The first public release of TRESP is a fact. The description below you can also find on the [Only registered and activated users can see links. Click Here To Register...] website.
Introduction/Project reason
For a little over a year I've been assisting Blastradius (of [Only registered and activated users can see links. Click Here To Register...]) as a Moderator and mathematician. I've been interested in C# for a while, however had very little time to learn it. Recently I had a bit of time to spare. Heavily assisted by [Only registered and activated users can see links. Click Here To Register...], I began working on this project. It is quite a big step to go from mathematics to software development, I can say from first hand experience. I was mainly looking for something to program where I could combine mathematics and software development and add something to the AionScript portfolio. This lead to an ESP project.
Hereby we present, to our (limited) knowledge, the first non-injection based ESP for Aion.
Tested on
+ Windows 7, 64 bit:
...Retail NA, launched with [Only registered and activated users can see links. Click Here To Register...] file.
...F2P, launched with [Only registered and activated users can see links. Click Here To Register...] file.
...Infinite Aion, launched with [Only registered and activated users can see links. Click Here To Register...] file.
...Aion Atomix, launched with [Only registered and activated users can see links. Click Here To Register...] file.
Prerequisites
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
TheyRot's ExtraSensory Perception (TRESP) for NA retail and F2P provides (2.7.0.1+ supported):
+ No language limitations.
+ Simple settings GUI, accessible through the tray bar icon.
+ No injection, but memory reading only. Visualization is done through a C# WPF overlay (hidden from alt+tab) and R3 -> R2 conformal mapping is used to display entities on the correct screen positions.
+ Keeps an active track of the game window and automatically scales TRESP with it.
+ Random CRC per run, lowering detection odds.
+ Automatic game version detection.
+ Multiple game instances support.
+ InfiniteAion supported, just run this program as Admin. For all other servers you do not need to run the program as admin.
+ A lasting joint venture with AionScript allows us to update TRESP quickly to the lastest game version.
+ Using the new AionScript 2.0 Entity Reader Core, which is faster and has a lower CPU usage than the standard AionScript Entity Reader Core. Thanks Blast for the source code!
+ No annoying activation key system, on which people have to wait for weeks.
+ Subscription based (TRESP separate, or freely included in AionScript). This is to some a negative point. However we have experienced with the AionScript project that we can keep the so called 12 year olds away by setting a low monthly subscription threshold. This provides a more relaxed atmosphere for both our users and ourselves. At the time of posting the pricing is:
...+ 2eu/month for a TRESP only subscription.
...+ 6eu/month for an AionScript subscription, TRESP included.
...+16eu/3 months for an AionScript subscription, TRESP included.
...+30eu/6 months for an AionScript subscription, TRESP included.
+ Community feedback. You can ask questions about TRESP, or give feedback for further program improvements.
+ Customization of:
...+ Friendly Players (Show/Hide)
......+ Name (Show/Hide)
......+ Class (Show/Hide)
......+ Level (Show/Hide)
......+ Distance (Show/Hide)
......+ Health in % (Show/Hide)
......+ Opacity (0 - 100%)
......+ Colour (140 options)
......+ Level Filter (0-99)
......+ Name Filter (use filter/do not use filter)
...+ Enemy Players (Show/Hide)
......+ Name (Show/Hide)
......+ Class (Show/Hide)
......+ Level (Show/Hide)
......+ Distance (Show/Hide)
......+ Health in % (Show/Hide)
......+ Opacity (0 - 100%)
......+ Colour (140 options)
......+ Level Filter (0-99)
......+ Name Filter (use filter/do not use filter)
...+ NPCs (Show/Hide)
......+ Name (Show/Hide)
......+ Level (Show/Hide)
......+ Health in % (Show/Hide)
......+ Distance (Show/Hide)
......+ Opacity (0 - 100%)
......+ Colour (140 options)
......+ Level Filter (0-99)
......+ Name Filter (use filter/do not use filter)
...+ Gatherables (Show/Hide)
......+ Name (Show/Hide)
......+ Level (Show/Hide)
......+ Distance (Show/Hide)
......+ Opacity (0 - 100%)
......+ Colour (140 options)
......+ Level Filter (0-999)
......+ Name Filter (use filter/do not use filter)
...+ Objects (Show/Hide)
......+ Name (Show/Hide)
......+ Distance (Show/Hide)
......+ Opacity (0 - 100%)
......+ Colour (140 options)
......+ Name Filter (use filter/do not use filter)
...+ Scaling:
......+ Decrease ESP size when distance increases (on/off)
......+ General scaling of ESP size (multiplier)
...+ General Alignment:
......+ ESP Alignment (Left, Center, or Right of the entity's origin)
...+ Show Hidden Content:
......+ Show Players/NPCs which are Hidden to you (not advisable for IA)
...+ Target entity:
......+ Set different ESP colour for your target (140 colours)
......+ Target ESP always on foreground (on/off)
...+ Name filter:
......+ Add/remove names from a name filter list. This allows easy hunting certain mobs/players.
