Since another forum is, well lets be frank and say CRAP, i would like to seek help from this one
My problems are
Okay, these are slightly starting to **** me off, so i though id seek help for them yet again
After last time not recieving much help nor much success in fixing these problems i will see if anyone has any ideas why these aren't working
For some reason after level 49 you can not get the quest to start raised pet to the next level, this is my Quest.inc info for the pet tamer
There is also a more common bug which i can not now find a fix for, you can not at all feed pets with pet feed, whether the pet is a egg or a cage you can not simply double click to feed it, any help here either
Okay another strange thing
On my server if you trade someone, then immediately after putting the item into the trade box you cancel the trade and wait a few minutes/hours/days you get more of the same item (DUPED SAME AWAKES/PIERCE/QUANTITY/UPGRADE)
My question is does anyone else have this problem, and if so how do i fix it?
My problems are
Okay, these are slightly starting to **** me off, so i though id seek help for them yet again
After last time not recieving much help nor much success in fixing these problems i will see if anyone has any ideas why these aren't working
For some reason after level 49 you can not get the quest to start raised pet to the next level, this is my Quest.inc info for the pet tamer
Code:
QUEST_PETTAME01 // 알 -> D급
{
SetTitle
(
IDS_PROPQUEST_INC_002010
);
setting
{
SetRepeat(1);
SetCharacter( "MaFl_PetTamer" );
SetBeginCondLevel( 1, 301 );
SetBeginCondParty( 0, 0, 0, 0 );
SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO, JOB_LORDTEMPLER_HERO, JOB_STORMBLADE_HERO, JOB_WINDLURKER_HERO, JOB_CRACKSHOOTER_HERO, JOB_FORCEMASTER_HERO, JOB_FLORIST_HERO, JOB_MENTALIST_HERO, JOB_ELEMENTORLORD_HERO );
SetBeginCondPetLevel( 0 );
SetEndCondPetLevel( 0 );
SetEndCondPetExp( 100 );
SetEndRewardPetLevelup();
SetHeadQuest( 6004 );
}
SetDialog
(
QSAY_BEGIN1,
IDS_PROPQUEST_INC_002011
);
SetDialog
(
QSAY_BEGIN2,
IDS_PROPQUEST_INC_002012
);
SetDialog
(
QSAY_BEGIN_YES,
IDS_PROPQUEST_INC_002013
);
SetDialog
(
QSAY_BEGIN_NO,
IDS_PROPQUEST_INC_002014
);
SetDialog
(
QSAY_END_COMPLETE1,
IDS_PROPQUEST_INC_002015
);
SetDialog
(
QSAY_END_FAILURE1,
IDS_PROPQUEST_INC_002016
);
state 0
{
SetDesc
(
IDS_PROPQUEST_INC_002017
);
}
state 14
{
SetDesc
(
IDS_PROPQUEST_INC_002018
);
}
}
QUEST_PETTAME02 // D급 -> C급
{
SetTitle
(
IDS_PROPQUEST_INC_002019
);
setting
{
SetRepeat(1);
SetCharacter( "MaFl_PetTamer" );
SetBeginCondLevel( 1, 301 );
SetBeginCondParty( 0, 0, 0, 0 );
SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO, JOB_LORDTEMPLER_HERO, JOB_STORMBLADE_HERO, JOB_WINDLURKER_HERO, JOB_CRACKSHOOTER_HERO, JOB_FORCEMASTER_HERO, JOB_FLORIST_HERO, JOB_MENTALIST_HERO, JOB_ELEMENTORLORD_HERO );
SetBeginCondPetLevel( 1 );
SetEndCondPetLevel( 1 );
SetEndCondPetExp( 100 );
SetEndRewardPetLevelup();
SetHeadQuest( 6004 );
}
SetDialog
(
QSAY_BEGIN1,
IDS_PROPQUEST_INC_002020
);
SetDialog
(
QSAY_BEGIN2,
IDS_PROPQUEST_INC_002021
);
SetDialog
(
QSAY_BEGIN_YES,
IDS_PROPQUEST_INC_002022
);
SetDialog
(
QSAY_BEGIN_NO,
IDS_PROPQUEST_INC_002023
);
SetDialog
(
QSAY_END_COMPLETE1,
IDS_PROPQUEST_INC_002024
);
SetDialog
(
QSAY_END_FAILURE1,
IDS_PROPQUEST_INC_002025
);
state 0
{
SetDesc
(
IDS_PROPQUEST_INC_002026
