Quote:
Originally Posted by Kiyono
I decided that it would be a good idea to work in impulse's 5165 source but I noticed that I had a 5375 version of Trinity and I figured that it would save time to simply use that as a base. Now I know that the 5518 version is buggy (at least I'm told it is) but how about the 5375 version? All bugs relating to high patch features are irrelevant to me since I plan to downgrade to 5017 (or even 4351). For some odd reason, it's hard to find information about the source, most information for that patch leads to the Virtual Legends source, in fact, it seems to be impossible to find downloads for this source.
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I like the idea you have ..
But I want to use pro4ever source of albetros
Reduce the source version is now being prepared
Quote:
Originally Posted by pro4never
I can't say too much about trinity sources as I freely admit I've never worked with most of them... The ones I've bothered downloading and looking at + what I've heard from people though have horrible issues relating to instability and inefficiency.
I know impulse fixed a ton of that stuff in his own versions but many of the 5370->5500 versions of it are equally as screwed over.
I really dislike how the source is organized so not sure I'd ever use the source but if you don't mind re-working the source's threading system as well as a few other things then I'm sure it would serve as a reasonable base.
Again... super biased here but why not use albetros if you don't care about new patch features? There's very minor things needing to be changed in the base but outside of that it's quite stable and lots of info about it available.
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albetros is a Relatively high efficiency source
But how isolated a Basic Source