[Release] Nooby Divine Hare

10/23/2008 04:17 kinshi88#1
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10/23/2008 05:45 lolex#2
Thansk, i love u gae, ho sorry, guy
10/23/2008 06:03 felipeboladao#3
My error

Error 1= The name 'DHBuffed' does not exist in the current context

Help me ,Tranks kinshi88 For Codes :D
10/23/2008 06:46 felipeboladao#4
o.O Add in DataTimes

public DateTime DHBuffed = DateTime.Now;
10/23/2008 06:49 pauldexter#5
thanks
10/23/2008 16:01 XxArcherMasterxX#6
added to my [All-In-1] Thread:D
10/23/2008 23:36 InfamousNoone#7
This is done the wrong way, I just thought I'd put that out there, lol (by this I mean on real CO your items are never unequipped).
10/24/2008 00:32 tao4229#8
The real way to do it(So you don't NEED to unequip) is sooo much easier once you know how. Then again I shouldn't know.. =<
10/24/2008 00:57 lostsolder05#9
Quote:
Originally Posted by InfamousNoone View Post
This is done the wrong way, I just thought I'd put that out there, lol (by this I mean on real CO your items are never unequipped).
hint y it's called 'NOOBY dh' (Y)

or atleast id assume that lol
10/24/2008 01:04 InfamousNoone#10
Well for me it's just for example;

Quote:
case "@test":
{
const uint mobHitpoints = 50000;

Client.Entity.OverlappingMesh = 214; // mob-mesh
Client.Entity.Hitpoints = (int)((Client.Entity.Hitpoints / Client.Entity.MaxHitpoints) * mobHitpoints);
Client.Entity.MaxHitpoints = (int)mobHitpoints;

BigUpdatePacket update = new BigUpdatePacket(3);
update.UID = Client.AuthId;
update[0] = new BigUpdatePacket.Data(UpdateID.Mesh, Client.Entity.Data.Model);
update[1] = new BigUpdatePacket.Data(UpdateID.Hitpoints, (uint)Client.Entity.Hitpoints);
update[2] = new BigUpdatePacket.Data(UpdateID.MaxHitpoints, (uint)Client.Entity.MaxHitpoints);
Client.Send(update);

break;
}
And that changes the mesh, allows movement, the equipment appears when they check their equipment and pretty much does the whole 'transformation'.
10/24/2008 01:26 lostsolder05#11
Quote:
Originally Posted by InfamousNoone View Post
Well for me it's just for example;



And that changes the mesh, allows movement, the equipment appears when they check their equipment and pretty much does the whole 'transformation'.
nice, nice lol
10/24/2008 02:23 kinshi88#12
Quote:
Originally Posted by InfamousNoone View Post
This is done the wrong way, I just thought I'd put that out there, lol (by this I mean on real CO your items are never unequipped).
Exactly why its called nooby, I just did this so my friend would shut the fuck up =P