Ok... So needless to say, this is the first issue I've ever had trying to make an NPC work. I personally don't even understand why. I've made atleast a dozen variations of code for the tao promo npc, and well... I'm here now.
2nd Last attempt.
The source just won't accept this. So if anyone see's an issue in that, please let me know, cause I'm just not seeing it.
Now for my last attempt, I figured I'd make it for just 1 classification like all other promo NPC's.
Now that one builds unlike the first one. However, the damn npc still doesn't work. All my number are matching, correct NPC Id and all, so I really don't have a clue. I know when I click "Just passing by." A box pops open saying I can't learn that skill, lmao, but it never closes, I have to log out to get rid of it.
Anyway, to anyone who took the time to read this whole thing, I thank you for being insane enough to do it. And if anyone has any idea's what I'm doing wrong, greatly appreciated.
2nd Last attempt.
Code:
if (CurrentNPC == 12)
{
SendPacket(General.MyPackets.NPCSay("Hello, I am the Taoist Trainer. What can i do for you?"));
SendPacket(General.MyPackets.NPCSay("When deciding to promote to either Water or Fire, remember there is no turning back."));
SendPacket(General.MyPackets.NPCLink("Water Promotion.", 1));
SendPacket(General.MyPackets.NPCLink("Fire Promotion.", 5));
SendPacket(General.MyPackets.NPCLink("Learn Skill.", 100));
SendPacket(General.MyPackets.NPCLink("Learn Fire Tao Skill.", 101));
SendPacket(General.MyPackets.NPCLink("Learn Water Tao Skill.", 102));
SendPacket(General.MyPackets.NPCLink("Just passing by.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
Code:
if (CurrentNPC == 12)
{
if (MyChar.Job < 145 && MyChar.Job > 100 || Control == 255)
{
if (Control == 100)
{
SendPacket(General.MyPackets.NPCSay("Ok, choose the skill you want to learn."));
SendPacket(General.MyPackets.NPCLink("Thunder: Lv 1", 31));
SendPacket(General.MyPackets.NPCLink("Cure: Lv 1", 32));
SendPacket(General.MyPackets.NPCLink("Meditation: Lv 44", 34));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
if (Control == 31)
{
if (MyChar.Level >= 1)
MyChar.LearnSkill(1000, 0);
else
{
SendPacket(General.MyPackets.NPCSay("You can't learn this, I don't understand why. All Taoist noobs can..."));
SendPacket(General.MyPackets.NPCLink("Damn.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 32)
{
if (MyChar.Level >= 1)
MyChar.LearnSkill(1005, 0);
else
{
SendPacket(General.MyPackets.NPCSay("You can't learn this, I don't understand why. All Taoist noobs can..."));
SendPacket(General.MyPackets.NPCLink("Damn.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 34)
{
if (MyChar.Level >= 44)
MyChar.LearnSkill(1192, 0);
else
{
SendPacket(General.MyPackets.NPCSay("You can't learn this spell."));
SendPacket(General.MyPackets.NPCLink("Damn.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
}
else
{
SendPacket(General.MyPackets.NPCSay("You are not a WaterTaoist, you can't learn these skills!"));
SendPacket(General.MyPackets.NPCLink("Ok.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
if (Control == 101)
{
SendPacket(General.MyPackets.NPCSay("Ok, choose the skill you want to learn."));
SendPacket(General.MyPackets.NPCLink("Healing Rain: Lv 40", 33));
SendPacket(General.MyPackets.NPCLink("Star Of Accuracy: Lv 45", 35));
SendPacket(General.MyPackets.NPCLink("Magic Shield: Lv 50", 36));
SendPacket(General.MyPackets.NPCLink("Stigma: Lv 55", 37));
SendPacket(General.MyPackets.NPCLink("Invisibility: Lv 60", 38));
SendPacket(General.MyPackets.NPCLink("Pray: Lv 70", 39));
SendPacket(General.MyPackets.NPCLink("Advanced Cure: Lv 81", 40));
SendPacket(General.MyPackets.NPCLink("Nectar: Lv 94", 41));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
if (Control == 33)
{
if (MyChar.Level >= 40)
if (MyChar.Job < 135 && MyChar.Job > 132)
MyChar.LearnSkill(1055, 0);
else
{
