Probabilities in gg

06/18/2012 18:10 metra3#1
I think, that everybody saw this table
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But I think no one guessed, that there are hidden probabilities, which are not available for a normal user.
You say fake? Full random? NO. As proof, i give you part of code from my sniffer.

<probabilities>
<probability mode="standard">
<cat id="logfile" percentage="1" />
<cat id="part" percentage="13" />
<cat id="ammo_x2" percentage="35" />
<cat id="ammo_x3" percentage="25" />

i have calculated the final table with drop probabilities.
Alpha, beta, gamma
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x2 ammo - 23.45%
x3 ammo - 16.75%
x4 ammo - 6.7%
sab ammo - 13.4%
PLT-2021 - 3.35%
ACM-1 - 3.35%
Xenomit - 12%
repair voucher - 3%
part of alpha - 5.85%
part of beta - 3,9%
part of gamma - 3,25%
extra hit points - 4%
log-disk - 1%
_______________________________

For delta, epsilon, zeta everything is same, but probability of part of gate - 13%.

Attention
It's just a theoretical Table. Real percents may be differ. This Table just shows, what can we get with more or less frequency.

Sorry for my english;)
06/18/2012 18:16 TehRoca#2
Nice one, seems about right :)
06/18/2012 18:56 zvonna#3
do you maybe know when give part for gg if you know when will be give next part you use multiplicator x5 and get 5 part that will be safe much uridium and if work only alpha beta gamma maybe you can go with uridium in plus

100k uridium for 4 alpha, 2 beta and 1 gamma for that need cca. 3h 35min