);
}
state 14
{
SetDesc
(
IDS_PROPQUEST_INC_002027
);
}
}
QUEST_PETTAME03 // C급 -> B급
{
SetTitle
(
IDS_PROPQUEST_INC_002028
);
setting
{
SetRepeat(1);
SetCharacter( "MaFl_PetTamer" );
SetBeginCondLevel( 1, 301 );
SetBeginCondParty( 0, 0, 0, 0 );
SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO, JOB_LORDTEMPLER_HERO, JOB_STORMBLADE_HERO, JOB_WINDLURKER_HERO, JOB_CRACKSHOOTER_HERO, JOB_FORCEMASTER_HERO, JOB_FLORIST_HERO, JOB_MENTALIST_HERO, JOB_ELEMENTORLORD_HERO );
SetBeginCondPetLevel( 2 );
SetEndCondPetLevel( 2 );
SetEndCondPetExp( 100 );
SetEndRewardPetLevelup();
SetHeadQuest( 6004 );
}
SetDialog
(
QSAY_BEGIN1,
IDS_PROPQUEST_INC_002029
);
SetDialog
(
QSAY_BEGIN2,
IDS_PROPQUEST_INC_002030
);
SetDialog
(
QSAY_BEGIN_YES,
IDS_PROPQUEST_INC_002031
);
SetDialog
(
QSAY_BEGIN_NO,
IDS_PROPQUEST_INC_002032
);
SetDialog
(
QSAY_END_COMPLETE1,
IDS_PROPQUEST_INC_002033
);
SetDialog
(
QSAY_END_FAILURE1,
IDS_PROPQUEST_INC_002034
);
state 0
{
SetDesc
(
IDS_PROPQUEST_INC_002035
);
}
state 14
{
SetDesc
(
IDS_PROPQUEST_INC_002036
);
}
}
QUEST_PETTAME04 // B급 -> A급
{
SetTitle
(
IDS_PROPQUEST_INC_002037
);
setting
{
SetRepeat(1);
SetCharacter( "MaFl_PetTamer" );
SetBeginCondLevel( 1, 301 );
SetBeginCondParty( 0, 0, 0, 0 );
SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO, JOB_LORDTEMPLER_HERO, JOB_STORMBLADE_HERO, JOB_WINDLURKER_HERO, JOB_CRACKSHOOTER_HERO, JOB_FORCEMASTER_HERO, JOB_FLORIST_HERO, JOB_MENTALIST_HERO, JOB_ELEMENTORLORD_HERO );
SetBeginCondPetLevel( 3 );
SetEndCondPetLevel( 3 );
SetEndCondPetExp( 100 );
SetEndRewardPetLevelup();
SetHeadQuest( 6004 );
}
SetDialog
(
QSAY_BEGIN1,
IDS_PROPQUEST_INC_002038
);
SetDialog
(
QSAY_BEGIN2,
IDS_PROPQUEST_INC_002039
);
SetDialog
(
QSAY_BEGIN_YES,
IDS_PROPQUEST_INC_002040
);
SetDialog
(
QSAY_BEGIN_NO,
IDS_PROPQUEST_INC_002041
);
SetDialog
(
QSAY_END_COMPLETE1,
IDS_PROPQUEST_INC_002042
);
SetDialog
(
QSAY_END_FAILURE1,
IDS_PROPQUEST_INC_002043
);
state 0
{
SetDesc
(
IDS_PROPQUEST_INC_002044
);
}
state 14
{
SetDesc
(
IDS_PROPQUEST_INC_002045
);
}
}
QUEST_PETTAME05 // A급 -> S급
{
SetTitle
(
IDS_PROPQUEST_INC_002046
);
setting
{
SetRepeat(1);
SetCharacter( "MaFl_PetTamer" );
SetBeginCondLevel( 1, 301 );
SetBeginCondParty( 0, 0, 0, 0 );
SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO, JOB_LORDTEMPLER_HERO, JOB_STORMBLADE_HERO, JOB_WINDLURKER_HERO, JOB_CRACKSHOOTER_HERO, JOB_FORCEMASTER_HERO, JOB_FLORIST_HERO, JOB_MENTALIST_HERO, JOB_ELEMENTORLORD_HERO );
SetBeginCondPetLevel( 4 );
SetEndCondPetLevel( 4 );
SetEndCondPetExp( 100 );
SetEndRewardPetLevelup();
SetHeadQuest( 6004 );
}
SetDialog
(
QSAY_BEGIN1,
IDS_PROPQUEST_INC_002047
);
SetDialog
(
QSAY_BEGIN2,
IDS_PROPQUEST_INC_002048
);
SetDialog
(
QSAY_BEGIN_YES,
IDS_PROPQUEST_INC_002049
);
SetDialog
(
QSAY_BEGIN_NO,
IDS_PROPQUEST_INC_002050
);
SetDialog
(
QSAY_END_COMPLETE1,
IDS_PROPQUEST_INC_002051
);
SetDialog
(
QSAY_END_FAILURE1,
IDS_PROPQUEST_INC_002052
);
state 0
{
SetDesc
(
IDS_PROPQUEST_INC_002053
);
}
state 14
{
SetDesc
(
IDS_PROPQUEST_INC_002054
);
}
}
Okay another strange thing
On my server if you trade someone, then immediately after putting the item into the trade box you cancel the trade and wait a few minutes/hours/days you get more of the same item (DUPED SAME AWAKES/PIERCE/QUANTITY/UPGRADE)
My question is does anyone else have this problem, and if so how do i fix it?