...+ Obviously, save your settings
Download
For your safety, and our 'respected' name, always download TRESP from the original source. the auto-updater can be found [Only registered and activated users can see links. Click Here To Register...] on the bottom of the first post. To see the download link, you require a TRESP or AionScript subscription. Just follow the guideline in [Only registered and activated users can see links. Click Here To Register...].
Sidenote: due to the renaming and CRC changing process, do not place this program in the same folder as AionScript. They will interfere with each other. Firstly noted by [Only registered and activated users can see links. Click Here To Register...].
Updates
Future updates of TRESP will be made public in the [Only registered and activated users can see links. Click Here To Register...]. I forward the updates to Blastradius.
Program Walkthrough
The first thing to pop up will be the login screen. Enter your name and password. An active subscription at [Only registered and activated users can see links. Click Here To Register...] is required. You can select a TRESP-only package, or full AionScript. After a subscription has been added to your account, you can log in at TRESP.
[Only registered and activated users can see links. Click Here To Register...]
When logged in, and an active Aion has been found, a tray icon will appear. Right click to close TRESP. Double click to open the settings GUI.
[Only registered and activated users can see links. Click Here To Register...]
The settings GUI contains numerous settings, as noted above.
[Only registered and activated users can see links. Click Here To Register...]
Now that all preferred settings have been entered, it is time to go in game.
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
Thank you for your reading,
TheyRot
Introduction/Project reason
For a little over a year I've been assisting Blastradius (of [Only registered and activated users can see links. Click Here To Register...]) as a Moderator and mathematician. I've been interested in C# for a while, however had very little time to learn it. Recently I had a bit of time to spare. Heavily assisted by [Only registered and activated users can see links. Click Here To Register...], I began working on this project. It is quite a big step to go from mathematics to software development, I can say from first hand experience. I was mainly looking for something to program where I could combine mathematics and software development and add something to the AionScript portfolio. This lead to an ESP project.
Hereby we present, to our (limited) knowledge, the first non-injection based ESP for Aion.
Tested on
+ Windows 7, 64 bit:
...Retail NA, launched with [Only registered and activated users can see links. Click Here To Register...] file.
...F2P, launched with [Only registered and activated users can see links. Click Here To Register...] file.
...Infinite Aion, launched with [Only registered and activated users can see links. Click Here To Register...] file.
...Aion Atomix, launched with [Only registered and activated users can see links. Click Here To Register...] file.
Prerequisites
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
TheyRot's ExtraSensory Perception (TRESP) for NA retail and F2P provides (2.7.0.1+ supported):
+ No language limitations.
+ Simple settings GUI, accessible through the tray bar icon.
+ No injection, but memory reading only. Visualization is done through a C# WPF overlay (hidden from alt+tab) and R3 -> R2 conformal mapping is used to display entities on the correct screen positions.
+ Keeps an active track of the game window and automatically scales TRESP with it.
+ Random CRC per run, lowering detection odds.
+ Automatic game version detection.
+ Multiple game instances support.
+ InfiniteAion supported, just run this program as Admin. For all other servers you do not need to run the program as admin.
+ A lasting joint venture with AionScript allows us to update TRESP quickly to the lastest game version.
+ Using the new AionScript 2.0 Entity Reader Core, which is faster and has a lower CPU usage than the standard AionScript Entity Reader Core. Thanks Blast for the source code!
+ No annoying activation key system, on which people have to wait for weeks.
