Changing object look without despawn

05/08/2012 14:16 paxemuman#1
I want to change object look without despawn and respawn it again. Is there any way to do it ? Any packet ?
05/08/2012 14:23 vorosmihaly#2
I guess only if you modify the client,or probably try to apply the monster mask/duplicate stuff packet on it :D
05/08/2012 14:33 paxemuman#3
Quote:
Originally Posted by vorosmihaly View Post
I guess only if you modify the client,or probably try to apply the monster mask/duplicate stuff packet on it :D
so only way for object transformation its the monster mask packet ? i trought there is something like transformation on fortress wars , i have found 3 types of towers look :
1- tower is fine
2- tower is damaged
3- tower is destroyed

i think you understand my idea, i am looking for easy way to swich between that looks, every look has his own object id. Maybe your'r right about monster mask packet , but maybe there is other way if there are swiching between that looks on FW(i've never been on Fortress war so i cant say if it works that way but i suppose it works like that depends on build hp level).
05/08/2012 14:37 vorosmihaly#4
Quote:
Originally Posted by paxemuman View Post
so only way for object transformation its the monster mask packet ? i trought there is something like transformation on fortress wars , i have found 3 types of towers look :
1- tower is fine
2- tower is damaged
3- tower is destroyed

i think you understand my idea, i am looking for easy way to swich between that looks, every look has his own object id. Maybe your'r right about monster mask packet , but maybe there is other way if there are swiching between that looks on FW(i've never been on Fortress war so i cant say if it works that way but i suppose it works like that depends on build hp level).
Well,I'm not sure if it's the only way,but that's sure it's a working way to do that.
I have no idea about FW objects,but it probably changes automatically in the client as its hp decreases...
So I can imagine something like uhm..it receives the packet that tells it that the HP of the object was decreased,and it checks if it's between idk 100 and 90%,then it's normal,if it's between 90 and 1% it's damaged,and then if it's 0 then it's destroyed..Probably it works another way,I don't know,but that's how I can imagine it
05/08/2012 14:54 paxemuman#5
You're probably right , i will try monster mask packet i hope it will do the job.

I have my answer thread can be closed.