Quote:
Originally Posted by badguy4you
oh thats very interesting and i think time did not change to write a 5518 source
i already finished the sockets but what shits me that i dont know where to go next :D
i got these places in my Program.cs now
Code:
//Start Of AuthServer
#region AuthServer
static void AuthServer_NewConnection(Authentication.IsWrapper obj)
{
}
static void AuthServer_Receive(byte[] arg1, Authentication.IsWrapper arg2)
{
}
static void AuthServer_Disconnection(Authentication.IsWrapper obj)
{
}
#endregion
//End of AuthServer
//Start Of GameServer
#region GameServer
static void GameServer_NewConnection(Authentication.IsWrapper obj)
{
}
public static void GameServer_Receive(byte[] arg1, Authentication.IsWrapper arg2)
{
}
static void GameServer_Disconnection(Authentication.IsWrapper obj)
{
}
#endregion
//End Of GameServer
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No, I'd say it would take me quite a while longer to write a 5518+ server. The main reasons being that I don't know the majority of the new packets, or most of the updated structures. But also, there have been a lot of features added, as well as major changes in the way things work.
If I were to write a 5518+ source, I'd say it'd take me a few weeks if I gave it a few hours a day, but I can't be too sure.