No Delay on Episode 8 [updated client]

03/08/2012 11:28 zeke____#1
So I was going through fixing all my base addy+offsets, having no problems until I came to dance/no skill delay value. Its no longer scannable by 1 standing, 0 dancing? If anyone on the new client can confirm this with me it would be greatly appreciated, given its 5:30 am and I've stayed up for this content update so I could update my tables so maybe I am just over tired or something, but it seems I cannot find delay value with normal scans I guess its value could have changed instead of 1/0 ? ...

hmm any input if your on SEA or somewheres else looking at updated client.
03/08/2012 11:34 igor5336#2
Asked a friend who plays on SEA, he is also unable to find no delay with dancing.
03/08/2012 12:00 alecz24#3
Really? That will have a huge impact on Cabal EU's economy when we get EP8 :|
03/08/2012 12:06 ibonehj15#4
off topic..can we still use ce with cabal on a 64bit os or will fixedmain do the trick ?
i refer for the upcoming major patches here in ph for EP8
03/08/2012 12:21 igor5336#5
I hope they wont fix it on EU. :(
03/08/2012 12:23 zeke____#6
Quote:
Originally Posted by igor5336 View Post
Asked a friend who plays on SEA, he is also unable to find no delay with dancing.
Well, I didn't use it for no skill delay I just mainly used for regen SP while in BM, but I'm sure no cd/delay will be found again when more knowledgeable people look at the updated client.

Its good to hear its not just me though, because I will just finish the table update without delay for now, and include it later if it comes about.
03/08/2012 12:39 syndrah#7
they also patched the gm address and aoe and range.

can someone else confirm this?
03/08/2012 12:44 zeke____#8
Nevermind I found the delay, its just stored as new value instead of 1,0. Relesing new table in few check guides section in bout 5 min.
03/08/2012 13:00 noolander#9
SEA player here
03/08/2012 13:05 zeke____#10
I'm not downloading SEA and proxy to find that stuff, but I will do EU when they get the patch since I already have the client downloaded and plenty of working proxy and game accounts.

For your information "New "Dance/No skill delay" value = 1629413 (old was 1 when standing) and 3128464 (old was 0 when dancing)"

Hope that helps you atleast scan it, but the base address has changed, and most offsets for those new base addys ofc changed so the pointers are all off, but I managed to get most of em back, just need to find gm/aoe/range to be back to pre-patch status. Probably won't take long given I know what all the old/new base differences are, and even though the magic address calcuation/difference doesn't work for the GM/AOE straight out, I have good idea where in the memory it is anyhow, and I'm assuming its 010 instead of 00f, similar to the differences in a few map addresses.

For NA client just check my base pointers .ct file its updated for basic addys, only ones missing are the aoe/gm/range.
03/08/2012 13:09 syndrah#11
zeke where is your .ct file?

nvm found no delay.

someone needs to show me how to do pointers, just tried and failed miserably....

only thing we are missing now is the aoe

so zeke think theres a way to enable bm3 like you enable bm2 at level 1?
03/08/2012 14:09 zeke____#12
GM/aoe/trigger are in same memory region, if you had them before you can find them again with a little common sense, actually didn't change places in the region, just a bit of a difference between the old addy and new ones. It took no more then half an hour after starting looking to find em.

BM3 is craft/skill book, its not based on character progression like other battle modes.
03/08/2012 14:12 syndrah#13
to be honest i didnt look at the memory region for aoe so therefor i have nothing to compare it from the old.
03/10/2012 05:58 zeke____#14
For those who are in NA, something worth noting is no skill delays different values, its not just 2 values substituting for 1 n 0 respectively, you also have other values when specific things are done.

1629413 - 1 (standing)
3128464 - 0 (dancing)
3128960 - ? (attacking)
3258944 - ? (casting second consecutive attack - random skill)
3258320 - ? (casting fade/dash)
03/17/2012 21:42 yoshinori#15
ok just adding something i found. not sure if there is a link (SEA user here though). this counter goes up and up and well, i have completely no clue what it does.


sorry. it doesnt replicate when i tried again. forgive me