this is of my own creation it took me so long to get everything right =] EDIt* due to some " n00bs " saying i didnt make this myself at the bottom i attached a small file showing SOME of the proof because i usually do on notepad and then dont save when im done, but there is some.
How to use this?
Do...
/become 15
/become 145
/become 135
/become 25
What happens when i do this?
- You gain all skills of that class
- You become that class
- You gain Pro Items of that class
How to become a master race?
- idk just do /become 15, /become 145 , /become 135, /become 25 and now you have all skills of all classes.. and just change the job to what you want
Did you make this yourself?
Yes i made it completely myself =]
and now for the ultimate release << lol
/become command
If this helped you... i would like to think that i deserve a thanks =]
some of the proof is below but like i said i usually use notepad and dontsave when im done
How to use this?
Do...
/become 15
/become 145
/become 135
/become 25
What happens when i do this?
- You gain all skills of that class
- You become that class
- You gain Pro Items of that class
How to become a master race?
- idk just do /become 15, /become 145 , /become 135, /become 25 and now you have all skills of all classes.. and just change the job to what you want
Did you make this yourself?
Yes i made it completely myself =]
and now for the ultimate release << lol
/become command
Quote:
if (Splitter[0] == "/become") //Coded By PeTe Ninja
{
byte NewJob = byte.Parse(Splitter[1]);
MyChar.Job = NewJob;
DataBase.GetStats(MyChar);
MyChar.GetEquipStats(1, true);
MyChar.GetEquipStats(2, true);
MyChar.GetEquipStats(3, true);
MyChar.GetEquipStats(4, true);
MyChar.GetEquipStats(5, true);
MyChar.GetEquipStats(6, true);
MyChar.GetEquipStats(7, true);
MyChar.GetEquipStats(8, true);
MyChar.MinAtk = MyChar.Str;
MyChar.MaxAtk = MyChar.Str;
MyChar.MaxHP = MyChar.BaseMaxHP();
MyChar.Potency = MyChar.Level;
MyChar.GetEquipStats(1, false);
MyChar.GetEquipStats(2, false);
MyChar.GetEquipStats(3, false);
MyChar.GetEquipStats(4, false);
MyChar.GetEquipStats(5, false);
MyChar.GetEquipStats(6, false);
MyChar.GetEquipStats(7, false);
MyChar.GetEquipStats(8, false);
MyChar.CurHP = MyChar.MaxHP;
SendPacket(General.MyPackets.Vital((long)MyChar.UI D, 7, MyChar.Job));
SendPacket(General.MyPackets.Vital((long)MyChar.UI D, 16, MyChar.Str));
SendPacket(General.MyPackets.Vital((long)MyChar.UI D, 17, MyChar.Agi));
SendPacket(General.MyPackets.Vital((long)MyChar.UI D, 15, MyChar.Vit));
SendPacket(General.MyPackets.Vital((long)MyChar.UI D, 14, MyChar.Spi));
SendPacket(General.MyPackets.Vital((long)MyChar.UI D, 2, MyChar.MaxMana()));
SendPacket(General.MyPackets.GeneralData((long)MyC har.UID, 0, 0, 0, 92));
SendPacket(General.MyPackets.Vital((long)MyChar.UI D, 0, MyChar.CurHP));
if (Splitter[1] == "15")
{
if (MyChar.ItemsInInventory < 31)
{
foreach (uint uid in MyChar.Inventory_UIDs)
{
if (uid != 0)
SendPacket(General.MyPackets.RemoveItem(uid, 0, 3));
}
MyChar.Inventory_UIDs = new uint[41];
MyChar.Inventory = new string[41];
MyChar.ItemsInInventory = 0;
MyChar.AddItem("117399-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Earrings
MyChar.AddItem("112389-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Tro HeadGear
MyChar.AddItem("135299-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Tro Armor
MyChar.AddItem("120249-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Necky
MyChar.AddItem("150249-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Ring
MyChar.AddItem("420339-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Sword
MyChar.AddItem("480339-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Club
MyChar.AddItem("410339-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Blade
