Data Subtyes

07/27/2012 18:44 shadowman123#1
i wonder what when these values Are being Called

MapARGB = 104 ( what does it do btw)
MapStatus = 105, ( what does it do btw)
108
162
408

Regards
shadowman123
07/27/2012 20:27 .Kinshi#2
104 - Changes the color of the screen (adds a tint). It's whats used for a day and night system.
105 - Changes the map status
108 - Sets new coordinates for the player, used for pull backs
162 - Used for pathfinding
408 - When you equip/unequip items etc, its a request for the stats in the stat window
07/27/2012 20:54 shadowman123#3
Quote:
Originally Posted by .Kinshi View Post
104 - Changes the color of the screen (adds a tint). It's whats used for a day and night system.
105 - Changes the map status
108 - Sets new coordinates for the player, used for pull backs
162 - Used for pathfinding
408 - When you equip/unequip items etc, its a request for the stats in the stat window
Well I've Few Comments on Your Answer

105 Subtype what do u mean by Change map Status ?
108 i'd like to know when the Roll Back is Requested ? and y ?
408 what i understood is when i equip or unequip item the window stats should should up Right ?

btw thx alot of your co operation
07/27/2012 21:48 .Kinshi#4
Quote:
Originally Posted by shadowman123 View Post
Well I've Few Comments on Your Answer

105 Subtype what do u mean by Change map Status ?
108 i'd like to know when the Roll Back is Requested ? and y ?
408 what i understood is when i equip or unequip item the window stats should should up Right ?

btw thx alot of your co operation
105 - The map status effects what you can do in that map. Like vend, revive here, pk, etc.
108 - It's not a roll back, its a pull back. The client doesn't request it, you send it if a player jumps too far or too fast, to put them back where they just were.
408 - I'm not really sure what you're trying to say. The client sends it to request that you send packet 1040 back.
07/27/2012 23:11 shadowman123#5
Quote:
Originally Posted by .Kinshi View Post
105 - The map status effects what you can do in that map. Like vend, revive here, pk, etc.
108 - It's not a roll back, its a pull back. The client doesn't request it, you send it if a player jumps too far or too fast, to put them back where they just were.
408 - I'm not really sure what you're trying to say. The client sends it to request that you send packet 1040 back.
dude your the best Thx
07/28/2012 06:46 12k#6
Hmm, i was under the impression 108 was for removing prof's. Or is it used for both? o.o
07/28/2012 07:25 shadowman123#7
Quote:
Originally Posted by 12k View Post
Hmm, i was under the impression 108 was for removing prof's. Or is it used for both? o.o
well in impulse based source its name is NewCordinates so what Kinshi said was very reasonable
07/28/2012 08:03 12k#8
Yeah, i tested it and it works fine, doesnt even remove the screen entities as 74 does. But removing profs works fine on mine, and its using 108. So I assume it has a dual purpose.
07/28/2012 08:13 shadowman123#9
Quote:
Originally Posted by 12k View Post
Yeah, i tested it and it works fine, doesnt even remove the screen entities as 74 does. But removing profs works fine on mine, and its using 108. So I assume it has a dual purpose.
well i think its impossible Removing proficiencies uses Data subtype 110 / with spell it uses 109 So ..
07/28/2012 08:32 12k#10
Im on vers 5017, may be different, but it works fine with 108.
07/28/2012 08:36 shadowman123#11
Quote:
Originally Posted by 12k View Post
Im on vers 5017, may be different, but it works fine with 108.
maybe Subtypes Are changed all over higher patches .. but sounds impossible for me
07/28/2012 08:47 .Kinshi#12
Quote:
Originally Posted by shadowman123 View Post
maybe Subtypes Are changed all over higher patches .. but sounds impossible for me
Yeah types have changed over time.