Hello elitepvpers players :handsdown:
I have noticed that many people do not know how to put name on a map!
I will teach how to do this now!
[Only registered and activated users can see links. Click Here To Register...]
First we need a compiler! -> [Only registered and activated users can see links. Click Here To Register...]
Open the locale that is in the client folder pack
go to locale/de/ui/mapname put the image in this location and compress! Don't forget to put the image in xml exemple:
Now again go to client folder pack and open root
and with a notebook or notpadd+ -> [Only registered and activated users can see links. Click Here To Register...]
open the uimapnameshower
And now i give one exemple :
And here is "metin2_map_event1" : LOCALE_PATH+"event1.tga",
It's where you should put the map name and the name of the image!
done this you compress the root and enter the game and go to the new map and you see the name of the map! =)
[Only registered and activated users can see links. Click Here To Register...]
Hope you enjoyed!
:handsdown:
I have noticed that many people do not know how to put name on a map!
I will teach how to do this now!
[Only registered and activated users can see links. Click Here To Register...]
First we need a compiler! -> [Only registered and activated users can see links. Click Here To Register...]
Open the locale that is in the client folder pack
go to locale/de/ui/mapname put the image in this location and compress! Don't forget to put the image in xml exemple:
PHP Code:
<File archivedPath="d:/locale/de/ui/mapname/event1.tga" type="0"><![CDATA[Source\locale\de\ui\mapname\event1.tga ]]></File>
and with a notebook or notpadd+ -> [Only registered and activated users can see links. Click Here To Register...]
open the uimapnameshower
And now i give one exemple :
Code:
def __init__(self):
if locale.IsARABIC():
self.MAP_NAME_IMAGE = {
"metin2_map_a1" : LOCALE_PATH+"a1.tga",
"map_a2" : LOCALE_PATH+"a2.tga",
"season2/metin2_map_a2_1": LOCALE_PATH+"a2_2.tga",
"metin2_map_a3" : LOCALE_PATH+"a3.tga",
"metin2_map_b1" : LOCALE_PATH+"b1.tga",
"map_b2" : LOCALE_PATH+"b2.tga",
"metin2_map_b3" : LOCALE_PATH+"b3.tga",
"metin2_map_c1" : LOCALE_PATH+"c1.tga",
"map_c2" : LOCALE_PATH+"c2.tga",
"metin2_map_c3" : LOCALE_PATH+"c3.tga",
"metin2_map_deviltower1" : LOCALE_PATH+"devil1_title.tga",
"metin2_map_n_desert_01" : LOCALE_PATH+"desert1.tga",
"season2/metin2_map_n_desert_02": LOCALE_PATH+"desert2.tga",
"metin2_map_n_flame_01" : LOCALE_PATH+"frame1.tga",
"season2/metin2_map_n_flame_02": LOCALE_PATH+"frame2.tga",
"metin2_map_milgyo" : LOCALE_PATH+"milgyo.tga",
"season2/metin2_map_milgyo_a": LOCALE_PATH+"milgyo2.TGA",
"metin2_map_monkeydungeon" : LOCALE_PATH+"monkey1.tga",
"metin2_map_monkeydungeon_02" : LOCALE_PATH+"monkey2.tga",
"metin2_map_monkeydungeon_03" : LOCALE_PATH+"monkey3.tga",
"metin2_map_guild_01" : LOCALE_PATH+"guild1.tga",
"metin2_map_guild_02" : LOCALE_PATH+"guild2.tga",
