is that still not possible?
Quote:
if theres no packet, how can u receive it?
|
|
This wouldn't be possible because the client wouldn't handle extra information even if you wanted to add it.Quote:
but can somebody make a itemitype.daat that shows much more info of the wepon?
Well... I know that quality is stored as the last digit in the item id in itemtype.dat (if the item supports quality). Plus information can be changed as well in itemadd.ini, but as I said before, as long as it's not in the floor item packet, it can't be detected.Quote:
This wouldn't be possible because the client wouldn't handle extra information even if you wanted to add it.
It does work (or worked, dunno) for quality cause every quality is a different entry in the itemtype and plusses do not have their own entry but are decided serverside.
I'm good with these things, i understood every word, that you for the explanation!Quote:
[Only registered and activated users can see links. Click Here To Register...]
Skip to 2:40 & watch it till the end. In Conquer Online, there's an item packet (packet id: 1009) which is for items that you see in your pocket, on your character, in your wh, etc. Then, there's another packet (packet id: 1101) which is for items on the ground. The data sent in the floor item packet (1101) does not contain item details. All it contains about the item is the position on the floor, the id that you'd find in itemtype.dat, and the object id (the identification number given to it by the server). Hopefully I'm not going over your head with this. Good luck.
Edit: Sorry, forgot to mention: When you pick up the item, the object id from the floor packet (1101) will be used to find the item's data on the server. Then, the server will send you that item's item packet (1009). That's how it appears in your pocket.