Hallo Liebes epvp. Team Ich wollte mir mal wieder einen Warrock hack machen aus einfachen funktionen. Das Debuggen geht auch. Nur ingame funktioniert das eine oder andere nicht.
Mein Code :
Include + Addys
Einzelne Funktionen :
Superjump
Fall damage :
Speedhack :
No Recoil
Andere Funktionen :
Thread :
dllmain
Nur irgendwie funktioniert er nicht -.-"
Mein Code :
Include + Addys
HTML Code:
#include <windows.h> #include <stdio.h> #define Playerpointer #define OFS_NFD #define OFS_Z #define Serverpointer #define Speed #define ADR_NoSpawn1 #define ADR_NoSpawn2 #define OFS_NoRecoil1 #define OFS_NoRecoil2 #define OFS_NoRecoil3 0x00C444 #define ADR_NearFog 0x00A0898C #define ADR_FarFog 0x00A08994 #define ADR_FastAmmo 0x00A06164 #define ADR_FastHealth 0x00A0616C #define ADR_FastRepair 0x00A0616C #define ADR_FastFlag 0x00A06174 #define ADR_SuperNoSpread 0x00864650 #define ADR_Scope 0x008C588C
Superjump
PHP Code:
void Superjump()
{
DWORD PlP = *(DWORD*)Playerpointer;
{
if(PlP != 0)
{
*(float*)(PlP+OFS_Z) = 3000;
}
}
}
PHP Code:
void NFD()
{
DWORD dwPlP = *(DWORD*)Playerpointer;
if(dwPlP != 0)
{
*(float*)(dwPlP+OFS_NFD) = -25000;
}
}
PHP Code:
void Speedhackx2 ()
{
{DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0) {
*(float*)(Speed) = 200.0f;}}
}
void Speedhackx3 ()
{
{DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0) {
*(float*)(Speed) = 300.0f;}}
}
void Normalspeed ()
{
{DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
if(dwPlayerPtr != 0) {
*(float*)(Speed) = 100.0f;}}
}
PHP Code:
void NoRecoil ()
{DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
{*(float*)(dwPlayerPtr+OFS_NoRecoil1) = 0;
*(float*)(dwPlayerPtr+OFS_NoRecoil2) = 0;
*(float*)(dwPlayerPtr+OFS_NoRecoil3) = 0;}
}
PHP Code:
void Spawnwait ()
{DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
{long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NoSpawn1 , sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NoSpawn1 , &t , sizeof(t));
VirtualProtect((void*)ADR_NoSpawn1 , sizeof(t), Protection, 0);
VirtualProtect((void*)ADR_NoSpawn2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NoSpawn2, &t , sizeof(t));
VirtualProtect((void*)ADR_NoSpawn2, sizeof(t), Protection, 0);}
}
void Fasta ()
{DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
{*(float*)ADR_FastRepair = 10.0f;
*(float*)ADR_FastHealth = 5.0f;
*(float*)ADR_FastFlag = 10.0f;
*(float*)ADR_FastAmmo = 5.0f;}
}
void NoFog()
{DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
{*(float*)ADR_FarFog = 1166127104;
*(float*)ADR_NearFog = 0;}
*(float*)(dwPlayerPtr+OFS_Z) = -2000;
*(float*) ADR_SuperNoSpread = 0;
*(int*)ADR_Scope = 1;}
PHP Code:
void TheHacks()
{
for(;;)
{
Superjump();
NFD();
Speedhackx3();
Normalspeed();
NoRecoil();
Spawnwait();
Fasta();
NoFog();
Sleep(200);
}
}
PHP Code:
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
if(GetAsyncKeyState(VK_INSERT))
{ CreateThread(0, 0, (LPTHREAD_START_ROUTINE)TheHacks , 0, 0, 0);
CreateThread(0,0,(LPTHREAD_START_ROUTINE) Speedhackx2, 0, 0, 0);
}
break;
case 2:
break;
}
return TRUE;
}
Nur irgendwie funktioniert er nicht -.-"