I'm sure I used to be able to find this out in the client but I can't seem to remember how?
Anybody know the 5518 MapIDs?
Anybody know the 5518 MapIDs?
If you want to be 100% accurate, decode GameMap.dat using my program from my wiki. The client depends upon GameMap.dat, not GameMapEx.ini.Quote:
Ahhhh lol@me I was searching for Map.ini and didn't even think to look for "GameMap" lol. Thanks Fang :)
Ok it's GameMapEx.ini :) But again thank you :D
If I recall, the subclass map is just a duplicate of the Job Center.Quote:
Well it worked but I'm still stuck with what I'm trying to do lol. All I need do is be able to spawn into the SubClass map. I've got three IDs to play around with but I'll be damned if I can spawn in any because if I put the wrong coords in my char won't teleport there at all lol. I'm using P4Ns Albetros source :)
| id | name | describe_text | mapdoc | type | owner_id | mapgroup | idxserver | weather | bgmusic | bgmusic_show | portal0_x | portal0_y | reborn_map | reborn_portal | res_lev | owner_type | link_map | link_x | link_y | del_flag | color |
| 1004 | JobCenter | JobCenter | 1004 | 0x00042008 | 0 | 0 | -1 | 0 | 0 | 0 | 0 | 0 | 1002 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4294967295 |
| 6072 | SubClassHall | SubClassHall | 1004 | 0x00046008 | 0 | 0 | -1 | 0 | 0 | 0 | 0 | 0 | 1002 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4294967295 |
Type controls flags activated on the map.Quote:
Ok well I don't actually see it in the "cq_map" in the sql database so I'm assuming it needs to be added which is what I shall get onto now. Seems JobCenter is there and the type for that is "24588" but what is "type"?
Are you sure that your source loads "dynamic" maps properly? AKA, maps that use the same DMap with a different ID than the ID it's based off of.Quote:
Cool I like that permission thing, I wondered what that was for lol.
I'm still totally confused about finding the SubClassHall though, I have found one of the "offsprings" from map 1004 and surprisingly the steed area in TC is one of them o.0
I found 1511 which is also based on 1004 (apparently) but again no matter what coords I use I can't get to it >.< I have been at this for hours, I have even logged into the real Conquer just to get some coords from in there and they STILL do not work lmfao, I wonder if anybody else has added or tried to add SubClassMap and if they did HOW did they do it?
A simple NPC doesn't even teleport me there so either I got the coords dreadfully wrong (most probably) or it's something to do with which MapIDs I'm using?
Dynamic maps have to be created during runtime in albetros.Quote:
Are you sure that your source loads "dynamic" maps properly? AKA, maps that use the same DMap with a different ID than the ID it's based off of.