So ich weiß nciht mehr wo ich diese pvp icons her hatte, hab sie in meinem dokument ordner geshen und testweise mal reingemacht aus lwl vertreiben
ich finds aber iwie nich so dolle deswegen poste ich s einfach hier, falls es wer brauch
1. screen
[Only registered and activated users can see links. Click Here To Register...]
2. code moverrender.cpp
fügt einfach das
unter dem ein
3. die icons
[Only registered and activated users can see links. Click Here To Register...]
ich finds aber iwie nich so dolle deswegen poste ich s einfach hier, falls es wer brauch
1. screen
[Only registered and activated users can see links. Click Here To Register...]
2. code moverrender.cpp
fügt einfach das
Code:
#ifdef __PVP_ICON
CTexture* pTexture2;
CString strPath2;
if( m_nFame >= 100 && m_nFame < 199)
{
strPath2 = MakePath( DIR_ICON, "icon_Pvp1.png");
pTexture2 = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath2, 0xffff00ff );
}
else if( m_nFame >= 200 && m_nFame < 299)
{
strPath2 = MakePath( DIR_ICON, "icon_Pvp2.png");
pTexture2 = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath2, 0xffff00ff );
}
else if( m_nFame >= 300 && m_nFame < 399)
{
strPath2 = MakePath( DIR_ICON, "icon_Pvp3.png");
pTexture2 = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath2, 0xffff00ff );
}
else if( m_nFame >= 400 && m_nFame < 499)
{
strPath2 = MakePath( DIR_ICON, "icon_Pvp4.png");
pTexture2 = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath2, 0xffff00ff );
}
else if( m_nFame >= 500 && m_nFame < 599)
{
strPath2 = MakePath( DIR_ICON, "icon_Pvp5.png");
pTexture2 = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath2, 0xffff00ff );
}
else if( m_nFame >= 600 && m_nFame < 699)
{
strPath2 = MakePath( DIR_ICON, "icon_Pvp6.png");
pTexture2 = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath2, 0xffff00ff );
}
else if( m_nFame >= 700 && m_nFame < 799)
{
strPath2 = MakePath( DIR_ICON, "icon_Pvp7.png");
pTexture2 = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath2, 0xffff00ff );
}
else if( m_nFame >= 800 )
{
strPath2 = MakePath( DIR_ICON, "icon_Pvp8.png");
pTexture2 = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath2, 0xffff00ff );
}
if(pTexture2 != NULL)
{
point.x += 26;
pTexture2->Render( &g_Neuz.m_2DRender, point );
}
#endif
Code:
if(checkhero == LEGEND_CLASS_MASTER && m_nLevel >= 60 && m_nLevel <= 120) //Àü½ÂÀ» ÇßÀ» °æ¿ì.
{
if(m_nLevel >= 60 && m_nLevel < 70) //Level DownµÉ °æ¿ì¸¦ »ý°¢Çؼ* ÁÖ¼®Ã³¸®.
// strPath = MakePath( DIR_ICON, "icon_Expert1.dds");
pTexture = g_Neuz.m_pMasterIcon[0];
else if(m_nLevel >= 70 && m_nLevel < 80)
// strPath = MakePath( DIR_ICON, "icon_Expert2.dds");
pTexture = g_Neuz.m_pMasterIcon[1];
else if(m_nLevel >= 80 && m_nLevel < 90)
// strPath = MakePath( DIR_ICON, "icon_Expert3.dds");
pTexture = g_Neuz.m_pMasterIcon[2];
else if(m_nLevel >= 90 && m_nLevel < 100)
// strPath = MakePath( DIR_ICON, "icon_Expert4.dds");
pTexture = g_Neuz.m_pMasterIcon[3];
else if(m_nLevel >= 100 && m_nLevel < 110)
// strPath = MakePath( DIR_ICON, "icon_Expert5.dds");
pTexture = g_Neuz.m_pMasterIcon[4];
else if(m_nLevel >= 110 && m_nLevel <= 120)
// strPath = MakePath( DIR_ICON, "icon_Expert6.dds");
pTexture = g_Neuz.m_pMasterIcon[5];
//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
else if(checkhero == LEGEND_CLASS_HERO) //¿µ¿õÀÏ °æ¿ì.
{
//strPath = MakePath( DIR_ICON, "icon_Hero.dds");
//pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
pTexture = g_Neuz.m_pHeroIcon;
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
#ifdef __3RD_LEGEND16
else if(checkhero == LEGEND_CLASS_LEGEND_HERO) //¿µ¿õÀÏ °æ¿ì.
{
/*strPath = MakePath( DIR_ICON, "icon_Legend.dds");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
pTexture = g_Neuz.m_pHeroIcon;
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}*/
if(m_nLevel >= 130 && m_nLevel < 135) //Level DownµÉ °æ¿ì¸¦ »ý°¢Çؼ* ÁÖ¼®Ã³¸®.
{
strPath = MakePath( DIR_ICON, "icon_lege1.png");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
else if(m_nLevel >= 135 && m_nLevel < 140)
{
strPath = MakePath( DIR_ICON, "icon_lege2.png");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
else if(m_nLevel >= 140 && m_nLevel < 145)
{
strPath = MakePath( DIR_ICON, "icon_lege3.png");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
else if(m_nLevel >= 145 )
{
strPath = MakePath( DIR_ICON, "icon_lege4.png");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xffff00ff );
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy + 5;
pTexture->Render( &g_Neuz.m_2DRender, point );
}
}
}
#endif // __3RD_LEGEND16
[Only registered and activated users can see links. Click Here To Register...]