Parse Opcode (0X300C) UNIQUE

03/09/2012 14:15 UstaMeeN#1
Hi there;
Developing an application for Unique monsters. There are a few problems.

No problem with packages beginning with 050C. Easy to parse.
050CBE070000
050C Spawn
BE07 Unique Code (_RefObjCommonn.ID)

No problem with packages beginning with 060C. Easy to parse.
060C Killed
953A Unique Code
0000
0800 Killer Len Name
41636A7F6D4C4C61 KillerName

problem:
190C0000 ??
0A0C ?
110C ?
100C ?

0X300C could not figure out the meaning of these codes that come with. I need your help on this subject.
03/09/2012 19:26 vorosmihaly#2
Quote:
Originally Posted by UstaMeeN View Post
Hi there;
Developing an application for Unique monsters. There are a few problems.

No problem with packages beginning with 050C. Easy to parse.
050CBE070000
050C Spawn
BE07 Unique Code (_RefObjCommonn.ID)

No problem with packages beginning with 060C. Easy to parse.
060C Killed
953A Unique Code
0000
0800 Killer Len Name
41636A7F6D4C4C61 KillerName

problem:
190C0000 ??
0A0C ?
110C ?
100C ?

0X300C could not figure out the meaning of these codes that come with. I need your help on this subject.
well,I don't exactly remember but it was something like
190C --> type
00 00 0A 0C --> objectID
and no idea of the other stuffs
by the way,your parsing is bad at some parts,cause those 00 00 which you didn't write anywhere belong to the objectid,cause it's a dword

edit:
if you watch what happens ingame,it shouldn't be a problem to parse that packet,though