A revival attempt at my old project (located in sig), this will be fully open source.
Quick info:
Language: C++
License: GPLv3
Code Repo: [Only registered and activated users can see links. Click Here To Register...]
Initial Version: 4xxx
Goal Version: Latest
Specific nonstandard features: Lua
and because sometimes I just do, I might stream :P though be warned, watching code can be rather boring: [Only registered and activated users can see links. Click Here To Register...]
I have the main "Dev" topic in Underground, but this IS a community deal and it IS open source so I'm posting this here for feedback/discussion from people not in UG and so people can know it even exists. :)
To have the gameserver load, it makes use of my old mapdata setup I had for my xsco project located -> [Only registered and activated users can see links. Click Here To Register...]
just dump those into the build folder.
If anyone is interested in testing it or messing with it, it doesn't make use of a database yet so any mysql references can be safely discarded/ignored for the moment.
Quick info:
Language: C++
License: GPLv3
Code Repo: [Only registered and activated users can see links. Click Here To Register...]
Initial Version: 4xxx
Goal Version: Latest
Specific nonstandard features: Lua
and because sometimes I just do, I might stream :P though be warned, watching code can be rather boring: [Only registered and activated users can see links. Click Here To Register...]
I have the main "Dev" topic in Underground, but this IS a community deal and it IS open source so I'm posting this here for feedback/discussion from people not in UG and so people can know it even exists. :)
To have the gameserver load, it makes use of my old mapdata setup I had for my xsco project located -> [Only registered and activated users can see links. Click Here To Register...]
just dump those into the build folder.
If anyone is interested in testing it or messing with it, it doesn't make use of a database yet so any mysql references can be safely discarded/ignored for the moment.