OttoBot Source Code

08/04/2012 16:52 Singular Conflux#1
I have said I would provide the sources for OttoBot once I am done maintaining Otto and this is just that post.

The attached file is a Visual Studio 2010 complete Solution/Project for v1.0 of OttoBot.
08/05/2012 09:20 miithrandir#2
Does anyone know how to keep this bot going fr 2.0? because its a amazing bot... hate to see it go to waste... if i knew how to use visual assist i would... shit he pretty much gave the full layout for it.
08/05/2012 17:11 kidz14#3
i will try my best to keep it updated and functional, maybe i'll try to get some pointer chain finding tops from SC himself.
08/06/2012 04:09 trashit88#4
Many thanks for making and updating this bot, and for posting the source. I hope you have a lot of fun with your Ipad2 and come back to check out v2.0 :P

Quote:
Originally Posted by kidz14 View Post
i will try my best to keep it updated and functional, maybe i'll try to get some pointer chain finding tops from SC himself.
From this point with V2.0 around the corner and 1.23 being the last update for the current version of FFXIV, the only thing we may need are memory chains if SE messes them up in the coming lettered patches. let's hope SE doesn't mess them up :P
08/14/2012 04:04 KhamKoopa#5
SE messed them up, lol. Anyone able to continue this fine piece of art?
08/14/2012 22:29 jinsama#6
Singular Conflux, I really do appreciate the work you put into this, I've donated to you before because of your huge efforts and the quality of your programs are awesome, I just wanted to let you know I'm highly tempted to do it again (and I will very soon when I make it back home). Just to say thank you.
08/16/2012 01:20 MCBarlan#7
I updated the offsets and posted the build to the original thread. See here:

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08/16/2012 11:57 totol#8
Mc did you try the aim gauge? It seems not working with your setting. Thx anyway
08/17/2012 02:45 MCBarlan#9
I'll take a look and see. The aim gauge has never actually worked for me but I've seen some ppl post that it worked for them. :/
08/18/2012 01:59 Singular Conflux#10
Quote:
Originally Posted by MCBarlan View Post
I'll take a look and see. The aim gauge has never actually worked for me but I've seen some ppl post that it worked for them. :/
This is my last weekend for my subscription so I went and updated memory chains to include the Aim Gauge and Remainder Bar. Auto update should pick them up. I hope they work for you. I also posted the tip file on finding the memory chains to the OP of the Otto thread (and attached it here).
11/05/2012 01:57 kidz14#11
ok maybe SC or someone else nice can help me with a little problem i've been having, really it should be simple to solve i'm just not quite fimiliar in that area of coding i guess i have been staring at the code for hours now try to see the problem, and still can't find it.

So here it is, in the HelperClass.cs there's a keybinding class that i've copied over into another project, my problem is trying to using it to send ctrl+v to the game, everything else seems to work fine with it except for ctrl+v. For some reason the current keybinder only works like 1/3 of the time, if even that. So hopefully some coder nice enough to read this can look into the issue for me, if not SC 'The Man' himself :).

Code:
        KeySender myKeySender;
        IntPtr FFXIVhandle;

        void gameTextSender(string TextToSend)
        {
            myKeySender = new KeySender(FFXIVhandle);

            Clipboard.Clear();
            Clipboard.SetDataObject(TextToSend);

            myKeySender.send(Keys.Space); //open ffxiv send text box
            myKeySender.sendDown(Keys.V, 2); //2 is the ctrl modifier
            myKeySender.sendUp(Keys.V, 2); 
            myKeySender.send(Keys.Back);  //it leaves 1 v when it pastes
            myKeySender.send(Keys.Enter); //send the text
        }
Code:
        private void button9_Click(object sender, EventArgs e)
        {
            gameTextSender("/echo Test");
        }
but doesn't work, n me staring and tweaking the keysender hasn't helped by much :(

Edit: I've also thought maybe it was the time after hitting space for the enter test to appear that was the problem but adding a thread sleep after sending space to the game doesn't help much, i just get the same results.
09/03/2013 00:15 mrkoykang#12
would this source work for FFXIV ARR by changing the memory offset to current or would this have to be rewritten completely?
09/05/2013 17:19 TransformerIII#13
mida perset naguuu.
09/07/2013 00:12 Drebin87#14
Considering how crafting doesn't work through a menu where the only inputs are up down and select anymore I highly doubt it would work.
09/25/2013 08:21 grey00#15
revive and continue OttoBot for FFXIV:ARR!