y cant we create a New packet and send it to client and this packet do w.e we want and is it hard ?
No, by detouring the packet handler, you can add new packet and process original one by the original function.Quote:
if you create New packet then.. you should also create your new client having that packet or edit the client to add that packet... or just use the packet which are already exist...
i don't think so :(Quote:
For example i mean i want to add New Class as SnowTaoist and surely it isnt added in Reincarnation and i'd like to add the option of Choosing SnowTaoist into Gui of Reincarnation so this needs packet modifying or even Making new one .. so how to do that
Afaik, you can modify the ProfessionalName.ini (ini folder) and add your own custom class (i.e JobID,JobName - 180,SnowTaoist).Quote:
For example i mean i want to add New Class as SnowTaoist and surely it isnt added in Reincarnation and i'd like to add the option of Choosing SnowTaoist into Gui of Reincarnation so this needs packet modifying or even Making new one .. so how to do that
i was talking about Reincarnation not making a char skills , name , job code etc...How to Edit on Reincarnation Interface such that it contains the New Class i've added ..thats my question ..Beside y cant i make a new packet which do a certain process ?Quote:
Afaik, you can modify the ProfessionalName.ini (ini folder) and add your own custom class (i.e JobID,JobName - 180,SnowTaoist).
You can code your Reincarnation system to allow the transition to your custom job ID besides the originals. There's no need for creating a new packet just to add a new job.