Guild Branches

04/15/2012 13:41 ×Holo#1
Hey,

Anyone knows when TQ added branches to CO?

(epvp needs a chat :x)
04/15/2012 16:18 CptSky#2
Hum, guild branches have always been there? And they have be replaced by clans recently, no?
04/15/2012 16:43 LetterX#3
Quote:
Originally Posted by CptSky View Post
Hum, guild branches have always been there? And they have be replaced by clans recently, no?
^That's correct.
04/15/2012 19:54 ×Holo#4
I'm generally talking about coding branches...
04/15/2012 20:52 pro4never#5
The system has existed in any version of conquer I can remember (well back into 1.0). As for how to code it... I have a sneaking suspicion you just add the branch to the guildinfo packet.

It's a counted string system for the guild name so I'm 99 pct sure TQ would have continued with how they structure all their other multi string packets and just added it on as a second string in the packet.
04/15/2012 21:04 ×Holo#6
Quote:
Originally Posted by pro4never
The system has existed in any version of conquer I can remember (well back into 1.0). As for how to code it... I have a sneaking suspicion you just add the branch to the guildinfo packet.

It's a counted string system for the guild name so I'm 99 pct sure TQ would have continued with how they structure all their other multi string packets and just added it on as a second string in the packet.
Thanks Chris! I'll take a look on that.
04/15/2012 23:33 CptSky#7
Quote:
Originally Posted by pro4never View Post
The system has existed in any version of conquer I can remember (well back into 1.0). As for how to code it... I have a sneaking suspicion you just add the branch to the guildinfo packet.

It's a counted string system for the guild name so I'm 99 pct sure TQ would have continued with how they structure all their other multi string packets and just added it on as a second string in the packet.
That's actually the way to do it.
04/15/2012 23:51 ×Holo#8
#Request close.