MyChar.AddItem("160249-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Boots
MyChar.LearnSkill(4000, 3);//SummonGuard
MyChar.LearnSkill(1015, 0);//Accurancy
MyChar.LearnSkill(1110, 0);//Cyclone
MyChar.LearnSkill(1115, 4);//Hercules
MyChar.LearnSkill(1190, 2);//Spirit Healing
MyChar.LearnSkill(1270, 7);//Robot
MyChar.LearnSkill(1360, 4);//NightDevil
MyChar.LearnSkill(7020, 9);//Rage
MyChar.LearnSkill(5030, 9);//Phoenix
MyChar.LearnSkill(1045, 4);//FB
MyChar.LearnSkill(1046, 4);//SS
MyChar.LearnSkill(3050, 3);//Cruel Shade
MyChar.LearnSkill(1380, 0);//Dance2
MyChar.LearnSkill(1385, 0);//Dance3
MyChar.LearnSkill(1390, 0);//Dance4
MyChar.LearnSkill(1395, 0);//Dance5
MyChar.LearnSkill(1400, 0);//Dance6
MyChar.LearnSkill(1405, 0);//Dance7
MyChar.LearnSkill(1410, 0);//Dance8
SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "You have become a Trojan now...Thanks to PeTe Ninja!", 2011));
}
else
{
SendPacket(General.MyPackets.SendMsg(MessageId, "Server", MyChar.Name, "Your iventory is full, Please drop some items.", 2000));
}
}
if (Splitter[1] == "135" || Splitter[1] == "145")
{
if (MyChar.ItemsInInventory < 31)
{
foreach (uint uid in MyChar.Inventory_UIDs)
{
if (uid != 0)
SendPacket(General.MyPackets.RemoveItem(uid, 0, 3));
}
MyChar.Inventory_UIDs = new uint[41];
MyChar.Inventory = new string[41];
MyChar.ItemsInInventory = 0;
MyChar.AddItem("117399-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Earrings
MyChar.AddItem("112349-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Tao HeadGear
MyChar.AddItem("139299-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Tao Armor
MyChar.AddItem("121249-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Tao Bag
MyChar.AddItem("152259-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Tao Bracelet
MyChar.AddItem("421339-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Tao BackSword
MyChar.AddItem("160249-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Boots
MyChar.LearnSkill(4000, 3);//SummonGuard
MyChar.LearnSkill(1000, 4);//Thunder
MyChar.LearnSkill(1001, 3);//Fire
MyChar.LearnSkill(1002, 3);//Tornado
MyChar.LearnSkill(1005, 4);//Cure
MyChar.LearnSkill(1175, 4);//AdvancedCure
MyChar.LearnSkill(1055, 4);//HealingRain
MyChar.LearnSkill(1170, 4);//Nectar
MyChar.LearnSkill(1150, 7);//FireBall
MyChar.LearnSkill(1180, 7);//FireMet
MyChar.LearnSkill(1120, 3);//FireCircle
MyChar.LearnSkill(1160, 3);//Bomb
MyChar.LearnSkill(1165, 3);//FireOfHell
MyChar.LearnSkill(1085, 4);//StarOfAccurancy
MyChar.LearnSkill(1090, 4);//Magic Shield
MyChar.LearnSkill(1095, 4);//Stigma
MyChar.LearnSkill(1074, 4);//Invisibility
MyChar.LearnSkill(3080, 2);//Dodge
MyChar.LearnSkill(3090, 5);//Pervade
MyChar.LearnSkill(1350, 8);//WaterElf
MyChar.LearnSkill(1280, 4);//Divine Hare
MyChar.LearnSkill(1125, 0);//Volcano
MyChar.LearnSkill(1010, 0);//Lightning
MyChar.LearnSkill(5001, 0);//Speed Lightning
MyChar.LearnSkill(1050, 0);//Xp Revive
MyChar.LearnSkill(1100, 0);//Pray
MyChar.LearnSkill(1195, 2);//Meditation
MyChar.LearnSkill(1360, 4);//NightDevil
MyChar.LearnSkill(1046, 4);//SS
MyChar.LearnSkill(1380, 0);//Dance2
MyChar.LearnSkill(1385, 0);//Dance3
MyChar.LearnSkill(1390, 0);//Dance4
MyChar.LearnSkill(1395, 0);//Dance5
MyChar.LearnSkill(1400, 0);//Dance6
MyChar.LearnSkill(1405, 0);//Dance7
MyChar.LearnSkill(1410, 0);//Dance8
SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "You have become a Taoist now...Thanks to PeTe Ninja!", 2011));
}
else
{
SendPacket(General.MyPackets.SendMsg(MessageId, "Server", MyChar.Name, "Your iventory is full, Please drop some items.", 2000));
}
}
if (Splitter[1] == "45")
{
if (MyChar.ItemsInInventory < 31)
{
foreach (uint uid in MyChar.Inventory_UIDs)
{
if (uid != 0)
SendPacket(General.MyPackets.RemoveItem(uid, 0, 3));
}
MyChar.Inventory_UIDs = new uint[41];
MyChar.Inventory = new string[41];
