Very Big Problem

06/13/2012 23:48 Healian#1
i have a problem with pirate . at first when i equip a sword the char was attacking with it normaly but after then even if i equiped the weapon the char is boxing !

what i do i think it seems like the weapon is not recognized now idk why

Image

[Only registered and activated users can see links. Click Here To Register...]

Problem is not Solved yet please any help it was working idk what happened now . My god i really done a huge work and dont want it to stop here !!!!
06/14/2012 00:02 Zeroxelli#2
I'm assuming you added the pirate files to a client that doesn't support them? You must have done an incomplete copy. Lack of animation could mean that a few C3 files are missing.
06/14/2012 00:05 Healian#3
so its client side ? that i equiped weapons and the char still boxing as if he were without weapons ?
06/14/2012 00:12 Zeroxelli#4
Quote:
Originally Posted by Healian View Post
so its client side ? that i equiped weapons and the char still boxing as if he were without weapons ?
Most likely, yes. Check the "Guides and Releases" sub-forum.
06/14/2012 00:14 Healian#5
i have another prob too when i equip pistol and sword i only see the sword equiped while the pistol apears in my hand but its not at the equipment
06/14/2012 00:15 Zeroxelli#6
Are you sure the source you're using fully supports pirates?
06/14/2012 00:19 Healian#7
mmm like 95%

also i tried editing weapon handling and made this , still the same prob

Quote:
else if (ID >= 410003 && ID <= 410439 || ID >= 410959 && ID <= 611439)
return ConquerItem.RightWeapon;
else if ((ID >= 900000 && ID <= 900309) || (ID >= 1050000 && ID <= 1051000) || (ID >= 410500 && ID <= 410939))
return ConquerItem.LeftWeapon;
06/14/2012 00:26 Zeroxelli#8
I don't know the IDs or anything related to pirates, as I quit conquer way before they came out. But, if the server allows you to equip the weapons, that means it should support attacking with them. If it doesn't, it's probably not worth using then. I still think it's related to client files, and not the server side. Because, unless the attack packet has changed drastically, it doesn't tell the client anything about what weapons you have equipped. The animation that plays when you attack is decided by the client, based on a few INI entries and C3 files related to the weapon.
06/14/2012 00:29 Healian#9
thank you very much i am working on now (guided with your openions) i will try and tell you the results if worked\no worked

and if worked i will tell the way here
06/14/2012 00:35 Zeroxelli#10
Sure, good luck. :)
06/14/2012 01:40 Healian#11
any help !! very strange problem even with ( i think ) correct c3 files and ani
06/14/2012 01:50 Mr_PoP#12
as much as I know , your motion of standing/attacking/jumping/walking/dieing it depends on your weapon subtype so like (410,420,601, etc...) and those motions are in C3\0001-4004 , if you didn't add the right motion to your ini , it will cause your problem, so your problem is client side :), how to fix it ?! , add the missing motions/C3 to your C3/ini and it will fix it.
06/14/2012 01:56 Zeroxelli#13
There should be INI files related to motion and actions in the /ini/ folder of the client. Check them.
06/14/2012 02:07 Healian#14
bump
06/14/2012 02:09 Zeroxelli#15
Quote:
Originally Posted by Healian View Post
bump
Why did you bump the thread? I told you what to check lol