Quote:
Originally Posted by YukiXian
When you are 2nd reborn, you got the effect, When you use Tornado or something like that, It will spawn the Effect again, So ya got 10 2nd reborn effects or more, You know how to fix this?
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I guess one way to fix this, and this is just off the top of my head.
But in Character.cs, in
void TimerElapsed(object source, ElapsedEventArgs e), you can make a if statement;
Code:
if (!SecRBEff)
{
SecRBEff = true;
(send effect)
}
Hmm.. donno if that would fix it =P, never actually seen this "bug".
Lol, now that I think about it, it probobly won't.
Maybe I'll look into it more.
But I'm not too keen on "looks", more fundamental "workingness" =P