+ Subscription based (TRESP separate, or freely included in AionScript). This is to some a negative point. However we have experienced with the AionScript project that we can keep the so called 12 year olds away by setting a low monthly subscription threshold. This provides a more relaxed atmosphere for both our users and ourselves. At the time of posting the pricing is:
...+ 2eu/month for a TRESP only subscription.
...+ 6eu/month for an AionScript subscription, TRESP included.
...+16eu/3 months for an AionScript subscription, TRESP included.
...+30eu/6 months for an AionScript subscription, TRESP included.
+ Community feedback. You can ask questions about TRESP, or give feedback for further program improvements.
+ Customization of:
...+ Friendly Players (Show/Hide)
......+ Name (Show/Hide)
......+ Class (Show/Hide)
......+ Level (Show/Hide)
......+ Distance (Show/Hide)
......+ Health in % (Show/Hide)
......+ Opacity (0 - 100%)
......+ Colour (140 options)
......+ Level Filter (0-99)
......+ Name Filter (use filter/do not use filter)
...+ Enemy Players (Show/Hide)
......+ Name (Show/Hide)
......+ Class (Show/Hide)
......+ Level (Show/Hide)
......+ Distance (Show/Hide)
......+ Health in % (Show/Hide)
......+ Opacity (0 - 100%)
......+ Colour (140 options)
......+ Level Filter (0-99)
......+ Name Filter (use filter/do not use filter)
...+ NPCs (Show/Hide)
......+ Name (Show/Hide)
......+ Level (Show/Hide)
......+ Health in % (Show/Hide)
......+ Distance (Show/Hide)
......+ Opacity (0 - 100%)
......+ Colour (140 options)
......+ Level Filter (0-99)
......+ Name Filter (use filter/do not use filter)
...+ Gatherables (Show/Hide)
......+ Name (Show/Hide)
......+ Level (Show/Hide)
......+ Distance (Show/Hide)
......+ Opacity (0 - 100%)
......+ Colour (140 options)
......+ Level Filter (0-999)
......+ Name Filter (use filter/do not use filter)
...+ Objects (Show/Hide)
......+ Name (Show/Hide)
......+ Distance (Show/Hide)
......+ Opacity (0 - 100%)
......+ Colour (140 options)
......+ Name Filter (use filter/do not use filter)
...+ Scaling:
......+ Decrease ESP size when distance increases (on/off)
......+ General scaling of ESP size (multiplier)
...+ General Alignment:
......+ ESP Alignment (Left, Center, or Right of the entity's origin)
...+ Show Hidden Content:
......+ Show Players/NPCs which are Hidden to you (not advisable for IA)
...+ Target entity:
......+ Set different ESP colour for your target (140 colours)
......+ Target ESP always on foreground (on/off)
...+ Name filter:
......+ Add/remove names from a name filter list. This allows easy hunting certain mobs/players.
...+ Obviously, save your settings
Download
For your safety, and our 'respected' name, always download TRESP from the original source. the auto-updater can be found [Only registered and activated users can see links. Click Here To Register...] on the bottom of the first post. To see the download link, you require a TRESP or AionScript subscription. Just follow the guideline in [Only registered and activated users can see links. Click Here To Register...].
Sidenote: due to the renaming and CRC changing process, do not place this program in the same folder as AionScript. They will interfere with each other. Firstly noted by [Only registered and activated users can see links. Click Here To Register...].
Updates
Future updates of TRESP will be made public in the [Only registered and activated users can see links. Click Here To Register...]. I forward the updates to Blastradius.
Program Walkthrough
The first thing to pop up will be the login screen. Enter your name and password. An active subscription at [Only registered and activated users can see links. Click Here To Register...] is required. You can select a TRESP-only package, or full AionScript. After a subscription has been added to your account, you can log in at TRESP.
[Only registered and activated users can see links. Click Here To Register...]
When logged in, and an active Aion has been found, a tray icon will appear. Right click to close TRESP. Double click to open the settings GUI.
[Only registered and activated users can see links. Click Here To Register...]
The settings GUI contains numerous settings, as noted above.
[Only registered and activated users can see links. Click Here To Register...]
Now that all preferred settings have been entered, it is time to go in game.
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
Thank you for your reading,
TheyRot