[Release]mob.spawn() with more mobs!

07/09/2012 12:54 xDeStRuCtx#1
Hi, it`s again me, noob from Poland. ^^
I will give you third dif. It will change variable, which sets our quest-function.
Default, mob.spawn() (quest function) have 6 arguments. Last of them is quantity of mobs which we want to spawn. With standard game, when we try to spawn more than 10 mobs, it will work, but our game will change our quantity to 10. My dif will change it to 127 (signed int limit).


Again, sorry for my bad english. :D
07/09/2012 13:09 .Verkauf´#2
Thank you ;)
07/09/2012 13:55 masahuku#3
Noi jeszcze jeden ;)
07/09/2012 14:23 'Rayzor#4
again nice work!
07/09/2012 16:15 german1337#5
Are you sure the limit is 127?
Did you also try FF for 255?

Regards
07/09/2012 16:35 xDeStRuCtx#6
@UP
FF won`t work
it`s one byte signed int.

BUT, if you need more than 127, you can change this:
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to this:

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using this dif:
Code:
This difference file has been created by IDA Pro

game2089M xdestructx
0012F36A: 0F 90
0012F36B: 86 90
0012F36C: 1B 90
0012F36D: FD 90
0012F36E: FF 90
0012F36F: FF 90
0012F39D: E8 B8
0012F3A2: C7 90
0012F3A3: 45 90
0012F3A4: AC 90
0012F3A5: 0A 90
0012F3A6: 00 90
0012F3A7: 00 90
0012F3A8: 00 90
and I think limit will be higher.
07/09/2012 16:40 yarka0000#7
thanks for your bad english.
07/09/2012 16:44 xDeStRuCtx#8
@UP
sorry.