First off, im a total reversing noob. But here is what i've got so far.
Has anybody been working on something similar?
Code:
class CPlayer
{
public:
char _0x0000[56];
DWORD UpdateCount; //0x0038
DWORD TickCount; //0x003C
char _0x0040[60];
BYTE XSector; //0x007C
BYTE YSector; //0x007D
char _0x007E[2];
D3DVECTOR3 CurrentPos; //0x0080
char _0x008C[4];
D3DVECTOR3 CurrentPos2; //0x0090
char _0x009C[28];
__int32 FrameCounter; //0x00B8
char _0x00BC[20];
float CamDistance; //0x00D0
char _0x00D4[40];
BYTE unkXSector; //0x00FC
BYTE unkYSector; //0x00FD
WORD unk; //0x00FE
D3DVECTOR3 unkPosition; //0x0100
char _0x010C[836];
DWORD CurrentHP; //0x0450
DWORD CurrentMP; //0x0454
DWORD MaxHP; //0x0458
DWORD MaxMP; //0x045C
DWORD CurrentHP2; //0x0460
char _0x0464[260];
__int32 isBusy; //0x0568
char _0x056C[256];
float Walkspeed; //0x066C
float RunSpeed; //0x0670
char _0x0674[16];
BYTE TargetXSector; //0x0684
BYTE TargetYSector; //0x0685
char _0x0686[2];
D3DVECTOR3 TargetPos; //0x0688
char _0x0694[12];
BYTE TargetXSector2; //0x06A0
BYTE TargetYSector2; //0x06A1
char _0x06A2[2];
D3DVECTOR3 TargetPos2; //0x06A4
char _0x06B0[12];
BYTE XSector2; //0x06BC
__int8 YSector; //0x06BD
char _0x06BE[2];
D3DVECTOR3 Position; //0x06C0
char _0x06CC[28];
BYTE WalkingType; //0x06E8
char _0x06E9[3];
__int32 isWalking3; //0x06EC
char _0x06F0[36];
BYTE isWalking; //0x0714
char _0x0715[347];
DWORD CurrentExp; //0x0870
char _0x0874[12];
__int32 CurrentSP; //0x0880
WORD StatPoints; //0x0884
BYTE BerserkPoints; //0x0886
BYTE BerserkPoints2; //0x0887
char _0x0888[120];
};//Size=0x0900