SendPacket(General.MyPackets.NPCSay("You can't learn this spell."));
SendPacket(General.MyPackets.NPCLink("Damn.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 35)
{
if (MyChar.Level >= 45)
if (MyChar.Job < 135 && MyChar.Job > 132)
MyChar.LearnSkill(1085, 0);
else
{
SendPacket(General.MyPackets.NPCSay("You can't learn this spell."));
SendPacket(General.MyPackets.NPCLink("Damn.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 36)
{
if (MyChar.Level >= 50)
if (MyChar.Job < 135 && MyChar.Job > 132)
MyChar.LearnSkill(1090, 0);
else
{
SendPacket(General.MyPackets.NPCSay("You can't learn this spell."));
SendPacket(General.MyPackets.NPCLink("Damn.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 37)
{
if (MyChar.Level >= 55)
if (MyChar.Job < 135 && MyChar.Job > 132)
MyChar.LearnSkill(1095, 0);
else
{
SendPacket(General.MyPackets.NPCSay("You can't learn this spell."));
SendPacket(General.MyPackets.NPCLink("Damn.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 38)
{
if (MyChar.Level >= 60)
if (MyChar.Job < 135 && MyChar.Job > 132)
MyChar.LearnSkill(1075, 0);
else
{
SendPacket(General.MyPackets.NPCSay("You can't learn this spell."));
SendPacket(General.MyPackets.NPCLink("Damn.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 39)
{
if (MyChar.Level >= 70)
if (MyChar.Job < 135 && MyChar.Job > 132)
MyChar.LearnSkill(1100, 0);
else
{
SendPacket(General.MyPackets.NPCSay("You can't learn this spell."));
SendPacket(General.MyPackets.NPCLink("Damn.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 40)
{
if (MyChar.Level >= 81)
if (MyChar.Job < 135 && MyChar.Job > 132)
MyChar.LearnSkill(1175, 0);
else
{
SendPacket(General.MyPackets.NPCSay("You can't learn this spell."));
SendPacket(General.MyPackets.NPCLink("Damn.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 41)
{
if (MyChar.Level >= 94)
if (MyChar.Job < 135 && MyChar.Job > 132)
MyChar.LearnSkill(1170, 0);
else
{
SendPacket(General.MyPackets.NPCSay("You can't learn this spell."));
SendPacket(General.MyPackets.NPCLink("Damn.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
}
else
{
SendPacket(General.MyPackets.NPCSay("You are not a WaterTaoist, you can't learn these skills!"));
SendPacket(General.MyPackets.NPCLink("Ok.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
if (Control == 102)
{
SendPacket(General.MyPackets.NPCSay("Ok, choose the skill you want to learn."));
SendPacket(General.MyPackets.NPCLink("Fire: Lv 40", 42));
SendPacket(General.MyPackets.NPCLink("Fire Ring: Lv 55", 43));
SendPacket(General.MyPackets.NPCLink("Fire Meteor: Lv 52", 44));
SendPacket(General.MyPackets.NPCLink("Fire Circle: Lv 65", 45));
SendPacket(General.MyPackets.NPCLink("Bomb: Lv 82", 46));
SendPacket(General.MyPackets.NPCLink("Fire Of Hell: Lv 84", 47));
SendPacket(General.MyPackets.NPCLink("Tornado: Lv 90", 48));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
if (Control == 42)
{
if (MyChar.Level >= 65)
if (MyChar.Job < 145 && MyChar.Job > 142)
MyChar.LearnSkill(1001, 0);
else
{
SendPacket(General.MyPackets.NPCSay("You can't learn this spell."));
SendPacket(General.MyPackets.NPCLink("Damn.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 43)
{
if (MyChar.Level >= 55)
if (MyChar.Job < 145 && MyChar.Job > 142)
MyChar.LearnSkill(1150, 0);
else
{
SendPacket(General.MyPackets.NPCSay("You can't learn this spell."));
SendPacket(General.MyPackets.NPCLink("Damn.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 44)
{
if (MyChar.Level >= 52)
if (MyChar.Job < 145 && MyChar.Job > 142)
MyChar.LearnSkill(1180, 0);
else
{
SendPacket(General.MyPackets.NPCSay("You can't learn this spell."));
SendPacket(General.MyPackets.NPCLink("Damn.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 45)
{
if (MyChar.Level >= 65)
if (MyChar.Job < 145 && MyChar.Job > 142)
MyChar.LearnSkill(1120, 0);
else
{
SendPacket(General.MyPackets.NPCSay("You can't learn this spell."));
