑ ¿ùµå ¹Ù´Ù±¸¸§ 

    
#elif defined(__TESTSERVER)  // ¿ÜºÎ À¯Àú Å×½ºÆ®¼*¹ö 

    #define        NO_GAMEGUARD

    #define        __CPU_UTILDOWN_060502        // CPU »ç¿ë·ü °¨¼ÒÀÛ¾÷ 
    #define        __SLIDE_060502                // ¶¥À¸·Î ²¨Áö´Â ¹®Á¦ ¼öÁ¤ 
    #define     __GUILDVOTE                    // ±æµå ÅõÇ¥
//    #define        __SKILL0517                    // ½ºÅ³ ·¹º§ ÆÄ¶ó¹ÌÅÍ
    #define        __Y_CHARACTER_TEXT            // Ä³¸¯ÅÍ Á¤º¸Ã¢ ÇÁ·Î±×·¥ ÅؽºÆ® Ãâ·Â..Neuz
    #define        __V060721_TEXTDRAG            // ±ÛÀÚ¿¡ È¿°úÁÖ±â
    #define        __Y_ROTXZ                    // È¸Àü Ãß°¡ Neuz, World
    #define        __Y_PATROL                    // Á¤Âû...Neuz. World
    #define        __Y_BEAUTY_SHOP_CHARGE        // ºäƼ¼¥, °³ÀλóÁ¡ À¯·á¾ÆÀÌÅÛÈ*..Neuz, World
    #define        __TRAFIC_1215                // Àü¼Û·® °¨¼Ò

//    #define        __ULTIMATE                    // 9,10Â÷ Á¦·Ã
//    #define        __LEGEND                    // 10Â÷ Àü½Â½Ã½ºÅÛ    Neuz, World, Trans
//    #define        __CSC_VER9_1                // 9Â÷ Àü½Â°ü·Ã Clienet - Neuz

//    #define        __CSC_VER9_RESOLUTION        // Wide¹× °íÇØ»óµµ Ãß°¡
//    #define        __Y_ADV_ENCHANT_EFFECT        // Á¦·Ã ÀÌÆÑÆ® Çâ»ó ¹öÀü
//    #define        __S_9_ADD                    // 9Â÷ Ãß°¡ºÐ
//    #define        __RECOVERY10                // 9Â÷ Ãß°¡ (Ÿ°Ý, Çǰݠ10ÃÊ ÈÄ ÀÚµ¿ È¸º¹)

//    #define        __CSC_VER9_2                // 9Â÷ »óÅÂâ º¯°æ °ü·Ã Neuz, World
//    #define        __CSC_VER9_3                // 9Â÷ Ã¤ÆÃ»óȲ¿¡¼* Function Key »ç¿ë °¡´É
//    #define        __CSC_VER9_4                // Å¬¶óÀÌ¾ðÆ® ±¸µ¿ ½Ã °ø¹é½Ã°£¿¡ À̹ÌÁö Ãß°¡.
//    #define        __CSC_VER9_5                // 9Â÷ Á¦·Ã°ü·Ã (Ãß°¡ °Ë±¤ ±â´É)

//    #define        __Y_DRAGON_FIRE                // ¸ÞÅ׿À´ÏÄ¿ ÆÄÀ̾߻ç!!!
    #define        __HACK_0516                    // ¹Ì±¹ ÇØÅ· 2Â÷

//    #define        __LUASCRIPT                    // ·ç¾Æ ½ºÅ©¸³Æ® »ç¿ë (World, Trans, Neuz)
//    #define        __EVENTLUA                    // À̺¥Æ® (·ç¾Æ ½ºÅ©¸³Æ® Àû¿ë) - World, Trans, Neuz
//    #define        __CSC_VER9_REMOVE_PKSETTING    // ¿É¼Ç ¼³Á¤ Ã¢¿¡¼* PK¼³Á¤ Á¦°Å (¹«Á¶°Ç CtrlŰ ´©¸¥ »óÅ¿¡¼*¸¸ °ø°Ý)

//    #define        __INSERT_MAP                // ½ºÅ¸Æ®¸Þ´º¿¡ ÀüüÁöµµ ¸Þ´º Ãß°¡ 

