Mobs & GuildName

06/01/2012 23:29 I don't have a username#1
Since you send the guildid in the spawn-packet, would it be possible to spawn the guildname above a mob?

I'm not that far in my source yet and lost my projectx source, so can't really test.

Just a curious thought, cuz I had an idea with it, if it was possible.

If anyone could say if it is or test it for me, it would be appreciated.

:handsdown:
06/01/2012 23:33 _DreadNought_#2
Well, Mobs & Players have a totally different spawnpacket, Only the player spawnpacket contains a space for the Guild, Unless you used the normal SpawnPacket & Somehow displayed HP(again, not possible due to packet differences, but maybe with SOB?).

Long story cut short; Using the MOB spawnpacket, it is not possible.(I hate saying that, you could edit the client to make it possible)
06/01/2012 23:45 .Kinshi#3
[Only registered and activated users can see links. Click Here To Register...]

Quote:
Originally Posted by _DreadNought_ View Post
Well, Mobs & Players have a totally different spawnpacket, Only the player spawnpacket contains a space for the Guild, Unless you used the normal SpawnPacket & Somehow displayed HP(again, not possible due to packet differences, but maybe with SOB?).

Long story cut short; Using the MOB spawnpacket, it is not possible.(I hate saying that, you could edit the client to make it possible)
Mobs and players actually have the exact same spawn packet.
06/01/2012 23:57 I don't have a username#4
That's all I need to know, this can be closed.
06/02/2012 00:12 Zeroxelli#5
Kinshi is right. The packet is the same in the long run.
06/02/2012 12:02 -impulse-#6
Quote:
Originally Posted by Zeroxelli View Post
Kinshi is right. The packet is the same in the long run.
Actually the only difference in those packets is the offset for entity's level and the UID range( < 1000000 for monsters ). Other than that, it's all the same.