SendPacket(General.MyPackets.NPCLink("Damn.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 46)
{
if (MyChar.Level >= 82)
if (MyChar.Job < 145 && MyChar.Job > 142)
MyChar.LearnSkill(1160, 0);
else
{
SendPacket(General.MyPackets.NPCSay("You can't learn this spell."));
SendPacket(General.MyPackets.NPCLink("Damn.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 47)
{
if (MyChar.Level >= 84)
if (MyChar.Job < 145 && MyChar.Job > 142)
MyChar.LearnSkill(1165, 0);
else
{
SendPacket(General.MyPackets.NPCSay("You can't learn this spell."));
SendPacket(General.MyPackets.NPCLink("Damn.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 48)
{
if (MyChar.Level >= 65)
if (MyChar.Job < 145 && MyChar.Job > 142)
MyChar.LearnSkill(1002, 0);
else
{
SendPacket(General.MyPackets.NPCSay("You can't learn this spell."));
SendPacket(General.MyPackets.NPCLink("Damn.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
}
else
{
SendPacket(General.MyPackets.NPCSay("You are not a FireTaoist, you can't learn these skills!"));
SendPacket(General.MyPackets.NPCLink("Ok.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
if (Control == 1)
{
if (MyChar.Job == 100)
{
SendPacket(General.MyPackets.NPCSay("To promote yourself to Taoist you need to be level 15 or higher."));
}
if (MyChar.Job == 101)
{
SendPacket(General.MyPackets.NPCSay("To promote yourself to WaterTaoist you need to be level 40 or higher."));
}
if (MyChar.Job == 132)
{
SendPacket(General.MyPackets.NPCSay("To promote yourself to WaterWizard you need to be level 70 or higher."));
}
if (MyChar.Job == 133)
{
SendPacket(General.MyPackets.NPCSay("To promote yourself to WaterMaster you need to be level 100 or higher."));
}
if (MyChar.Job == 134)
{
SendPacket(General.MyPackets.NPCSay("To promote yourself to WaterSaint you need to be level 110 or higher."));
}
if (MyChar.Job != 135)
{
SendPacket(General.MyPackets.NPCLink("Promote me.", 2));
SendPacket(General.MyPackets.NPCLink("Maybe later.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
else
{
SendPacket(General.MyPackets.NPCSay("You can't receive a higher promotion at your current level."));
SendPacket(General.MyPackets.NPCLink("Sorry.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 2)
{
bool Promoted = false;
if (MyChar.Job == 100 && MyChar.Level >= 15)
{
MyChar.Job = 101;
Promoted = true;
}
else if (MyChar.Job == 101 && MyChar.Level >= 40)
{
MyChar.Job = 132;
Promoted = true;
}
else if (MyChar.Job == 132 && MyChar.Level >= 70)
{
MyChar.Job = 133;
Promoted = true;
}
else if (MyChar.Job == 133 && MyChar.Level >= 100)
{
MyChar.Job = 134;
Promoted = true;
}
else if (MyChar.Job == 134 && MyChar.Level >= 110)
{
MyChar.Job = 135;
Promoted = true;
}
if (Promoted)
{
SendPacket(General.MyPackets.NPCSay("Congratulations!"));
SendPacket(General.MyPackets.NPCLink("Yay!.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
SendPacket(General.MyPackets.Vital(MyChar.UID, 7, MyChar.Job));
}
else
{
SendPacket(General.MyPackets.NPCSay("You can't receive a higher promotion at this time."));
SendPacket(General.MyPackets.NPCLink("Damn.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 5)
{
if (MyChar.Job == 100)
{
SendPacket(General.MyPackets.NPCSay("To promote yourself to Taoist you need to be level 15 or higher."));
}
if (MyChar.Job == 101)
{
SendPacket(General.MyPackets.NPCSay("To promote yourself to WaterTaoist you need to be level 40 or higher."));
}
if (MyChar.Job == 142)
{
SendPacket(General.MyPackets.NPCSay("To promote yourself to WaterWizard you need to be level 70 or higher."));
}
if (MyChar.Job == 143)
{
SendPacket(General.MyPackets.NPCSay("To promote yourself to WaterMaster you need to be level 100 or higher."));
}
if (MyChar.Job == 144)
{
SendPacket(General.MyPackets.NPCSay("To promote yourself to WaterSaint you need to be level 110 or higher."));
}
if (MyChar.Job != 145)
{
SendPacket(General.MyPackets.NPCLink("Promote me.", 6));
