[HELP] Bug Melee

05/28/2012 03:02 littlechris95#1
I'm having a little problem in my Melee in Handle .cs, the bug is as follows: two players when the player "attacker" hit the other "attacked" and "attacked" jump, upon returning to near the player who attacked the "attacker", the "attacker" begin to hit automatically, is a bug difficult to explain, but is more or less like this. Anybody know what can be?
05/28/2012 07:11 Zeroxelli#2
Actually, in the older clients, the client sends two attack packets in a row. If the second doesn't connect (do to death or movement of the Attacked), it will actually wait until they come back into range or revive and attack again until it "connects", unless of course you move or attack something else.
05/28/2012 11:38 pro4never#3
Problem is you're not clearing their target when they are out of range.
05/28/2012 20:56 Zeroxelli#4
Quote:
Originally Posted by pro4never View Post
Problem is you're not clearing their target when they are out of range.
Actually, I don't think I ever did that either. I feel a bit noobish after all these years.
05/28/2012 23:01 pro4never#5
Quote:
Originally Posted by Zeroxelli View Post
Actually, I don't think I ever did that either. I feel a bit noobish after all these years.
It's ok, at least your pretty.
05/29/2012 02:48 Zeroxelli#6
Quote:
Originally Posted by pro4never View Post
It's ok, at least your pretty.
Lmao, woot woot.