a few bugs

06/07/2012 23:31 NickHough#1
Since another forum is, well lets be frank and say CRAP, i would like to seek help from this one

My problems are

Okay, these are slightly starting to **** me off, so i though id seek help for them yet again

After last time not recieving much help nor much success in fixing these problems i will see if anyone has any ideas why these aren't working

For some reason after level 49 you can not get the quest to start raised pet to the next level, this is my Quest.inc info for the pet tamer

Code:
QUEST_PETTAME01 // 알 -> D급
{
	SetTitle
	(
		IDS_PROPQUEST_INC_002010
	);
	
	setting
	{
		
		SetRepeat(1);
		SetCharacter( "MaFl_PetTamer" );
		SetBeginCondLevel( 1, 301 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO, JOB_LORDTEMPLER_HERO, JOB_STORMBLADE_HERO, JOB_WINDLURKER_HERO, JOB_CRACKSHOOTER_HERO, JOB_FORCEMASTER_HERO, JOB_FLORIST_HERO, JOB_MENTALIST_HERO, JOB_ELEMENTORLORD_HERO );
		SetBeginCondPetLevel( 0 );
		SetEndCondPetLevel( 0 );
		SetEndCondPetExp( 100 );
		SetEndRewardPetLevelup();
		SetHeadQuest( 6004 );
}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_INC_002011
	);
	
	SetDialog
	(
		QSAY_BEGIN2, 
		IDS_PROPQUEST_INC_002012
	);

	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_INC_002013
	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_INC_002014
	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_INC_002015
	);

	SetDialog
	(
		QSAY_END_FAILURE1, 
		IDS_PROPQUEST_INC_002016
	);

	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_INC_002017
		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_INC_002018
		);
		
	}
}

QUEST_PETTAME02 // D급 -> C급
{
	SetTitle
	(
		IDS_PROPQUEST_INC_002019
	);
	
	setting
	{
		
		SetRepeat(1);
		SetCharacter( "MaFl_PetTamer" );
		SetBeginCondLevel( 1, 301 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO, JOB_LORDTEMPLER_HERO, JOB_STORMBLADE_HERO, JOB_WINDLURKER_HERO, JOB_CRACKSHOOTER_HERO, JOB_FORCEMASTER_HERO, JOB_FLORIST_HERO, JOB_MENTALIST_HERO, JOB_ELEMENTORLORD_HERO );
		SetBeginCondPetLevel( 1 );
		SetEndCondPetLevel( 1 );
		SetEndCondPetExp( 100 );
		SetEndRewardPetLevelup();
		SetHeadQuest( 6004 );
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_INC_002020
	);
	
	SetDialog
	(
		QSAY_BEGIN2, 
		IDS_PROPQUEST_INC_002021
	);

	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_INC_002022
	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_INC_002023
	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_INC_002024
	);

	SetDialog
	(
		QSAY_END_FAILURE1, 
		IDS_PROPQUEST_INC_002025
	);

	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_INC_002026
		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_INC_002027
		);
		
	}
}

QUEST_PETTAME03 // C급 -> B급
{
	SetTitle
	(
		IDS_PROPQUEST_INC_002028
	);
	
	setting
	{
		
		SetRepeat(1);
		SetCharacter( "MaFl_PetTamer" );
		SetBeginCondLevel( 1, 301 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO, JOB_LORDTEMPLER_HERO, JOB_STORMBLADE_HERO, JOB_WINDLURKER_HERO, JOB_CRACKSHOOTER_HERO, JOB_FORCEMASTER_HERO, JOB_FLORIST_HERO, JOB_MENTALIST_HERO, JOB_ELEMENTORLORD_HERO );
		SetBeginCondPetLevel( 2 );
		SetEndCondPetLevel( 2 );
		SetEndCondPetExp( 100 );
		SetEndRewardPetLevelup();
		SetHeadQuest( 6004 );
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_INC_002029
	);
	
	SetDialog
	(
		QSAY_BEGIN2, 
		IDS_PROPQUEST_INC_002030
	);

	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_INC_002031
	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_INC_002032
	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_INC_002033
	);

	SetDialog
	(
		QSAY_END_FAILURE1, 
		IDS_PROPQUEST_INC_002034
	);

	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_INC_002035
		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_INC_002036
		);
		