SendPacket(General.MyPackets.NPCLink("Maybe later.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
else
{
SendPacket(General.MyPackets.NPCSay("You can't receive a higher promotion at your current level."));
SendPacket(General.MyPackets.NPCLink("Sorry.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 6)
{
bool Promoted = false;
if (MyChar.Job == 100 && MyChar.Level >= 15)
{
MyChar.Job = 101;
Promoted = true;
}
else if (MyChar.Job == 101 && MyChar.Level >= 40)
{
MyChar.Job = 142;
Promoted = true;
}
else if (MyChar.Job == 132 && MyChar.Level >= 70)
{
MyChar.Job = 143;
Promoted = true;
}
else if (MyChar.Job == 133 && MyChar.Level >= 100)
{
MyChar.Job = 144;
Promoted = true;
}
else if (MyChar.Job == 134 && MyChar.Level >= 110)
{
MyChar.Job = 145;
Promoted = true;
}
if (Promoted)
{
SendPacket(General.MyPackets.NPCSay("Congratulations!"));
SendPacket(General.MyPackets.NPCLink("Yay!.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
SendPacket(General.MyPackets.Vital(MyChar.UID, 7, MyChar.Job));
}
else
{
SendPacket(General.MyPackets.NPCSay("You can't receive a higher promotion at this time."));
SendPacket(General.MyPackets.NPCLink("Damn.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
Now for my last attempt, I figured I'd make it for just 1 classification like all other promo NPC's.
Code:
if (CurrentNPC == 12)
{
SendPacket(General.MyPackets.NPCSay("Hello, I am the Taoist Trainer. What can i do for you?"));
SendPacket(General.MyPackets.NPCLink("Promotion.", 1));
SendPacket(General.MyPackets.NPCLink("Learn Skill.", 100));
SendPacket(General.MyPackets.NPCLink("Just passing by.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
Code:
if (CurrentNPC == 12)
{
if (MyChar.Job < 101 && MyChar.Job > 100 && MyChar.Job < 135 && MyChar.Job > 132 || Control == 255)
{
if (Control == 100)
{
SendPacket(General.MyPackets.NPCSay("Ok, choose the skill you want to learn."));
SendPacket(General.MyPackets.NPCLink("Thunder: Lv 1", 31));
SendPacket(General.MyPackets.NPCLink("Cure: Lv 1", 32));
SendPacket(General.MyPackets.NPCLink("Meditation: Lv 44", 34));
SendPacket(General.MyPackets.NPCLink("Healing Rain: Lv 40", 33));
SendPacket(General.MyPackets.NPCLink("Star Of Accuracy: Lv 45", 35));
SendPacket(General.MyPackets.NPCLink("Magic Shield: Lv 50", 36));
SendPacket(General.MyPackets.NPCLink("Stigma: Lv 55", 37));
SendPacket(General.MyPackets.NPCLink("Invisibility: Lv 60", 38));
SendPacket(General.MyPackets.NPCLink("Pray: Lv 70", 39));
SendPacket(General.MyPackets.NPCLink("Advanced Cure: Lv 81", 40));
SendPacket(General.MyPackets.NPCLink("Nectar: Lv 94", 41));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
if (Control == 31)
{
if (MyChar.Level >= 1)
MyChar.LearnSkill(1000, 0);
else
{
SendPacket(General.MyPackets.NPCSay("You can't learn this, I don't understand why. All Taoist noobs can..."));
SendPacket(General.MyPackets.NPCLink("Damn.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 32)
{
if (MyChar.Level >= 1)
MyChar.LearnSkill(1005, 0);
else
{
SendPacket(General.MyPackets.NPCSay("You can't learn this, I don't understand why. All Taoist noobs can..."));
SendPacket(General.MyPackets.NPCLink("Damn.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 34)
{
if (MyChar.Level >= 44)
MyChar.LearnSkill(1192, 0);
else
{
SendPacket(General.MyPackets.NPCSay("You can't learn this spell."));
SendPacket(General.MyPackets.NPCLink("Damn.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 33)
{
if (MyChar.Level >= 40)
MyChar.LearnSkill(1055, 0);
else
{
SendPacket(General.MyPackets.NPCSay("You can't learn this spell."));
SendPacket(General.MyPackets.NPCLink("Damn.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 35)
{
if (MyChar.Level >= 45)
MyChar.LearnSkill(1085, 0);
else
{
SendPacket(General.MyPackets.NPCSay("You can't learn this spell."));
SendPacket(General.MyPackets.NPCLink("Damn.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 36)
