By the name of the god
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lets open PacketHandler.cs
and search this code :
Then replace it with this code
Done .
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[Only registered and activated users can see links. Click Here To Register...]
lets open PacketHandler.cs
and search this code :
PHP Code:
static void ChangePKMode(Data generalData, Client.GameState client)
{
client.Entity.AttackPacket = null;
client.Entity.PKMode = (Game.Enums.PKMode)(byte)generalData.dwParam;
client.Send(generalData);
}
Then replace it with this code
PHP Code:
#region ChangePKMode
static void ChangePKMode(Data generalData, Client.GameState client)
{
client.Entity.AttackPacket = null;
client.Entity.PKMode = (Game.Enums.PKMode)(byte)generalData.dwParam;
client.Send(generalData);
if (client.Entity.PKMode == Game.Enums.PKMode.PK)
{
client.Send(new Message("Free PK mode. You can attack monster and all players.", System.Drawing.Color.Red, Message.Talk));
}
if (client.Entity.PKMode == Game.Enums.PKMode.Capture)
{
client.Send(new Message("Capture PK mode. You can only attack monsters, black-name and blue-name players.", System.Drawing.Color.Red, Message.Talk));
}
if (client.Entity.PKMode == Game.Enums.PKMode.Peace)
{
client.Send(new Message("Peace mode. You can only attack monsters.", System.Drawing.Color.Red, Message.Talk));
}
if (client.Entity.PKMode == Game.Enums.PKMode.Team)
{
client.Send(new Message("Team PK mode. You can attack monster and all players except your teammates.", System.Drawing.Color.Red, Message.Talk));
}
}
#endregion
Done .