	}
}

QUEST_PETTAME04 // B급 -> A급
{
	SetTitle
	(
		IDS_PROPQUEST_INC_002037
	);
	
	setting
	{
		
		SetRepeat(1);
		SetCharacter( "MaFl_PetTamer" );
		SetBeginCondLevel( 1, 301 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO, JOB_LORDTEMPLER_HERO, JOB_STORMBLADE_HERO, JOB_WINDLURKER_HERO, JOB_CRACKSHOOTER_HERO, JOB_FORCEMASTER_HERO, JOB_FLORIST_HERO, JOB_MENTALIST_HERO, JOB_ELEMENTORLORD_HERO );
		SetBeginCondPetLevel( 3 );
		SetEndCondPetLevel( 3 );
		SetEndCondPetExp( 100 );
		SetEndRewardPetLevelup();
		SetHeadQuest( 6004 );
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_INC_002038
	);
	
	SetDialog
	(
		QSAY_BEGIN2, 
		IDS_PROPQUEST_INC_002039
	);

	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_INC_002040
	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_INC_002041
	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_INC_002042
	);

	SetDialog
	(
		QSAY_END_FAILURE1, 
		IDS_PROPQUEST_INC_002043
	);

	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_INC_002044
		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_INC_002045
		);
		
	}
}

QUEST_PETTAME05 // A급 -> S급
{
	SetTitle
	(
		IDS_PROPQUEST_INC_002046
	);
	
	setting
	{
		
		SetRepeat(1);
		SetCharacter( "MaFl_PetTamer" );
		SetBeginCondLevel( 1, 301 );
		SetBeginCondParty( 0, 0, 0, 0 );
		SetBeginCondJob( JOB_VAGRANT, JOB_MERCENARY, JOB_ACROBAT, JOB_ASSIST, JOB_MAGICIAN, JOB_KNIGHT, JOB_BLADE, JOB_JESTER, JOB_RANGER, JOB_RINGMASTER, JOB_BILLPOSTER, JOB_PSYCHIKEEPER, JOB_ELEMENTOR, JOB_KNIGHT_MASTER, JOB_BLADE_MASTER, JOB_JESTER_MASTER, JOB_RANGER_MASTER, JOB_RINGMASTER_MASTER, JOB_BILLPOSTER_MASTER, JOB_PSYCHIKEEPER_MASTER, JOB_ELEMENTOR_MASTER, JOB_KNIGHT_HERO, JOB_BLADE_HERO, JOB_JESTER_HERO, JOB_RANGER_HERO, JOB_RINGMASTER_HERO, JOB_BILLPOSTER_HERO, JOB_PSYCHIKEEPER_HERO, JOB_ELEMENTOR_HERO, JOB_LORDTEMPLER_HERO, JOB_STORMBLADE_HERO, JOB_WINDLURKER_HERO, JOB_CRACKSHOOTER_HERO, JOB_FORCEMASTER_HERO, JOB_FLORIST_HERO, JOB_MENTALIST_HERO, JOB_ELEMENTORLORD_HERO );
		SetBeginCondPetLevel( 4 );
		SetEndCondPetLevel( 4 );
		SetEndCondPetExp( 100 );
		SetEndRewardPetLevelup();
		SetHeadQuest( 6004 );
	}

	SetDialog
	(
		QSAY_BEGIN1, 
		IDS_PROPQUEST_INC_002047
	);
	
	SetDialog
	(
		QSAY_BEGIN2, 
		IDS_PROPQUEST_INC_002048
	);

	SetDialog
	(
		QSAY_BEGIN_YES,
		IDS_PROPQUEST_INC_002049
	);

	SetDialog
	(
		QSAY_BEGIN_NO, 
		IDS_PROPQUEST_INC_002050
	);

	SetDialog
	(
		QSAY_END_COMPLETE1, 
		IDS_PROPQUEST_INC_002051
	);

	SetDialog
	(
		QSAY_END_FAILURE1, 
		IDS_PROPQUEST_INC_002052
	);

	state 0
	{

		SetDesc
		(
			IDS_PROPQUEST_INC_002053
		);
		
	}

	state 14
	{

		SetDesc
		(
			IDS_PROPQUEST_INC_002054
		);
		
	}
}
There is also a more common bug which i can not now find a fix for, you can not at all feed pets with pet feed, whether the pet is a egg or a cage you can not simply double click to feed it, any help here either

Okay another strange thing

On my server if you trade someone, then immediately after putting the item into the trade box you cancel the trade and wait a few minutes/hours/days you get more of the same item (DUPED SAME AWAKES/PIERCE/QUANTITY/UPGRADE)
My question is does anyone else have this problem, and if so how do i fix it?
06/08/2012 09:33 Мarvin#2
Pwned your source? lol
SetBeginCondLevel( 1, 301 ); <- Why 301? Is that your max.level lul