Appereance choice

08/12/2012 16:37 TaiZer#1
Hi there.
I'm wondreing if someone knows how character appearance works.
(Its the thing who shows your gears, garment or artifact effects to players).

Is there a value in the spawnpacket and the character info that correspond to it or do i have to code it trought the spawnpacket to do not write artifact ids etc ... ?

btw it's a 10010 packet action 178.
08/19/2012 08:16 sasasasa2010#2
100%
08/19/2012 19:52 .Kinshi#3
Just an offset in the spawn packet. The client handles the rest.
08/19/2012 21:47 TaiZer#4
This offset should appears in the packet wich display gears to the client i think.. But can't find it =/
08/20/2012 06:04 shadowman123#5
Hmm lets say how others see u ... After u set up valid offsets of packet 10014 it is sent to every player in yr screen and u can surely see this in Screen.cs
08/20/2012 10:19 Korvacs#6
Why do you assume that every source has a screen.cs >.<
08/21/2012 01:06 shadowman123#7
Quote:
Originally Posted by Korvacs View Post
Why do you assume that every source has a screen.cs >.<
i didnt assume that .. Am Already Sure from that every public source contains screen system .. and in source am using (impulse based source ) its called Screen.cs so idk about Albertos never worked with it b4
08/21/2012 01:21 CptSky#8
Quote:
Originally Posted by shadowman123 View Post
i didnt assume that .. Am Already Sure from that every public source contains screen system .. and in source am using (impulse based source ) its called Screen.cs so idk about Albertos never worked with it b4
Not LOTF. Not TheCOServer. It is just a kind of convention in more later public source.