MyChar.ItemsInInventory = 0;
MyChar.AddItem("117399-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Earrings
MyChar.AddItem("112339-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Archer HeadGear
MyChar.AddItem("138393-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Archer Armor
MyChar.AddItem("500329-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Archer Bow
MyChar.AddItem("1050002-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353));// Archer SpeedArrow
MyChar.AddItem("120249-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Necky
MyChar.AddItem("150249-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Ring
MyChar.AddItem("160249-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Boots
MyChar.LearnSkill(4000, 3);//SummonGuard
MyChar.LearnSkill(8001, 5);//Scatter
MyChar.LearnSkill(8000, 5);//RapidFire
MyChar.LearnSkill(8002, 0);//XPFly
MyChar.LearnSkill(8003, 2);//Advanced FLy
MyChar.LearnSkill(9000, 3);//Intensify
MyChar.LearnSkill(8030, 0);//Arrow Rain
MyChar.LearnSkill(1360, 4);//NightDevil
MyChar.LearnSkill(1380, 0);//Dance2
MyChar.LearnSkill(1385, 0);//Dance3
MyChar.LearnSkill(1390, 0);//Dance4
MyChar.LearnSkill(1395, 0);//Dance5
MyChar.LearnSkill(1400, 0);//Dance6
MyChar.LearnSkill(1405, 0);//Dance7
MyChar.LearnSkill(1410, 0);//Dance8
SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "You have become a Archer now...Thanks to PeTe Ninja!", 2011));
}
else
{
SendPacket(General.MyPackets.SendMsg(MessageId, "Server", MyChar.Name, "Your iventory is full, Please drop some items.", 2000));
}
}
if (Splitter[1] == "25")
{
if (MyChar.ItemsInInventory < 31)
{
foreach (uint uid in MyChar.Inventory_UIDs)
{
if (uid != 0)
SendPacket(General.MyPackets.RemoveItem(uid, 0, 3));
}
MyChar.Inventory_UIDs = new uint[41];
MyChar.Inventory = new string[41];
MyChar.ItemsInInventory = 0;
MyChar.AddItem("117399-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Earrings
MyChar.AddItem("112419-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // War HeadGear
MyChar.AddItem("136299-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // War Armor
MyChar.AddItem("900399-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // War Shield
MyChar.AddItem("120249-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Necky
MyChar.AddItem("150249-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Ring
MyChar.AddItem("420339-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Sword
MyChar.AddItem("480339-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Club
MyChar.AddItem("410339-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Blade
MyChar.AddItem("160249-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Boots
MyChar.LearnSkill(4000, 3);//SummonGuard
MyChar.LearnSkill(1015, 0);//Accurancy
MyChar.LearnSkill(1025, 0);//SuperMan
MyChar.LearnSkill(1040, 0);//Roar
MyChar.LearnSkill(1051, 0);//Dash
MyChar.LearnSkill(1320, 2);//FlyingMoon
MyChar.LearnSkill(1020, 0);//XP Shield
MyChar.LearnSkill(1360, 4);//NightDevil
MyChar.LearnSkill(7020, 9);//Rage
MyChar.LearnSkill(5030, 9);//Phoenix
MyChar.LearnSkill(1045, 4);//FB
MyChar.LearnSkill(1046, 4);//SS
MyChar.LearnSkill(1380, 0);//Dance2
MyChar.LearnSkill(1385, 0);//Dance3
MyChar.LearnSkill(1390, 0);//Dance4
MyChar.LearnSkill(1395, 0);//Dance5
MyChar.LearnSkill(1400, 0);//Dance6
MyChar.LearnSkill(1405, 0);//Dance7
MyChar.LearnSkill(1410, 0);//Dance8
SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "You have become a Warriow now...Thanks to PeTe Ninja!", 2011));
}
else
{
SendPacket(General.MyPackets.SendMsg(MessageId, "Server", MyChar.Name, "Your iventory is full, Please drop some items.", 2000));
}
}
}
If this helped you... i would like to think that i deserve a thanks =]
some of the proof is below but like i said i usually use notepad and dontsave when im done