//    #define        __PET_0410                    // 9, 10Â÷ Æê
//    #define        __AI_0509                    // ¸ó½ºÅÍ ÀΰøÁö´É
//    #define        __METEONYKER_0608
//    #define        __SKILL_0706                // ´ëÀοë AddSkillProp Ä÷³ Ãß°¡ ¹× Àû¿ë
//    #define        __AI_0711                    // ¸ÞÅ׿À´ÏÄ¿ AI ¼öÁ¤
    #define        __GLOBAL_COUNT_0705            // CTime::GetTimer

//    #undef        __VER
//    #define        __VER    11                    // 11Â÷

    #define        __JEFF_11_1
//    #define        __JEFF_11_4                    // ¾Æ·¹³ª
//    #define        __JEFF_11_5                    // ¸Þ¸ð¸® ´©¼ö

//    #define        __JAPAN_SAKURA                // ¹þ²É À̺¥Æ®


//   VER 16 __TESTSERVER begin
    #define        __GUILD_HOUSE_MIDDLE        // ±æµåÇϿ콺 ÁßÇü
    #define        __BS_ADDOBJATTR_INVISIBLE    // CObj Invisible ¿¡ °üÇÑ ¼Ó¼ºÃß°¡   --> 16Â÷ ¿¹Á¤ 
    #define        __BS_DEATH_ACTION            // die »óÅ·ΠÁøÀԽ࿬Ãâ È¿°ú ( client only )
    #define        __BS_EFFECT_LUA                // ¿ÀºêÁ§Æ® »óź° È¿°ú¿¬Ãâ ( Lua base )
    #define        __BS_ADD_CONTINENT_WEATHER    // ´ë·ú ³¯¾¾ Ãß°¡ ( ¿Â³*È*·Î ÀÎÇѠž糯¾¾, ´Ù¸¥ ¾î¶²ÀÌÀ¯·Îµç º¯ÇÏÁö ¾ÊÀ½ )
    #define        __BS_CHANGEABLE_WORLD_SEACLOUD    // º¯°æ°¡´ÉÇÑ ¿ùµå ¹Ù´Ù±¸¸§ 
//   VER 16 __TESTSERVER end

    
#elif defined(__MAINSERVER)  // ¿ÜºÎ º»¼·

//    #define        NO_GAMEGUARD
//    #define        __TMP_POCKET                // ÈÞ´ë °¡¹æ ÀϽÃÀûÀ¸·Î ¸·±â
    #define        __Y_BEAUTY_SHOP_CHARGE        // ºäƼ¼¥, °³ÀλóÁ¡ À¯·á¾ÆÀÌÅÛÈ*..Neuz, World
    #define        __TRAFIC_1215
//    #define     __Y_NEW_ENCHANT                // Á¦·Ã ¾ÆÀÌÅÛ º¯°æ, Neuz, World
//    #define        __EVENT_FALL                // ´Üdz
//    #define        __JAPAN_SAKURA                // ¹þ²É À̺¥Æ®

    #define        __JEFF_11_1
//    #define        __RAIN_EVENT                // À帶 À̺¥Æ®(ºñ¿À´Â µ¿¾È °æÇèÄ¡ 2¹è)

#endif    // end - ¼*¹öÁ¾·ùº° define 

#ifndef NO_GAMEGUARD 
    #define    __NPROTECT_VER    4    
#endif    

#endif // VERSION_COMMON_H 
08/15/2012 23:31 uKn0w'#2
Quote:
Auf wunsch von Pixelfehler hab ich es entfernt
Ich denk Jumbo du hast was du brauchst behalt es aber bei dir ;D
#gelöscht
08/15/2012 23:52 DerJumbo#3
if( strFile.Find( "Zubehör\\", 0 ) < 0 )

ich definier das aus :D.
08/16/2012 00:01 Pixelfehler#4
Quote:
Originally Posted by uKn0w' View Post
Das is easy going ;/
du gehst in file.cpp und suchst nach:

dann siehst du:

Du kommentierst die 3 abfragen

wieder ein und löscht die abfrage nach dem "resource ordner"

Das ganze sieht dann am Ende so aus:

Compilen ersetzen & fertig ;D
Ich Bitte darum jeden Support über diesen Source zu unterlassen. Leute die Ahnung haben sollen ihn nutzen und andere sollen es doch einfach sein lassen.
08/16/2012 01:12 DerJumbo#5
wenn man jetzt res datas verändert crasht die neuz :D
08/16/2012 16:57 マリブ#6
Lass den Crap & kauf dir ne Res Encryption. Ist das sichereste.
08/16/2012 18:47 DerJumbo#7
habe ich mir schon gekauft :D nur 2 mal sicher ist besser als 1 mal :D