"metin2_map_guild_03" : LOCALE_PATH+"guild3.tga",
"season2/metin2_map_skipia_dungeon_01": LOCALE_PATH+"skipia.tga",
"season2/metin2_map_skipia_dungeon_02": LOCALE_PATH+"skipia.tga",
"map_n_snowm_01" : LOCALE_PATH+"snow1.tga",
"season2/map_n_snowm_02": LOCALE_PATH+"snow2.tga",
"metin2_map_spiderdungeon" : LOCALE_PATH+"spider1.tga",
"metin2_map_trent" : LOCALE_PATH+"trent.tga",
"metin2_map_trent02" : LOCALE_PATH+"trent02.tga",
"season2/metin2_map_trent_a": LOCALE_PATH+"trent_a.tga",
"season2/metin2_map_trent02_a": LOCALE_PATH+"trent02_a.tga",
"metin2_map_dd" : LOCALE_PATH+"devil_basement.tga",
"metin2_map_devilsCatacomb" : LOCALE_PATH+"devil_basement.tga",
"metin2_map_dd" : LOCALE_PATH+"devil_basement.tga",
[COLOR="Red"]"metin2_map_event1" : LOCALE_PATH+"event1.tga",[/COLOR]
"season1/metin2_map_WL_01" : LOCALE_PATH+"wl.tga",
"season1/metin2_map_nusluck01": LOCALE_PATH+"nusluck.tga",
}
else:
self.MAP_NAME_IMAGE = {
"metin2_map_a1" : LOCALE_PATH+"a1.tga",
"map_a2" : LOCALE_PATH+"a2.tga",
"metin2_map_a3" : LOCALE_PATH+"a3.tga",
"metin2_map_b1" : LOCALE_PATH+"b1.tga",
"map_b2" : LOCALE_PATH+"b2.tga",
"metin2_map_b3" : LOCALE_PATH+"b3.tga",
"metin2_map_c1" : LOCALE_PATH+"c1.tga",
"map_c2" : LOCALE_PATH+"c2.tga",
"metin2_map_c3" : LOCALE_PATH+"c3.tga",
"map_n_snowm_01" : LOCALE_PATH+"snow1.tga",
"metin2_map_deviltower1" : LOCALE_PATH+"devil1_title.tga",
"metin2_map_n_flame_01" : LOCALE_PATH+"frame1.tga",
"metin2_map_n_desert_01" : LOCALE_PATH+"desert1.tga",
"metin2_map_milgyo" : LOCALE_PATH+"milgyo.tga",
"metin2_map_monkeydungeon" : LOCALE_PATH+"monkey1.tga",
"metin2_map_monkeydungeon_02" : LOCALE_PATH+"monkey2.tga",
"metin2_map_monkeydungeon_03" : LOCALE_PATH+"monkey3.tga",
"metin2_map_guild_01" : LOCALE_PATH+"guild1.tga",
"metin2_map_guild_02" : LOCALE_PATH+"guild2.tga",
"metin2_map_guild_03" : LOCALE_PATH+"guild3.tga",
"metin2_map_trent" : LOCALE_PATH+"trent.tga",
"metin2_map_trent02" : LOCALE_PATH+"trent02.tga",
"season2/map_n_snowm_02": LOCALE_PATH+"snow2.tga",
"season2/metin2_map_a2_1": LOCALE_PATH+"a2_2.tga",
"season2/metin2_map_n_desert_02": LOCALE_PATH+"desert2.tga",
"season2/metin2_map_n_flame_02": LOCALE_PATH+"frame2.tga",
"season2/metin2_map_milgyo_a": LOCALE_PATH+"milgyo2.TGA",
"season2/metin2_map_trent_a": LOCALE_PATH+"trent_a.tga",
"season2/metin2_map_trent02_a": LOCALE_PATH+"trent02_a.tga",
"season2/metin2_map_skipia_dungeon_01": LOCALE_PATH+"skipia.tga",
"season2/metin2_map_skipia_dungeon_02": LOCALE_PATH+"skipia.tga",
"metin2_map_devilsCatacomb" : LOCALE_PATH+"devil_basement.tga",
[COLOR="red"]"metin2_map_event1" : LOCALE_PATH+"event1.tga",[/COLOR]
}
And here is "metin2_map_event1" : LOCALE_PATH+"event1.tga",
It's where you should put the map name and the name of the image!
done this you compress the root and enter the game and go to the new map and you see the name of the map! =)
[Only registered and activated users can see links. Click Here To Register...]
Hope you enjoyed!
:handsdown: