[Proplem]In Monster Moving

01/28/2012 22:03 Eslam Eltamy#1
i have an proplem
when i add new monster to the source 5165 and after test it .
its works fine and drop and everything fine ,
but only one proplem
i see that this monster not move anyway
just standing in his place :(
can anyone help me plz?
01/29/2012 01:59 Spirited#2
What is "source 5165" supposed to mean?
01/29/2012 03:15 Eslam Eltamy#3
dont understand u
01/29/2012 14:36 F i n c h i#4
He also doesn't understand you.
01/29/2012 16:59 Eslam Eltamy#5
an example here from the Packethandler.cs
01/29/2012 22:18 .Kinshi#6
Oh god this literally made me lol.
01/29/2012 22:44 Kiyono#7
So why did he post something about Nobility when he was talking about monster movement?
01/29/2012 22:55 F i n c h i#8
Poor guy, he doesn't even know what he wants lol.
01/29/2012 22:56 PlayingLess#9
/agree
01/29/2012 23:04 .Ocularis#10
Yall are mean.
01/29/2012 23:58 Spirited#11
I asked him for a code example on 4botters because he didn't know what he was using.
Check your behavior type in your spawn.
01/30/2012 04:24 Eslam Eltamy#12
Quote:
Originally Posted by Fаng View Post
I asked him for a code example on 4botters because he didn't know what he was using.
Check your behavior type in your spawn.
i post that for give him a example to just know what is the kind of the source ...
Fang what should i put in behavior space for the Moonbox's quest mobs?
01/30/2012 05:23 Spirited#13
Quote:
Originally Posted by Eslam Eltamy View Post
i post that for give him a example to just know what is the kind of the source ...
Fang what should i put in behavior space for the Moonbox's quest mobs?
The enum's in the source.
It's a number 1-6. I can't remember which one it is.
01/30/2012 13:58 Eslam Eltamy#14
i put number 1 on it
02/01/2012 09:02 U2_Caparzo#15
add the map id from the spawns in the array MapsNeeded in dmaps.cs