{
if (MyChar.Level >= 50)
MyChar.LearnSkill(1090, 0);
else
{
SendPacket(General.MyPackets.NPCSay("You can't learn this spell."));
SendPacket(General.MyPackets.NPCLink("Damn.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 37)
{
if (MyChar.Level >= 55)
MyChar.LearnSkill(1095, 0);
else
{
SendPacket(General.MyPackets.NPCSay("You can't learn this spell."));
SendPacket(General.MyPackets.NPCLink("Damn.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 38)
{
if (MyChar.Level >= 60)
MyChar.LearnSkill(1075, 0);
else
{
SendPacket(General.MyPackets.NPCSay("You can't learn this spell."));
SendPacket(General.MyPackets.NPCLink("Damn.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 39)
{
if (MyChar.Level >= 70)
MyChar.LearnSkill(1100, 0);
else
{
SendPacket(General.MyPackets.NPCSay("You can't learn this spell."));
SendPacket(General.MyPackets.NPCLink("Damn.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 40)
{
if (MyChar.Level >= 81)
MyChar.LearnSkill(1175, 0);
else
{
SendPacket(General.MyPackets.NPCSay("You can't learn this spell."));
SendPacket(General.MyPackets.NPCLink("Damn.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 41)
{
if (MyChar.Level >= 94)
MyChar.LearnSkill(1170, 0);
else
{
SendPacket(General.MyPackets.NPCSay("You can't learn this spell."));
SendPacket(General.MyPackets.NPCLink("Damn.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
else
{
SendPacket(General.MyPackets.NPCSay("You are not a WaterTaoist, you can't learn these skills!"));
SendPacket(General.MyPackets.NPCLink("Ok.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
if (Control == 1)
{
if (MyChar.Job == 100)
{
SendPacket(General.MyPackets.NPCSay("To promote yourself to Warrior you need to be level 15 or higher."));
}
if (MyChar.Job == 101)
{
SendPacket(General.MyPackets.NPCSay("To promote yourself to Brass Warrior you need to be level 40 or higher."));
}
if (MyChar.Job == 132)
{
SendPacket(General.MyPackets.NPCSay("To promote yourself to Silver Warrior you need to be level 70 or higher."));
}
if (MyChar.Job == 133)
{
SendPacket(General.MyPackets.NPCSay("To promote yourself to Gold Warrior you need to be level 100 or higher."));
}
if (MyChar.Job == 134)
{
SendPacket(General.MyPackets.NPCSay("To promote yourself to Warrior Master you need to be level 110 or higher."));
}
if (MyChar.Job != 135)
{
SendPacket(General.MyPackets.NPCLink("Promote me.", 2));
SendPacket(General.MyPackets.NPCLink("Maybe later.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
else
{
SendPacket(General.MyPackets.NPCSay("You can't receive a higher promotion at your current level."));
SendPacket(General.MyPackets.NPCLink("Sorry.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
if (Control == 2)
{
bool Promoted = false;
if (MyChar.Job == 100 && MyChar.Level >= 15)
{
MyChar.Job = 101;
Promoted = true;
}
else if (MyChar.Job == 101 && MyChar.Level >= 40)
{
MyChar.Job = 132;
Promoted = true;
}
else if (MyChar.Job == 132 && MyChar.Level >= 70)
{
MyChar.Job = 133;
Promoted = true;
}
else if (MyChar.Job == 133 && MyChar.Level >= 100)
{
MyChar.Job = 134;
Promoted = true;
}
else if (MyChar.Job == 134 && MyChar.Level >= 110)
{
MyChar.Job = 135;
Promoted = true;
}
if (Promoted)
{
SendPacket(General.MyPackets.NPCSay("Congratulations!"));
SendPacket(General.MyPackets.NPCLink("Yay!.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
SendPacket(General.MyPackets.Vital(MyChar.UID, 7, MyChar.Job));
}
else
{
SendPacket(General.MyPackets.NPCSay("You can't receive a higher promotion at this time."));
SendPacket(General.MyPackets.NPCLink("Damn.", 255));
SendPacket(General.MyPackets.NPCSetFace(30));
SendPacket(General.MyPackets.NPCFinish());
}
}
}
}
Anyway, to anyone who took the time to read this whole thing, I thank you for being insane enough to do it. And if anyone has any idea's what I'm doing wrong, greatly appreciated.